Skills
Every active skill the builds slot, grouped by class and skill line, with rank IV tooltip numbers from UESP. Hover an icon for its tooltip.
Update 52 (PTS) version
This page is the Update 52 version of the skills reference. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
- 7 of the skills below change in Update 52: Glacial Colossus, Solar Barrage, Power Bash, Reverberating Bash, Unstoppable Brute, Inner Beast, Vampire's Bane. Each card says what's changing.
Dragonknight
Ardent Flame
Inhale over 4 seconds to heal yourself and restore missing Magicka and Stamina, then exhale a burst of flame.
- Cast time
- Instant
- Target
- Area
- Area
- 8 metres
- Duration
- 4 seconds
- Cost
- 3,510 Magicka
Let the fire within draw heat to your heart, restoring 12% of your missing Magicka and Stamina and healing 2,048 Health every 2 seconds over 4 seconds. When this ability completes, you release this heat as a blast of fire that deals 5,478 Flame Damage to nearby enemies.
Creates a 15-second hearth that heals allies inside every second and grants Minor Fortitude and Minor Heroism. Gives you Major Protection and slows enemies.
- Cast time
- Instant
- Target
- Ground
- Range
- 22 metres
- Area
- 8 metres
- Duration
- 15 seconds
- Cost
- 270 Magicka / 1s
Throw out a protective flame for 15 seconds, healing you and allies inside for 618 Health every 1 second, scaling off your Max Health. Healed targets gain Minor Fortitude and Minor Heroism while inside, increasing |Recovery Health by 15% and generating 1 Ultimate every 1.5 seconds. You gain Major Protection while inside, reducing damage taken by 10%. Enemies inside have their Movement Speed reduced by 70%.
Plants a standard that buffs allies' Weapon and Spell Damage and reduces their damage taken. Standing in it yourself grants extra damage done and mitigation.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 15 seconds
- Cost
- 200 Ultimate
Call down a battle standard for 15 seconds, rallying you and group members inside the area, increasing and by 300 and reducing damage taken by 10%. You gain an additional 15% damage done, 15% reduced damage taken, and 300 and . An ally near the standard can activate the Shackle synergy, dealing 9,225 Flame Damage to enemies in the area and immobilizing them for 5 seconds.
A 15-second aura that heals you or up to six nearby allies every 3 seconds. Slotted, it gives you Major Savagery.
- Cast time
- Instant
- Target
- Area
- Radius
- 15 metres
- Duration
- 15 seconds
- Cost
- 4,050 Magicka
Activate an aura of embers which cauterizes the wounds of you or up to 6 nearby allies every 3 seconds, healing for 3,279 Health. While slotted on either bar, gain Major Savagery, increasing Critical Chance by 12%.
A ground heal that also gives everyone it heals Minor Heroism and Minor Fortitude for 15 seconds. Heals 50% more while you stand in it.
- Cast time
- Instant
- Target
- Ground
- Range
- 22 metres
- Area
- 8 metres
- Duration
- 15 seconds
- Cost
- 351 Magicka / 1s
Throw out a purifying flame, filling a large area with warmth for 15 seconds. This fire heals you and your allies at the target location for 1,228 Health every 1 second. This healing increases by 50% if you are in the area. Healed targets gain Minor Fortitude and Minor Heroism for 15 seconds, increasing |Recovery Health by 15% and generating 1 Ultimate every 1.5 seconds.
A fiery claw that hits for Flame Damage and burns for 10 seconds, the burn growing 10% stronger every 2 seconds. The first hit always applies Burning.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Duration
- 10 seconds
- Cost
- 2,295 Stamina
Slash your foe with a fiery claw, dealing 3,175 Flame Damage and an additional 9,520 Flame Damage over 10 seconds. The flame sears into the target, dealing 10% more damage every 2 seconds. The initial hit always applies the Burning status effect.
An aura that sends a wave of flame through nearby enemies every 5 seconds for 15 seconds. Slotted on either bar, it gives you Major Savagery.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 15 seconds
- Cost
- 4,050 Magicka
Activate an aura of flames which launches a wave of flames every 5 seconds, dealing 5,412 Flame Damage directly to enemies inside. Each hit has a 15% chance of applying Burning. While slotted on either bar, gain Major Savagery, increasing Critical Chance by 12%.
A fiery claw that deals Flame Damage and burns for 10 seconds, healing you on the hit and every tick. Its hit always applies Burning.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Duration
- 10 seconds
- Cost
- 2,295 Magicka
Slash your foe with a fiery claw, dealing 3,175 Flame Damage and an additional 9,520 Flame Damage over 10 seconds. You heal for 3,413 Health from the initial hit and 510 Health each subsequent tick, scaling off your Max Health. The initial hit always applies the Burning status effect.
Draconic Power
Yank an enemy to you, burn it and taunt it for 15 seconds, applying Major Cowardice. Refunds its cost if the target can't be pulled.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 3,780 Magicka
Lash out with a chain bound in Draconic runes, pulling an enemy to you. The enchanted metal deals 3,811 Flame Damage, applies the Burning status effect, and taunts them for 15 seconds if they are not already taunted. If the target cannot be pulled, you restore the ability's Magicka cost. This attack cannot be dodged or reflected. Also inflicts Major Cowardice on the enemy, reducing and by 430 for 15 seconds.
Heal yourself and nearby allies, and grant them Minor Courage. The group-friendly morph of Dragon Blood.
- Cast time
- Instant
- Target
- Area
- Area
- 10 metres
- Duration
- 20 seconds
- Cost
- 4,320 Magicka
Draw on your draconic blood to heal yourself for 8,202 and nearby allies for 5,467 Health, increasing by up to 50% additional healing based on missing Health. Healed targets gain Major Fortitude and Minor Courage, increasing |Recovery Health by 30% and and by 215 for 20 seconds.
A big self-heal based on missing Health plus a heal over time, with Major Endurance and Minor Vitality. The selfish sustain morph.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 4,320 Magicka
Draw on your draconic blood to heal for 4,132 Health, increasing by up to 50% additional healing based on your missing Health. Heals for an additional 2,555 Health over 5 seconds. This ability scales off your Max Health. You also gain Major Endurance and Fortitude and Minor Vitality, increasing Health and |Recovery Stamina by 30% and increasing healing received and damage shield strength by 6% for 20 seconds.
Roots nearby enemies in place and applies Minor Maim, so they deal 5% less damage.
- Cast time
- Instant
- Target
- Area
- Radius
- 6 metres
- Duration
- 4 seconds
- Cost
- 3,240 Magicka
Call forth talons from the ground, dealing 4,764 Flame Damage to enemies near you and immobilizing them for 4 seconds. Enemies hit are afflicted with Minor Maim, reducing damage done by 5% for 20 seconds. An ally near the talons can activate the Ignite synergy, dealing 7,687 Flame Damage to all enemies held within them.
Makes you immune to snares and immobilizations for a short time. Use it on mechanics that root the tank.
- Cast time
- Instant
- Target
- Area
- Area
- 6 metres
- Duration
- 6 seconds
- Cost
- 4,050 Magicka
Unfurl draconic wings to knock back enemies around you 4 meters and stun them for 1.8 seconds. The enchanted winds sent forth by your wings coalesce around you, reducing your damage taken from projectiles by 50% for 6 seconds, while granting you immunity to snares and immobilizations and Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Channel a cone of dragonfire for 4.8 seconds that grows in damage each tick. Since Update 51 it costs less and you take 15% less damage while channeling.
- Cast time
- Instant
- Target
- Cone
- Area
- 10 metres
- Duration
- 10 seconds
- Cost
- 2,984 Stamina
Casting Time: , Channel Time: 4.8 seconds, Cost: 3,510 Magicka, Target: Area.<br>Breathe forth an unending torrent of draconic fire, dealing 3,791 Flame Damage every 0.5 seconds in a channeled attack over 4.8 seconds. While channeling, reduce your damage taken by 15%. Each tick increases the damage dealt by 5%, up to a maximum of 50%. While Take Flight is active you always deal maximum damage. This ability is considered direct damage but can trigger Wildfire Embers once every 4 seconds.
Unfurl your wings to give you and nearby group members Minor Protection for 20 seconds, and cut projectile damage by 50% for you and 25% for them.
- Cast time
- Instant
- Target
- Area
- Area
- 12 metres
- Duration
- 6 seconds
- Cost
- 4,050 Magicka
Unfurl draconic wings to safeguard you and nearby group members for 6 seconds, reducing damage taken from projectiles by 50% for you and 25% for group members. You and your brood gain Minor Protection for 20 seconds, reducing damage taken by 5%. You gain Major Expedition for 4 seconds, increasing Movement Speed by 30%.
Leap onto an enemy, stunning everything around it, and gain a damage shield that scales with Max Health. A cheap 125 Ultimate panic button.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Radius
- 8 metres
- Cost
- 125 Ultimate
Launch yourself at an enemy, dealing 9,772 Flame Damage to all enemies in the area, knocking players back 4 meters and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you gain a damage shield that absorbs 17,173 damage for 10 seconds. This portion of the ability scales with your Max Health.
Leap onto an enemy, burning everything around them, then deal 10% more damage for 15 seconds (double against monsters). Breath Dragonknights cast it before a long channel.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Radius
- 8 metres
- Cost
- 125 Ultimate
Launch yourself at an enemy, dealing 11,223 Flame Damage to all enemies in the area, knocking them back 4 meters, and stunning them for 2 seconds. If the target is a monster they are instead knocked into the air and stunned for 3 seconds. Upon activation you are filled with draconic fury for 15 seconds, increasing your damage done by 10%. This effect's potency doubles against monsters.
Earthen Heart
Grants Major Resolve for 20 seconds and a short damage shield that scales with your Max Health. Your main defensive buff.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 2,700 Magicka
Envelop your body in molten spikes to increase your damage done to monsters by 100 and gain Major Resolve, increasing Physical Resistance and Spell Resistance by 5,948 for 20 seconds. Power drawn from the heart of a volcano forms a damage shield around you that absorbs up to 5,121 damage for 6 seconds, scaling off your Max Health.
Shields you and nearby allies, with a larger shield on yourself based on Max Health, and grants Major Mending.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 6 seconds
- Cost
- 4,050 Magicka
Call the earth to your defense, granting a damage shield for nearby allies that absorbs 1,322 damage. Your own damage shield absorbs 3,824 damage. This portion of the ability scales off your Max Health. You also gain Major Mending, increasing your healing done by 16% for 4 seconds.
Caps the damage you take to a small slice of your Max Health and gives nearby allies a damage shield. Your panic button.
- Cast time
- Instant
- Target
- Area
- Area
- 28 metres
- Duration
- 15 seconds
- Cost
- 200 Ultimate
Ignite the molten lava in your veins, limiting incoming damage to 3% of your Max Health for 15 seconds. When activated, nearby allies gain a damage shield for 133% of their Max Health for 10 seconds. While active, you cannot generate Ultimate.
Encases an enemy in molten rock and stuns it, then roots it. Applies Minor Breach and Minor Vulnerability for 20 seconds, even on bosses that ignore the stun.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Duration
- 4 seconds
- Cost
- 3,510 Magicka
Encase an enemy in molten rock, reducing their movement speed by 50% for 1 second. Upon completion, the target is stunned for 4 seconds, or 8 seconds against monsters. Immobilizes the target for 4 seconds after the stun ends. This stun cannot be blocked. The molten rock melts through the enemy's armor and applies Minor Breach and Minor Vulnerability for 20 seconds, reducing Armor by 2,974 and increasing damage taken by 5%.
Gives you and your group Major Brutality (20% Weapon and Spell Damage since Update 51) for 60 seconds, and adds flame damage to Light and Heavy Attacks.
- Cast time
- Instant
- Target
- Area
- Radius
- 36 metres
- Duration
- 60 seconds
- Cost
- 4,320 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality, increasing your and by 20% for 60 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 1,228 Flame Damage, up to once every 2 seconds.
Molten spikes give you Major Resolve and more damage against monsters for 20 seconds, and burn nearby foes over that time. Its damage builds Landslide stacks.
- Cast time
- Instant
- Target
- Area
- Area
- 10 metres
- Duration
- 20 seconds
- Cost
- 2,700 Magicka
Envelop your body in molten spikes to increase your damage done to monsters by 100 and gain Major Resolve, increasing Physical Resistance and Spell Resistance by 5,948 for 20 seconds. As the armor forms you blast foes around you with shattered obsidian, causing them to take 13,079 Flame Damage over 20 seconds. When this effect deals damage you gain a stack of Landslide, up to once every 10 seconds.
A ranged magma hit that stacks Heat Shock on the target, up to 3 times, so it takes more damage from you. At 3 stacks the next cast hits 66% harder.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 28 metres
- Cost
- 2,295 Stamina
Draw forth magma from below to hurl at an enemy, dealing 6,561 Flame Damage while applying a stack of Heat Shock, which increases the enemy's damage taken by 66 for 7 seconds per stack, up to 3 times. Hitting an enemy at max stacks of Heat Shock with this ability increases the damage done of the next cast of this ability within 6 seconds by 66%, up to once every 6 seconds.
30 seconds of Major Brutality and Empower for you and the group, and your Light and Heavy Attacks add a Flame hit up to once every 1.5 seconds.
- Cast time
- Instant
- Target
- Area
- Radius
- 28 metres
- Duration
- 30 seconds
- Cost
- 4,050 Magicka
Charge you and your grouped allies' weapons with volcanic power to gain Major Brutality, increasing your and by 20% for 30 seconds. While active, dealing damage with Light and Heavy Attacks causes an additional 1,228 Flame Damage, up to once every 1.5 seconds. You also gain Empower for the duration, increasing the damage of your Heavy Attacks against monsters by 150%.
Warden
Animal Companions
Summons a netch for 25 seconds that restores Stamina, grants Major Brutality and removes a negative effect from you every 5 seconds.
- Cast time
- Instant
- Target
- Self
- Duration
- 25 seconds
- Cost
- Free
Call a bull netch to your side, which restores 4,992 Stamina to you over 25 seconds and grants you Major Brutality, increasing your and by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds.
A delayed eruption that hits twice and applies Major and Minor Breach to every enemy struck. Area Breach for trash pulls.
- Cast time
- Instant
- Target
- Area
- Area
- 20 metres
- Duration
- 9 seconds
- Cost
- 2,700 Magicka
Stir a group of shalk that attack after 3 seconds, dealing 7,086 Magic Damage to enemies in front of you. After the shalk complete their attack, they burrow underground for 6 seconds and then resurface again, dealing 9,842 Magic Damage to enemies in front of you. Enemies damaged are afflicted with Major and Minor Breach, reducing their Physical Resistance and Spell Resistance by 5,948 and 2,974 for 10 seconds.
A grizzly fights for you; spend 75 more Ultimate for Guardian's Savagery, a maul that deals double damage to enemies under 25% Health.
- Cast time
- 2.5 seconds
- Target
- Self
- Cost
- Free
Rouse a grizzly to fight by your side. The grizzly swipes at an enemy, dealing 1,803 Bleed Damage, and sometimes swipes all enemies in front of it, dealing 7,217 Bleed Damage and stunning them for 2 seconds. Once summoned you can activate Guardian's Savagery for 75 Ultimate, to maul an enemy for 10,105 Bleed Damage. Deals 100% more damage to enemies below 25% Health. The damage has a higher chance to apply the Hemorrhaging status effect.
A netch restores Magicka over 25 seconds and gives you Major Brutality. Every 5 seconds it cleanses you, or gives you 5% more damage if there's nothing to cleanse.
- Cast time
- Instant
- Target
- Self
- Duration
- 25 seconds
- Cost
- Free
Call a betty netch to your side, which restores 4,992 Magicka to you over 25 seconds and grants you Major Brutality, increasing your and by 20%. Every 5 seconds, the netch removes 1 negative effect from you. If no negative effects are removed you instead increase your damage done by 5% for 5 seconds.
20 seconds of Magic Damage and Minor Vulnerability on one enemy. Every second cast deals 75% more damage.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 20 seconds
- Cost
- 2,970 Magicka
Unleash a swarm of fetcherflies to relentlessly attack an enemy, dealing 13,079 Magic Damage over 20 seconds. Every second cast of this ability deals 75% increased damage. The fetcherflies rip through the enemy's flesh, afflicting them with Minor Vulnerability for the duration, increasing their damage taken by 5%.
A cliff racer dives on the target. From more than 7 metres away it sets them Off Balance, and every hit gives you Weapon and Spell Damage for 10 seconds, four times as much against Off Balance enemies.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,700 Magicka
Command a cliff racer to dive bomb an enemy, dealing 5,905 Magic Damage. If you are more than 7 meters away from the target, you set them Off Balance for 7 seconds. After dealing damage you increase your and by 100 for 10 seconds, which quadruples after damaging Off Balance enemies.
Green Balance
Plants a field that heals you and allies inside every second, then blooms for a big heal. Recast it to bloom instantly. Allies in the field can use the Harvest synergy.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 8 metres
- Duration
- 6 seconds
- Cost
- 2,430 Magicka
Sprout a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9,526 Health. While the field grows, you and allies are healed for 1,123 Health every 1 second. You can activate this ability again to cause it to instantly bloom. An ally within the field can activate the Harvest synergy, healing for 9,222 Health over 5 seconds.
Plants a seed field that heals allies after a short delay and applies Major Defile to enemies inside.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 8 metres
- Duration
- 6 seconds
- Cost
- 2,430 Magicka
Sprout a field of flowers which blooms after 6 seconds, healing you and allies in the area for 9,839 Health. Enemies who enter the field are afflicted with Major Defile and Minor Cowardice, reducing their healing received and damage shield strength by 12% and their and by 215. An ally within the field can activate the Harvest synergy, healing for 9,222 Health over 5 seconds.
While active, your Light and Heavy Attacks heal nearby allies.
- Cast time
- Instant
- Target
- Area
- Area
- 28 metres
- Duration
- 60 seconds
- Cost
- 1,350 Magicka
Embrace the lotus blessing, causing your Light Attacks to restore 1,320 Health and your fully-charged Heavy Attacks to restore 3,036 Health to you or a nearby ally for 60 seconds. Upon activation you gain Major Savagery for 60 seconds, increasing Critical Chance by 12%.
Instantly heals the most injured ally and heals allies inside the grove over time. Refunds Ultimate when it saves someone at low Health.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 8 metres
- Duration
- 6 seconds
- Cost
- 90 Ultimate
Swell a healing forest at the target location, instantly healing the most injured friendly target for 7,873 Health. The forest continues to heal you and your allies in the area for 2,623 Health every 1 second for 6 seconds. You generate 20 Ultimate if the initial heal is used on a friendly target under 50% Health.
Heals you and allies in a wide cone, and gives everyone healed Minor Intellect and Minor Endurance for 20 seconds.
- Cast time
- Instant
- Target
- Cone
- Area
- 20 metres
- Cost
- 4,590 Magicka
Seed a large area of mushrooms in front of you, healing you and your allies for 7,381 Health. Any target healed gains Minor Intellect and Minor Endurance, increasing their Magicka and |Recovery Stamina by 15% for 20 seconds.
Vines on you or the lowest ally that heal each time they take damage, and heal again when they expire.
- Cast time
- Instant
- Target
- Area
- Area
- 28 metres
- Duration
- 10 seconds
- Cost
- 2,700 Magicka
Grow vines to embrace you or the lowest health ally in front of you for 10 seconds. The vines heal the target for 1,966 Health each time they take damage. This effect can occur once every 1 second. When the vines expire, they heal the target for an additional 4,761 Health.
Winter's Embrace
Wraps you and nearby allies in ice for 30 seconds, granting Major Resolve. You also gain Minor Protection.
- Cast time
- Instant
- Target
- Area
- Area
- 8 metres
- Duration
- 30 seconds
- Cost
- 4,050 Magicka
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5,948 for 30 seconds. You gain Minor Protection, reducing your damage taken by 5% for 30 seconds.
Grants Major Resolve to you and allies in a much larger radius. Pick it over Ice Fortress when the group is spread out.
- Cast time
- Instant
- Target
- Area
- Area
- 36 metres
- Duration
- 20 seconds
- Cost
- 2,430 Magicka
Wrap a thick cloak of ice around you and your grouped allies. The ice grants Major Resolve, increasing your Physical Resistance and Spell Resistance by 5,948 for 20 seconds.
Instantly heals you and one nearby ally for a share of your Max Health, then heals you over time. Your emergency button.
- Cast time
- Instant
- Target
- Area
- Area
- 12 metres
- Duration
- 10 seconds
- Cost
- 4,320 Magicka
Envelop yourself in winter winds, instantly healing for 4,958 Health and healing for an additional 1,365 Health every 2 seconds over 10 seconds. You also heal a nearby ally for 3,305 Health. This ability scales off your Max Health.
A shield that absorbs up to three projectiles. Each one absorbed grants Ultimate and Major Heroism.
- Cast time
- Instant
- Target
- Self
- Duration
- 6 seconds
- Cost
- 4,050 Magicka
Spin a shield of ice around you, absorbing up to 16,528 damage from 3 projectiles. Each time you absorb a projectile you gain 2 Ultimate and gain Major Heroism for 6 seconds, granting you 3 Ultimate every 1.5 seconds.
Ground-targeted ice shards that damage and snare enemies and apply Chilled often.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 6 metres
- Duration
- 12 seconds
- Cost
- 3,240 Magicka
Conjure icy shards at the target location to skewer enemies in the area, dealing 803 Frost Damage every 1 second for 12 seconds. This damage increases by 30% if cast with a Destruction Staff equipped. Enemies hit are overcome with bitter cold, reducing their Movement Speed by 30% for 3 seconds. This ability has a higher chance to apply the Chilled status effect.
Places an ice portal that teleports the first enemy to trigger it to you, immobilizes it and applies Major Maim.
- Cast time
- Instant
- Target
- Ground
- Range
- 22 metres
- Area
- 5 metres
- Duration
- 15 seconds
- Cost
- 2,970 Magicka
Conjure an ancient portal, which arms after 1.5 seconds and lasts for 15 seconds. You cannot conceal your presence while active. When triggered the enemy is teleported to you if within range, immobilized for 3 seconds, dealt 4,919 Frost Damage, and afflicted with Major Maim, reducing their damage done by 10% for 4 seconds. You can have up to 3 Frozen Devices active at a time.
A frost storm around you that gives you and nearby allies Major Protection, snares enemies by 70% and applies Chilled on every tick.
- Cast time
- Instant
- Target
- Area
- Radius
- 10 metres
- Duration
- 13 seconds
- Cost
- 200 Ultimate
Twist a violent storm around you, dealing 433 Frost Damage every 1 second for 13 seconds to enemies around you and reducing their Movement Speed by 70% and applying the Chilled status effect. You cannot conceal your presence while active. You and nearby allies gain Major Protection, reducing your damage taken by 10%.
Winter winds around you hit nearby enemies, keep chilling them for 20 seconds and stun them after the delay. Heals you instead if nothing is in range.
- Cast time
- Instant
- Target
- Area
- Area
- 6 metres
- Duration
- 18 seconds
- Cost
- 3,780 Magicka
Envelop yourself in winter winds, instantly dealing 4,921 Frost Damage to nearby enemies. If no enemies are hit, you heal for 6,349 Health. The winds persist for 20 seconds and chill your foes to the bone, dealing 983 Frost Damage every 2 seconds, after 2 seconds. The damage has a higher chance to apply the Chilled status effect. Stuns enemies after the delay for 3 seconds.
A frost storm around you for 8 seconds that snares enemies and stacks more damage done for you. You and nearby allies gain Major Protection.
- Cast time
- Instant
- Target
- Area
- Radius
- 10 metres
- Duration
- 8 seconds
- Cost
- 200 Ultimate
Twist a violent storm around you, dealing 3,279 Frost Damage every 1 second for 8 seconds to enemies around you and reducing their Movement Speed by 40%. You cannot conceal your presence while active. Increases your damage done by 4%, reduced to 1% while Battle Spirit is active, every 1 second for 12 seconds, up to 9 times. You and nearby allies gain Major Protection, reducing damage taken by 10%.
Arcanist
Curative Runeforms
A runic vortex that grants allies inside Minor Courage, Minor Fortitude, Minor Intellect and Minor Endurance, which linger after they leave.
- Cast time
- Instant
- Target
- Area
- Area
- 8 metres
- Duration
- 20 seconds
- Cost
- 3,780 Magicka
Draw forth your tome and invoke the enigmatum of Morian Zenas to conjure a vortex of eldritch power. Entering this vortex grants you and your allies Minor Courage, Minor Fortitude, Minor Intellect, and Minor Endurance, increasing your and by 215 and your Health, Magicka, and |Recovery Stamina by 15%. These effects cling to you and your allies for up to 10 seconds after leaving the vortex.
Summons a glyphic that you and your allies empower by healing it. It pulses heals and buffs, and grants Major Protection when fully charged.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 15 metres
- Duration
- 15 seconds
- Cost
- 200 Ultimate
Summon an Apocryphal glyphic, which you and your allies can heal. The glyphic spawns at 53% Health and grows stronger the more you heal it. The power within the glyphic grants up to 200 and and heals you and your allies around it for up to 2,540 Health every 1 second in proportion to its Health. At full Health the glyphic grants Major Protection, reducing damage taken by 10%.
Heals you or an ally three times and again over 6 seconds, and generates Crux to feed Impervious Runeward.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Cost
- 4,590 Magicka
Cost determined by highest max resource Craft a series of adaptive Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 3,175 Health three times, an additional 3,570 Health over 6 seconds, and generate Crux. Each active Crux reduces the cost of this ability by 3%.
Shields you or up to four allies in front of you and generates Crux. Recasting on a shielded ally gives a 30% stronger shield.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Duration
- 6 seconds
- Cost
- 4,320 Magicka
Cost determined by highest max resource Carve the Fate Crone's runes to create spinning mystical discs and generate Crux. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 7,668 damage for 6 seconds. Recasting on a target already shielded grants a new shield that is 30% stronger. Discs prefer your reticle target, or low-Health targets without shields.
Shields up to four allies; spending Crux makes the shields heal for a share of their remaining strength every second.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Duration
- 6 seconds
- Cost
- 4,590 Magicka
Cost determined by highest max resource Carve the Baron of Breakers' runes to create spinning discs. Discs surround you or up to 4 allies in front of you, granting a shield that absorbs 7,921 damage for 6 seconds. Consume Crux to cause the shields to heal for 33% of the shield's remaining strength every 1 second per Crux spent. Discs prefer your reticle target, or low-Health targets without shields.
A channelled healing beam that heals more the more hurt each target is. Spending Crux also restores the group's Magicka and Stamina.
- Channel time
- 4.5 seconds
- Target
- Area
- Radius
- 22 metres
- Area
- 22 x 4 metres
- Cost
- 720 Magicka / 1s
Cost determined by highest max resource Channel the abyssal sea to coalesce a beam that heals you and your allies in its path for 31,980 Health over 4.5 seconds. The beam heals for up to 50% more in proportion to the severity of the target's wounds as you reweave fate itself. Consume Crux to also restore 728 Magicka and Stamina per Crux spent to your allies over 4.5 seconds.
A three-hit single-target heal that generates Crux, and gives Minor Heroism to an ally under 50% Health.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Cost
- 4,590 Magicka
Cost determined by highest max resource Craft a series of virtuous Apocryphal runes, then propel them at yourself or an ally in front of you. The runes heal for 3,279 Health three times and generate Crux. Healing a target under 50% Health grants them Minor Heroism for 6 seconds, generating 1 Ultimate every 1.5 seconds. Each active Crux reduces the cost of this ability by 3%.
Herald of the Tome
Tentacles lash enemies in front of you, mark them Abyssal Ink so they take more damage from you, heal you, and build a Crux.
- Cast time
- 0.3 seconds
- Target
- Area
- Area
- 15 metres
- Cost
- 2,984 Stamina
Infuse your arm with abyssal magic to form tentacles that lash out at your foes dealing 5,303 Physical Damage and generating Crux. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. If an enemy is hit, you heal for 2,737 Health, once per cast. You deal 5% increased damage to enemies drenched in Abyssal Ink.
Channelled beam that spends your Crux for more damage, and shields you and gives you Minor Protection while you channel.
- Channel time
- 4.5 seconds
- Target
- Area
- Radius
- 22x3 metres
- Cost
- 630 Magicka / 1s
Cost Determined by Highest Max Resource Channel a beam of energy in front of you for up to 4 seconds, dealing 2,403 Magic Damage every 0.3 seconds to up to 6 enemies, and gain a damage shield that absorbs up to 8,575 damage and grants interrupt immunity. Casting Pragmatic Fatecarver consumes all Crux and increases damage done by 33%, and decreases cost by 16% per Crux spent. This ability is considered direct damage.
Pulses damage onto your next attacks every few seconds while slotted, and restores Magicka and Stamina when it builds a Crux.
- Cast time
- Instant
- Target
- Self
- Duration
- 30 seconds
- Cost
- 4,455 Magicka
Etch a series of runes onto your weapon that pulse with power once every 5 seconds. Each pulse enhances your Arcanist skills, and striking an enemy with one deals an additional 3,175 Magic Damage, restores 600 Magicka and Stamina, and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality, increasing your and by 20%.
Opens a gate that fires a beam at enemies, dealing more damage the longer it lasts.
- Cast time
- Instant
- Target
- Ground
- Range
- 15 metres
- Area
- 5 metres
- Duration
- 6 seconds
- Cost
- 175 Ultimate
Tear open the fabric of the Aurbis to unleash a scion of Hermaeus Mora. This being casts forth a beam that rends asunder reality for 6 seconds that deals 3,047 Magic Damage to enemies within 5 meters every 0.5 seconds and snares them by 50% for 3 seconds. Every 0.5 seconds, the beam's damage increases by 7%. The scion's beam can be repositioned by recasting The Languid Eye.
A rune that deals Magic Damage over 20 seconds, then detonates for Frost Damage around the target. Up to three allies near it get a damage synergy.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Radius
- 5 metres
- Duration
- 20 seconds
- Cost
- 3,510 Stamina
Cost Determined by Lowest Max Resource Devise an explosive rune under an enemy that etches foes nearby with scrawled glyphs, dealing 12,672 Magic Damage over 20 seconds. The rune lingers on the initial target for 6 seconds before detonating, dealing 3,934 Frost Damage to enemies within 7 meters. Rune detonation cannot be primed with Fulminating Rune again for 6 seconds. Up to 3 allies near the initial target can activate the Runebreak synergy, dealing 7,380 Frost Damage to enemies within 7 meters.
Runes on your weapon pulse every 3 seconds, adding Magic Damage to your Arcanist skills and making sure you have Crux. Slotted, it gives you Major Brutality.
- Cast time
- Instant
- Target
- Self
- Duration
- 30 seconds
- Cost
- 4,455 Magicka
Etch a series of runes onto your weapon that pulse with power once every 3 seconds. Each pulse enhances your Arcanist skills, and striking an enemy with one deals an additional 2,556 Magic Damage and generates Crux if you have none. While slotted on either ability bar, gain Major Brutality, increasing your and by 20%.
Three runes at one enemy, each harder than the last; the third explodes on everything near it. Generates Crux and hits harder for every Crux you have.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 2,700 Magicka
Cost Determined by Highest Max Resource Craft a series of Apocryphal runes before launching them at a foe, dealing 1,905 Magic Damage, 2,095 Magic Damage, and 2,511 Magic Damage and generating Crux. The last rune explodes, dealing damage to all enemies within 8 meters of the target. This ability deals 3% increased damage for each active Crux when cast.
Tentacles hit enemies in front of you and mark them with Abyssal Ink for 20 seconds: you deal 5% more damage to them, plus 2% per Crux the cast spends.
- Cast time
- 0.3 seconds
- Target
- Area
- Area
- 15 metres
- Cost
- 3,510 Magicka
Infuse your arm with abyssal magic to form tentacles that lash out at your foes, dealing 5,477 Frost Damage. Enemies are immobilized for 3 seconds and marked with Abyssal Ink for 20 seconds. You deal 5% increased damage to enemies drenched in Abyssal Ink. Consume all Crux and increase Tentacular Dread damage by 33% and damage to foes drenched in Abyssal Ink by 2% per Crux spent.
Soldier of Apocrypha
A ranged rune that taunts, steals the target's Armor, applies Minor Maim and generates Crux. While slotted, each Crux you hold reduces your damage taken.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Duration
- 15 seconds
- Cost
- 1,377 Stamina
Craft a defensive Apocryphal rune that deals 3,175 Physical Damage. The rune steals 2,200 Armor and applies Minor Maim for 15 seconds, reducing their damage done by 5%. The rune also taunts for 15 seconds if it would not cause taunt immunity, and generates Crux. While slotted, damage taken is reduced by 2% per active Crux.
A huge one-second shield that settles into a smaller one, both scaling with Max Health. Spends Crux to heal you and strikes back at the first attacker.
- Cast time
- Instant
- Target
- Self
- Duration
- 6 seconds
- Cost
- 4,320 Magicka
Like the rune knights of old, formulate a shield that absorbs 9,916 damage for 1 second, and then 2,203 damage for 5 seconds if the first shield persists. Both shields scale off your Max Health. The first time you take direct damage, the shield retaliates and deals 1,625 Magic Damage to the attacker, scaling off your Armor. Consume Crux to heal yourself for 1,600 Health, scaling off your Max Health, per Crux spent.
Grants you Major Resolve for 30 seconds. Enemies that hit you get Minor Breach, and the armour periodically generates Crux.
- Cast time
- Instant
- Target
- Self
- Duration
- 30 seconds
- Cost
- 2,700 Magicka
Forge defiant runic armor around you, granting Major Resolve for 30 seconds, increasing your Armor by 5,948. While the armor persists, taking damage applies Minor Breach, reducing the Armor of your attacker by 2,974 for 6 seconds. Blows against your armor also generate Crux, up to once every 5 seconds.
Grants Minor Resolve to the group and Minor Protection to you, and roots nearby enemies. If you drop low, the protection is spent on a heal.
- Cast time
- Instant
- Target
- Area
- Area
- 20 metres
- Duration
- 20 seconds
- Cost
- 3,510 Magicka
Cast forth a complex rune granting you and your group members Minor Resolve for 20 seconds, increasing your Armor by 2,974. After 1 second, the spellweave immobilizes enemies within 7 meters for 3 seconds. You gain Minor Protection for 20 seconds, reducing your damage taken by 5%. The first time you are damaged while below 50% Health, the Minor Protection is consumed to heal you for 4,800 Health, scaling off your Max Health.
Charms the target so it walks towards you, and applies Minor Vulnerability for 10 seconds. Great for dragging stragglers in.
- Cast time
- Instant
- Target
- Enemy
- Range
- 15 metres
- Duration
- 4 seconds
- Cost
- 3,510 Magicka
Etch a blasphemous rune on your enemy's mind, charming them after a 1 second delay for 4 seconds. This eldritch attraction causes them to move towards the player and applies Minor Vulnerability for 10 seconds, increasing their damage taken by 5%. If used against a monster, the charm lasts for 8 seconds. This ability cannot be dodged.
Absorbs most of the damage you take for 10 seconds. While it absorbs, it also shields nearby allies. Scales with Max Health.
- Cast time
- Instant
- Target
- Self
- Duration
- 10 seconds
- Cost
- 200 Ultimate
Gather the true strength of Apocrypha, forming a tentacle damage shield that absorbs 60% of all damage for 10 seconds, up to a max of 31,733 damage. When the shield absorbs damage, pseudopods cascade out at up to 11 allies within 15 meters, granting them a damage shield for 4 seconds that absorbs up to 5,462 damage. These shields can be applied once every 4 seconds. Both shields scale off your Max Health.
Paralyses an enemy and applies Minor Vulnerability and Minor Brittle for 20 seconds.
- Cast time
- Instant
- Target
- Enemy
- Range
- 15 metres
- Duration
- 4 seconds
- Cost
- 3,780 Magicka
Etch an amorphous rune on your enemy's mind, paralyzing them in fear after a 1 second delay, stunning them for 4 seconds. This undimensioned phenomenon applies Minor Vulnerability and Minor Brittle for 20 seconds, increasing their damage taken by 5% and their Critical Damage taken by 10%. If used against a monster, the paralyze lasts for 8 seconds. This ability cannot be dodged.
Necromancer
Bone Tyrant
Grants Major and Minor Resolve for 20 seconds. Ranged attackers that hit you are pulled in and taunted. Leaves a corpse when it ends.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 2,430 Magicka
Wrap yourself in hardened bone, granting you Major Resolve and Minor Resolve for 20 seconds, increasing your Physical Resistance and Spell Resistance by 5,948 and 2,974. While active, ranged attackers will be pulled to you once every 2 seconds and become taunted for 15 seconds if they are not already taunted. If cast during combat, you can cast a corpse consuming ability on yourself. This effect can occur once every 10 seconds.
A frontal scythe sweep that heals you for each enemy hit, scaling with Max Health. You must hit something to heal.
- Cast time
- Instant
- Target
- Cone
- Radius
- 7 metres
- Cost
- 2,970 Magicka
Slice into your enemy's life force, dealing 4,764 Magic Damage. You heal for 2,400 Health for the first enemy hit, and an additional 800 for each additional enemy, up to five times. After dealing damage, you heal for 990 Health every 2 seconds over 10 seconds. The healing of this ability scales off your Max Health.
Consumes nearby corpses to heal over time and gain a large chunk of Ultimate for each corpse.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Cost
- Free
Sap the lingering life from fresh corpses, granting you 6 Ultimate and healing 682 Health every 1 second for 2 seconds per corpse consumed. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
Consumes corpses to heal over time, granting Major Protection while the heal runs. Less Ultimate than Necrotic Potency, more safety.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Cost
- Free
Sap the lingering life from fresh corpses, granting you 2 Ultimate and healing 682 Health every 1 second for 4 seconds per corpse consumed. While you have the heal effect, you gain Major Protection, reducing the damage you take by 10%. This ability scales off your Max Health. While slotted, your damage taken is reduced by 3%.
A bone totem that gives you and nearby allies Minor Protection, then fears nearby enemies after a short delay. Allies can use the Pure Agony synergy.
- Cast time
- Instant
- Target
- Area
- Radius
- 6 metres
- Duration
- 13 seconds
- Cost
- 4,050 Magicka
Conjure an effigy of bone at your feet for 13 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds. Allies can activate the Pure Agony synergy, dealing 6,186 Magic Damage over 5 seconds to enemies.
Become a bone goliath with more Max Health and healing attacks. Update 51 buffed its Bash override's damage and set the Bash cooldown to 1 second.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 250 Ultimate
Become a destructive Pummeling Goliath, increasing your Max Health by 30,000 for 20 seconds. You cannot conceal your presence while active. While transformed, damaging Light Attacks restore 320 Health and fully-charged Heavy Attacks restore 800 Health, scaling off your Max Health. Your Bash attacks hit in an area in front of you, dealing 8,748 Physical Damage, but can be used once per second.
Become a bone goliath for 20 seconds: 30,000 more Max Health, an instant 30,000 heal, and a damage aura that heals you for what it deals.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 250 Ultimate
Become a horrific Ravenous Goliath, increasing your Max Health by 30,000 for 20 seconds and immediately restoring 30,000 Health. You cannot conceal your presence while active. While transformed, your damaging Light Attacks restore 320 Health and fully-charged Heavy Attacks restore 800 Health. You deal 826 Magic Damage to nearby enemies every second and heal for that amount. These abilities scale off your Max Health.
Three patches of claws that snare, root and stun. Each applies Major Maim to enemies and gives allies Empower for 10 seconds.
- Cast time
- Instant
- Target
- Area
- Radius
- 18 metres
- Cost
- 3,510 Magicka
Call forth three patches of skeletal claws from the ground in front of you. Enemies in the first area are snared by 30% for 5 seconds, immobilized in the second area for 4 seconds, and stunned in the final area for 3 seconds. Each area applies Major Maim to enemies and Empower to your allies for 10 seconds, reducing enemy damage done by 10% and allied Heavy Attack Damage against monsters by 150%.
A bone totem you place at range: allies near it get Minor Protection, enemies get Major Cowardice and are feared.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 6 metres
- Duration
- 11 seconds
- Cost
- 3,240 Magicka
Conjure an effigy of bone for 11 seconds that grants Minor Protection to you and your allies, reducing damage taken by 5%. Enemies in the area are afflicted with Major Cowardice, reducing their and by 430. After 2 seconds, the totem begins fearing nearby enemies every 2 seconds, causing them to cower in place for 4 seconds.
Three patches of claws in front of you deal Frost Damage; the first chills, the second keeps hurting and the third leaves a corpse. A trash pick.
- Cast time
- Instant
- Target
- Area
- Radius
- 18 metres
- Cost
- 3,780 Magicka
Call forth three patches of skeletal claws from the ground in front of you, each dealing 2,458 Frost Damage. The first area applies the Chilled status effect, the second area deals an additional 4,465 Frost Damage over 5 seconds, and the final area creates a corpse if at least one enemy was hit.
Grave Lord
Desecrates the ground for 10 seconds. Enemies inside take Frost damage and get Major Breach and Minor Vulnerability. Allies can use the Grave Robber synergy.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 6 metres
- Duration
- 10 seconds
- Cost
- 2,970 Magicka
Desecrate the ground at the target location, dealing 8,734 Frost Damage over 10 seconds to enemies inside and applying Major Breach and Minor Vulnerability, reducing Physical Resistance and Spell Resistance by 5,948 and increasing damage taken by 5% for 4.1 seconds each tick. Consumes a corpse on cast to deal 30% more damage. An ally in the area can activate the Grave Robber synergy, dealing 6,149 Frost Damage to nearby enemies and healing for the damage done.
A frost colossus slams the ground three times; the last slam stuns. Enemies hit get Major Vulnerability for 17 seconds.
Changing in Update 52 (PTS)
Back to 175 Ultimate (Update 51 changes reverted), and 75% bonus damage to monsters already affected by Major Vulnerability.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 3 seconds
- Cost
- 150 Ultimate
Unleash a frostbitten Flesh Colossus to pulverize enemies in the area. The Colossus smashes the ground three times over 3 seconds, dealing 9,526 Frost Damage with each smash. The final smash stuns all enemies hit for 4 seconds. Dealing damage applies Major Vulnerability to any enemy hit for 17 seconds, increasing their damage taken by 10%.
A skeleton runs at the target and explodes for big Disease Damage around it, applying Diseased and Major Defile. Leaves a corpse for your other skills.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 6 metres
- Duration
- 8 seconds
- Cost
- 1,836 Stamina
Summon a decaying skeleton from the ground after 2.5 seconds. The skeleton runs after the target and explodes when it gets close to them, dealing 9,842 Disease Damage to all enemies nearby and applying the Diseased status effect and Major Defile to them for 4 seconds, reducing their healing received and damage shield strength by 12%. Creates a corpse on death.
Drains a corpse for 20 seconds of Disease Damage around it, then blows it up. Gives you Major Savagery, and while slotted your damage done goes up.
- Cast time
- Instant
- Range
- 28 metres
- Area
- 5 metres
- Duration
- 20 seconds
- Cost
- Free
Violently drain the last spark of life from a corpse, dealing 16,920 Disease Damage over 20 seconds to all enemies around the corpse and between you and the corpse. You also gain Major Savagery for 20 seconds, increasing Critical Chance by 12%. When the siphon ends the corpse explodes, dealing an additional 4,921 Disease Damage to all enemies nearby. While slotted, your damage done is increased by 3%.
The Stamina Necromancer's spammable. Every third cast hits 50% harder and leaves a corpse, and any Necromancer skill you cast counts toward the third.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,295 Stamina
Lob an explosive skull at an enemy, dealing 5,905 Poison Damage. Every third cast of this ability deals 50% increased damage and creates a corpse near the enemy, up to once every 3 seconds. While slotted, casting any Necromancer ability while you are in combat will count towards the third cast.
A skeletal mage fights for 20 seconds, zapping the nearest enemy and those around it, and gives you Major Brutality while it's up.
- Cast time
- Instant
- Target
- Area
- Area
- 5 metres
- Duration
- 20 seconds
- Cost
- 2,970 Magicka
Unearth a skeletal mage from the dirt to fight by your side for 20 seconds, while granting you Major Brutality, increasing your and by 20%. The mage attacks the closest enemy every 2 seconds, dealing 1,310 Shock Damage to them and all other enemies nearby. Creates a corpse on death if you are in combat.
The single-target morph of Skeletal Mage: an archer whose every shot hits 15% harder than the last. Gives you Major Brutality while it's up.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 2,525 Stamina
Unearth a skeletal archer from the dirt to fight by your side for 20 seconds, while granting you Major Brutality, increasing your and by 20%. The archer attacks the closest enemy every 2 seconds, dealing 1,269 Physical Damage. Each time the archer deals damage, it deals 15% more damage than the previous attack. Creates a corpse on death if you are in combat.
Living Death
Summons a spirit for 16 seconds that heals you and takes 10% of the damage you would take.
- Cast time
- Instant
- Target
- Self
- Duration
- 16 seconds
- Cost
- 4,320 Magicka
Conjure a ghostly spirit to do your bidding and stay by your side for 16 seconds. The spirit heals you or the lowest Health ally around you every 2 seconds, restoring 1,967 Health. While active, 10% of the damage you take is transferred to the spirit instead. Creates a corpse on death if you are in combat.
Removes negative effects from you and restores Magicka and Stamina for each one removed.
- Cast time
- Instant
- Target
- Self
- Cost
- 1,940 Health
Embrace the power of death, removing up to 2 negative effects from yourself and restoring 515 Magicka and Stamina for each negative effect removed. While slotted, the cost of all your abilities are reduced by 3%.
Resurrects up to three dead allies in an area and restores your resources.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 12 metres
- Cost
- 335 Ultimate
Bring your allies back from the brink of death, resurrecting up to 3 allies at the target location. You restore 5,300 Magicka and Stamina for each ally you successfully resurrect.
Drains a corpse to heal you, allies around you and allies between you and the corpse over 12 seconds. Slotted, it raises your healing done by 3%.
- Cast time
- Instant
- Range
- 28 metres
- Area
- 5 metres
- Duration
- 12 seconds
- Cost
- Free
Siphon the last remnants of life from a corpse, healing for 15,714 Health over 12 seconds to yourself, all allies around you, and all allies between you and the corpse. While slotted, your healing done is increased by 3%.
A ground heal; consuming a corpse also cleanses up to three negative effects and keeps healing for 5 seconds.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Cost
- 3,510 Magicka
Release residual fragments of fallen souls at the target location, healing you and your allies for 6,561 Health. Consumes a corpse on cast to immediately remove up to 3 negative effects and continue to heal you and your allies in the area for 6,550 Health over 5 seconds.
A short-lived spirit that heals the lowest ally and two allies near them every 2 seconds.
- Cast time
- Instant
- Target
- Area
- Area
- 8 metres
- Duration
- 8 seconds
- Cost
- 2,160 Magicka
Conjure a ghostly spirit to do your bidding and stay by your side for 8 seconds. The spirit heals you or lowest Health ally around you every 2 seconds, restoring 3,936 Health to the target and 2 allies nearby them. Creates a corpse on death if you are in combat.
A big heal on you or an ally in front of you, plus Armor equal to half the heal for 3 seconds. You take Minor Defile for 4 seconds.
- Cast time
- Instant
- Target
- Area
- Area
- 28 metres
- Cost
- 4,320 Magicka
Sacrifice your own power to repair damaged flesh, healing you or an ally in front of you for 9,842 Health but applying Minor Defile to yourself for 4 seconds, reducing your healing received and damage shield strength by 6%. You grant the target Spell Resistance and Physical Resistance equal to half the amount healed for 3 seconds.
Templar
Aedric Spear
A damage shield that scales with your Max Health and grows stronger for each enemy it hits. It costs a lot of Magicka, so time it before big hits.
- Cast time
- Instant
- Target
- Area
- Radius
- 5 metres
- Duration
- 6 seconds
- Cost
- 4,320 Magicka
Surround yourself with solar rays, dealing 4,764 Magic Damage to nearby enemies and applying Minor Maim to them for 10 seconds, reducing their damage done by 5%. The rays then protect you, granting a damage shield that absorbs up to 4,958 damage for 6 seconds, increasing by 20% for each enemy hit, up to 120%. This portion of the ability scales off your Max Health.
Hurls a javelin that interrupts and knocks down the target. Your answer to dangerous casters.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 3,213 Stamina
Hurl your spear at an enemy with godlike strength, dealing 3,811 Physical Damage and stunning them for 4 seconds. This ability ignores the enemy's Resistances and cannot be blocked.
A health-scaling damage shield that explodes for damage when it expires. Trades some safety for damage.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 6 seconds
- Cost
- 4,590 Magicka
Surround yourself with solar rays, applying Minor Maim to nearby enemies for 10 seconds, reducing their damage done by 5%. You gain a damage shield that absorbs up to 4,800 damage for 6 seconds, increasing by 10% for each enemy hit, up to 60%. This ability scales off your Max Health. When the shield expires it explodes, dealing 33% of damage absorbed as Magic Damage to nearby enemies.
Sweeps your spear around you, then keeps damaging nearby enemies. Enemies in front of you take extra damage.
- Cast time
- 0.3 seconds
- Target
- Area
- Radius
- 8 metres
- Duration
- 6 seconds
- Cost
- 75 Ultimate
Swing your Aedric spear around with holy vengeance, dealing 6,561 Magic Damage to all nearby enemies and an additional 3,175 Magic Damage every 2 seconds for 6 seconds. Enemies in your path will be hit for 60% more damage.
A spear falls from the sky for an area hit and 10 seconds of damage. Allies near it can take the Blessed Shards synergy for Magicka or Stamina.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 6 metres
- Duration
- 10 seconds
- Cost
- 2,970 Magicka
Send your spear into the heavens to bring down a shower of divine wrath, dealing 4,764 Magic Damage to enemies in the area and an additional 757 Magic Damage every 1 second for 10 seconds. Enemies hit by the initial hit are immobilized for 4 seconds. An ally near the spear can activate the Blessed Shards synergy, restoring 3,960 Magicka or Stamina, whichever maximum is higher.
Three fast spear strikes that hit up to 6 enemies in front of you and heal you for part of the damage. The Magicka Templar's spammable.
- Channel time
- 0.8 seconds
- Target
- Area
- Radius
- 8 metres
- Cost
- 2,295 Magicka
Launch a relentless assault, striking up to 6 enemies in front of you three times with your Aedric spear. The spear deals 2,514 Magic Damage per strike and reduces enemy Movement Speed by 40% for 0.5 seconds. You heal for 25% of the damage done with this ability.
Dawn's Wrath
Calls down a fragment of the sun that damages enemies and applies Major Maim. Allies can activate the Supernova synergy.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 8 metres
- Duration
- 8 seconds
- Cost
- 225 Ultimate
Call down a fragment of the sun, dealing 3,174 Magic Damage every 1 second for 8 seconds to enemies in the area and applying Major Maim to them for 10 seconds, reducing their damage done by 10%. An ally near the fragment can activate the Supernova synergy, dealing 7,128 Magic Damage to all enemies in the area and stunning them for 3 seconds.
For 10 seconds, every time you take direct damage you heal and snare the attacker. As a Dawn's Wrath cast it also triggers Illuminate's group Armor.
- Cast time
- Instant
- Target
- Self
- Range
- 28 metres
- Duration
- 10 seconds
- Cost
- 4,050 Magicka
Envelop yourself in a lightless sphere for 10 seconds to protect yourself. Anytime you take direct damage, the sphere lashes back at the attacker, reducing their Movement Speed by 40% for 3 seconds and healing you for 2,066 Health. These effects can occur once every half second.
A Dawn's Wrath beam that bursts after 6 seconds and leaves a heal over time around the target. Healers cast it to keep Illuminate and Bright Harbinger up for the group.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 6 seconds
- Cost
- 2,160 Magicka
Bring forth an expanding beam of pure sunlight to doom an enemy, dealing 3,174 Magic Damage while marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3,512 Magic Damage, which increases based on the amount of damage you dealt to them over the duration, up to 200%. Also heals you and nearby allies in the area for 1,639 Health every 2 seconds, over 10 seconds. You can have only one Purifying Light at a time.
A 20-second aura of solar blasts around you. Healers pre-cast it before trash pulls to start Illuminate and Bright Harbinger early.
Changing in Update 52 (PTS)
Now a toggle that ticks every 3 seconds for 405 Magicka per tick, with 65% more damage per tick.
- Cast time
- 0.8 seconds
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,700 Magicka
Casting Time: Instant, Duration: 20 seconds, Area: 8 meters, Target: Area.<br>Conjure solar energy to blast enemies around you, dealing 1,192 Magic Damage every 2 seconds and increasing your damage done with class abilities by 5% for 20 seconds. While this ability is active you gain Empower, increasing the damage of your Heavy Attacks against monsters by 150%.
Marks an enemy for 6 seconds; when it ends the mark bursts for more the harder you hit them in the meantime, up to 200% more.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 6 seconds
- Cost
- 1,337 Stamina
Bring forth an expanding beam of pure sunlight to doom an enemy, dealing 3,174 Physical Damage immediately and marking them for 6 seconds. After the duration ends, the sunlight bursts, dealing 3,512 Physical Damage to the enemy, which increases based on the amount of damage you dealt to them over the duration, up to 200%. You can have only one Power of the Light active at a time, and each hit of the ability applies the Sundered status effect.
A channelled holy ray that deals up to 500% more damage to enemies under 40% Health. The stronger, costlier execute morph.
- Channel time
- 3.8 seconds
- Target
- Enemy
- Range
- 28 metres
- Cost
- 1,080 Magicka / 1s
Burn an enemy with a ray of holy fire, dealing 20,460 Magic Damage over 3.8 seconds. Deals up to 500% more damage to enemies below 40% Health. This ability is considered direct damage.
A channelled holy ray that deals up to 500% more damage to enemies under 33% Health and heals you for 15% of it. Cheaper than Radiant Oppression.
- Channel time
- 3.8 seconds
- Target
- Enemy
- Range
- 28 metres
- Cost
- 648 Magicka / 1s
Burn an enemy with a ray of holy fire, dealing 20,460 Magic Damage over 3.8 seconds. Deals up to 500% more damage to enemies below 33% Health. You heal for 15% of the damage inflicted. This ability is considered direct damage.
Hits an enemy with radiant heat and burns them for 30 seconds. Gives you Major Savagery for the same time.
Changing in Update 52 (PTS)
Lasts 45 seconds, up from 30, and 60 seconds against monsters.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 30 seconds
- Cost
- 2,970 Magicka
Blast an enemy with a charge of radiant heat, dealing 3,175 Flame Damage, and an additional 14,760 Flame Damage over 30 seconds. Upon activation you gain Major Savagery for 30 seconds, increasing Critical Chance by 12%.
A fragment of the sun on the ground for 8 seconds: damage every second and Major Maim on enemies inside. An ally can use its Gravity Crush synergy for a big hit and a stun.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Area
- 8 metres
- Duration
- 8 seconds
- Cost
- 250 Ultimate
Call down a fragment of the sun, dealing 3,278 Magic Damage every 1 second for 8 seconds to enemies in the area and afflicting them with Major Maim, reducing their damage done by 10%. An ally near the fragment can activate the Gravity Crush synergy, dealing 14,256 Magic Damage to all enemies in the area and stunning them for 5 seconds.
Restoring Light
Lays a rune that grants you Major Resolve, heals you over time and restores Magicka. Standing inside the rune makes the healing much stronger.
- Cast time
- Instant
- Target
- Area
- Area
- 3 metres
- Duration
- 25 seconds
- Cost
- 1,080 Magicka
Create a rune of celestial protection and gain Major Resolve for 25 seconds, increasing your Physical Resistance and Spell Resistance by 5,948. You also recover 242 Magicka every 1 second over the duration. While the rune is active you heal for 320 Health every 1 second, scaling off your Max Health. Standing within the rune increases the healing done by 200%.
Consumes nearby corpses to heal you and your allies and restore your Stamina. Free sustain on trash.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 20 seconds
- Cost
- Free
Consecrate the souls of the fallen, healing you and your allies for 3,000 Health and restoring 3,000 Stamina to you for each corpse nearby. While slotted on either bar, you gain Minor Fortitude, Minor Endurance, and Minor Intellect, increasing your Health, Stamina, and Magicka Recovery by 15%.
Heals allies over time in an area and removes harmful effects. Allies can activate the Purify synergy to cleanse themselves.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 30 seconds
- Cost
- 4,860 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 5 harmful effects from yourself immediately and healing you and nearby allies for 2,307 Health every 2 seconds for 30 seconds. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 5,227 Health.
Channel a prayer that heals and protects nearby allies. Strong for scripted burst damage.
- Channel time
- 4 seconds
- Target
- Area
- Radius
- 20 metres
- Duration
- 4 seconds
- Cost
- 125 Ultimate
Channel the grace of the gods, healing you and nearby allies for 7,622 Health every 1 second for 4 seconds. Gain Major Protection, reducing damage you take by 10% for 10 seconds. You cannot move while channeling, but you gain immunity to all disabling effects.
Free to cast. Gives you and nearby group members Minor Endurance, Minor Fortitude and Minor Intellect for a minute, and you keep them while it is slotted.
- Cast time
- Instant
- Target
- Area
- Radius
- 28 metres
- Duration
- 60 seconds
- Cost
- Free
Champion the cause of divine glory to apply Minor Endurance, Minor Fortitude, and Minor Intellect to you and nearby group members for 1 minute, increasing your Health, Magicka, and |Recovery Stamina by 15%. While slotted on either bar you gain these effects.
A big heal on you or an ally in front of you. Healing someone below 75% Health refunds part of the cost as Magicka.
- Cast time
- Instant
- Target
- Cone
- Radius
- 28 metres
- Cost
- 4,590 Magicka
Beacon your inner light, healing yourself or a wounded ally in front of you for 9,528 Health. Healing anyone who is below 75% Health restores 18% of the ability's cost every 2 seconds over 6 seconds as Magicka.
An AoE burst heal around you that also heals one ally outside its radius. Easier to aim than Combat Prayer, but less utility.
- Cast time
- Instant
- Target
- Area
- Radius
- 10 metres
- Cost
- 5,265 Magicka
Focus your spiritual devotion, healing you and nearby allies for 7,146 Health. You heal a single ally outside this ability's radius for an additional 7,381 Health.
A ritual that cleanses you and damages enemies in it for 20 seconds, 12% harder every tick. Allies can take the Purify synergy to cleanse themselves.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 20 seconds
- Cost
- 4,050 Magicka
Exalt in the sacred light of the Aedra, cleansing up to 2 harmful effects from yourself immediately. While in the area, enemies take 1,189 Magic Damage every 2 seconds for 20 seconds which increases by 12% per tick. Allies in the area can activate the Purify synergy, cleansing all harmful effects from themselves and healing for 5,227 Health.
Nightblade
Assassination
A brutal strike that increases your damage against the target and applies Major Defile. While slotted, kills generate Ultimate.
- Cast time
- 0.4 seconds
- Target
- Enemy
- Range
- 7 metres
- Cost
- 70 Ultimate
Ravage an enemy with a spinning attack, dealing 10,164 Magic Damage and increasing your damage against them by 20% for 8 seconds. Also afflicts the enemy with Major Defile, reducing their healing received and damage shield strength by 12%. While slotted on either bar, any time you kill an enemy you gain 10 Ultimate.
Slotted, it gives you Major Savagery and counts as an Assassination skill, which turns on Hemorrhage's group Minor Savagery.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 1,890 Magicka
When slotted on either bar, gain Major Savagery, increasing Critical Chance by 12%. Your Light and Heavy Attacks now generate a stack of Merciless Resolve, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 5 or more stacks, you can consume 5 to fire a spectral arrow to deal 12,993 Magic Damage and heal for 50% of the damage dealt, if you are in melee range.
The Magicka Nightblade's spammable: a slash that sets the enemy Off Balance from the flank, hits harder after you leave invisibility, and gives Minor Expedition while slotted.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Cost
- 2,295 Magicka
Slash an enemy, dealing 6,987 Magic Damage. If you strike an enemy from their flank you set them Off Balance. When you leave Sneak or invisibility while in combat, increase your damage done with this ability by 10% for 15 seconds. While slotted on either bar, you gain Minor Expedition, increasing your Movement Speed by 15%.
A thrown blade that deals 330% more damage to enemies under 25% Health. The execute.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,430 Magicka
Throw a magic blade with lethal precision to strike an enemy, dealing 3,175 Magic Damage. Deals 330% more damage to enemies below 25% Health.
Slotted, it gives Major Savagery, and your Light and Heavy Attacks build stacks; spend 4 to fire a spectral arrow for big Disease Damage that heals you.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 1,107 Stamina
When slotted on either bar, gain Major Savagery, increasing Critical Chance by 12%. Your Light and Heavy Attacks now generate a stack of Relentless Focus, up to 10 times. Fully-charged Heavy Attacks grant two stacks. When at 4 or more stacks, you can consume 4 to fire a spectral arrow to deal 11,435 Disease Damage and heal for 33% of the damage dealt, if you are in melee range.
The damage morph of Death Stroke: the enemy takes 20% more damage from you, and cast with 120 Ultimate it hits harder, stuns and lasts longer.
- Cast time
- 0.4 seconds
- Target
- Enemy
- Range
- 7 metres
- Cost
- 70 Ultimate
Ravage an enemy with a swift strike, dealing 10,499 Disease Damage and causing them to take 20% more damage from your attacks for 8 seconds. If cast with 120 or more Ultimate, you instead deal 11,548 Disease Damage, stun the enemy for 3 seconds, and increase the duration of the damage taken effect to 12 seconds.
Shadow
A heal over time based on your Max Health that is much stronger while you're blocking. Also grants Minor Protection.
- Cast time
- Instant
- Target
- Self
- Duration
- 3 seconds
- Cost
- 4,050 Magicka
Shroud yourself in protective shadow to heal for 853 Health every 1 second, over 3 seconds, increasing by an additional 150% while Bracing. This portion of the ability scales off your Max Health. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
Creates a corridor of shadows that grants allies Major Expedition and heals them over time.
- Cast time
- Instant
- Target
- Area
- Area
- 17 metres
- Duration
- 10 seconds
- Cost
- 3,510 Magicka
Create a corridor of shadows for 10 seconds, granting you and allies in the area Major Expedition, Minor Endurance, and Minor Intellect, increasing Movement Speed by 30%, as well as Stamina and |Recovery Magicka by 15%. Effect persists for 4 seconds after leaving the path. Heals 1,189 Health to you and allies in the area every 1 second.
A dome of darkness that protects allies inside, granting Major Protection. Strong for scripted raid-wide damage.
- Cast time
- Instant
- Target
- Area
- Radius
- 5 metres
- Duration
- 13 seconds
- Cost
- 200 Ultimate
Conjure a ring of shadow, reducing the Movement Speed of enemies by 70% and granting you and your allies Major Protection for 10 seconds, reducing your damage taken by 10%. Allies in the area can activate the Hidden Refresh synergy, granting them invisibility, increasing their Movement Speed by 70%, and healing them for 24,900 Health over 4 seconds.
Grants Major Evasion and Minor Resolve for 20 seconds, cutting area damage by 20% and raising your Armor. As a Shadow skill it also triggers Shadow Barrier.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 3,510 Magicka
Surround yourself in a phantasmic aura to gain Major Evasion and Minor Resolve, reducing damage from area attacks by 20% and increasing your Physical Resistance and Spell Resistance by 2,974 for 20 seconds. While active, taking direct damage reduces the cost of your next Roll Dodge by 10%, up to a maximum of 100%. This effect can stack up to once every half second.
Turn invisible; your next direct attack is a guaranteed crit, and as it begins and ends you deal 15% more damage to monsters for 15 seconds. Slotted, it gives Minor Protection.
- Cast time
- Instant
- Target
- Self
- Cost
- 2,700 Magicka / 1s
Cloak yourself in shadow to become invisible. When moving your |Recovery Magicka is disabled and when not moving Shadowy Disguise is half cost. Your next direct damage attack will Critically Strike. When Shadowy Disguise begins or ends, you gain Born From Shadow for 15 seconds, increasing your damage done to monsters by 15%. While slotted on either bar, you gain Minor Protection, reducing your damage taken by 5%.
A shade of you fights for 20 seconds, hitting enemies around it with Magic Damage and Minor Maim every 2 seconds.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 2,970 Magicka
Summon a shade version of yourself to attack an enemy and fight at your side for 20 seconds. The shade attacks nearby enemies within 9 meters of it, dealing 1,705 Magic Damage once every 2 seconds and afflicting them with Minor Maim for 4 seconds, reducing their damage done by 5%.
A shade that stays where you cast it and shoots your target for 20 seconds, applying Minor Maim. Recast it to teleport to the shade.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 3,780 Magicka
Summon a shade version of yourself to stay in place and attack an enemy from range for 20 seconds. The shade shoots at an enemy, dealing 1,310 Magic Damage every 2 seconds, and inflicts Minor Maim for 4 seconds, reducing the enemy's damage done by 5%. While the shade is summoned, you can activate this ability again for no cost to teleport to the shade's location.
Siphoning
Trades Health for Magicka and Stamina when cast. While slotted, your damage heals you and restores resources.
- Cast time
- Instant
- Target
- Self
- Cost
- 4,000 Health
Channel a portion of your soul to convert Health to 2,600 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1,250 Health and restores 200 Magicka and Stamina, up to once every 1 second.
Drains the target's life over time and heals you. Since Update 51 its damage rises with your Health percentage, not your Max Health.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 15 metres
- Duration
- 10 seconds
- Cost
- 2,700 Magicka
Steal an enemy's life force, dealing 7,614 Magic Damage and healing you for 33% of the damage inflicted every 2 seconds for 10 seconds. Deals 1% more damage for every 2% Health you have.
Heals you or an ally at the cost of your own Health over time, then grants Minor Mending.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Cost
- 3,510 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 9,842 Health, while draining 1,080 Health from yourself over 3 seconds. After casting, gain Minor Mending for 10 seconds, increasing your healing done by 8%.
A large heal on you or an ally in front of you, paid for with a small Health drain over 2 seconds. Counts as a Siphoning cast for Transfer.
- Cast time
- Instant
- Target
- Cone
- Area
- 28 metres
- Cost
- 2,970 Magicka
Pour out your lifesblood and channel the arcane, healing yourself or an ally in front of you for 9,528 Health, while draining 810 Health from yourself over 2 seconds.
Steals an enemy's life and heals you or three nearby allies over 10 seconds. Update 51 raised its damage and healing.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 15 metres
- Duration
- 10 seconds
- Cost
- 2,700 Magicka and 2,700 Health
Steal an enemy's life force, dealing 6,092 Magic Damage and healing you or 3 other nearby allies for 33% of the damage inflicted every 2 seconds for 10 seconds. Deals 1% more damage for every 2% Health you have.
Damages enemies around you and heals you and your allies, more for each enemy hit. Gives you Major Brutality.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 30 seconds
- Cost
- 3,510 Magicka
Siphon the vigor from your enemies' blood, dealing 4,764 Magic Damage to all nearby enemies and healing you and your allies for 1,639 plus 20% more for each enemy hit. If an enemy is hit, you gain Major Brutality, increasing your and by 20% for 30 seconds.
A big heal for you and allies within 28 meters, then more over 4 seconds, with Major Vitality for everyone it touches.
- Cast time
- 0.5 seconds
- Target
- Area
- Radius
- 28 metres
- Duration
- 4 seconds
- Cost
- 150 Ultimate
Sanctify your soul and the souls of nearby allies with a night rune, healing for 9,839 Health and an additional 25,656 Health over 4 seconds. You and your allies will also receive Major Vitality, increasing your healing received and damage shield strength by 12% for 4 seconds. An ally can target a nearby enemy and activate the Soul Leech synergy, dealing 8,535 Magic Damage to them and healing for the damage caused.
Slotted, your damage heals you up to once a second. Cast it to trade Health for Magicka and Stamina.
- Cast time
- Instant
- Target
- Self
- Cost
- 4,000 Health
Channel a portion of your soul to convert Health to 2,000 Magicka and Stamina. While slotted on either bar, your soul yearns for the warmth of life. All damage you deal heals you for 1,800 Health and reduces the cost of your next Leeching Strikes by 10%, stacking up to 10 times. This effect can occur once every 1 second.
Magic Damage over 20 seconds and a short snare, with a higher chance to apply Overcharged. A Siphoning skill, so it keeps Magicka Flood active.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 20 seconds
- Cost
- 2,970 Magicka
Sap an enemy's agility and wrack them with pain, dealing 13,079 Magic Damage over 20 seconds and reducing their Movement Speed by 50% for 4 seconds. This ability has a higher chance of applying the Overcharged status effect.
A ranged hit and 20 seconds of Magic Damage on one enemy, with a short immobilize and snare. A Siphoning skill, so it keeps Magicka Flood active.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 20 seconds
- Cost
- 2,700 Magicka
Sap an enemy's agility and wrack them with pain, dealing 3,278 Magic Damage and an additional 11,890 Magic Damage over 20 seconds, immobilizing them for 2 seconds, and reducing their Movement Speed by 30% for 4 seconds.
Sorcerer
Daedric Summoning
A large damage shield on yourself that scales with Max Health. The core of the shield-tank playstyle.
- Cast time
- Instant
- Target
- Self
- Duration
- 6 seconds
- Cost
- 4,320 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 7,375 damage for 6 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 72% of your Max Health.
A damage shield for you and your pets that heals you when it ends. Scales with Max Health.
- Cast time
- Instant
- Target
- Area
- Area
- 20 metres
- Duration
- 10 seconds
- Cost
- 3,780 Magicka
Conjure globes of Daedric energy for protection, granting a damage shield for you and your pets that absorbs 10,226 damage for 10 seconds, heals you for 831 Health, and grants Minor Intellect and Minor Endurance to you and nearby allies for 10 seconds. This ability scales off the higher of your Max Health or Magicka and the shield is capped at 55% of your Max Health.
Daedric armour that grants Minor Resolve, Minor Protection and extra Max Magicka while slotted on either bar. A low-effort defensive slot.
- Cast time
- Instant
- Target
- Self
- Duration
- 3 seconds
- Cost
- 4,050 Magicka
Protect yourself with the power of Oblivion, creating a suit of Daedric mail that increases your block mitigation by 50% for 2 seconds. The duration is based on your combined Physical Resistance and Spell Resistance. When slotted on either bar, you gain Minor Protection and Minor Resolve, reducing your damage taken by 5% and increasing your Armor by 2,974.
Summons a permanent clannfear that fights beside you and can heal you and itself. Enables pet-based passives.
- Cast time
- 1.5 seconds
- Target
- Self
- Cost
- 3,510 Magicka
Command the powers of Oblivion to send a Daedric clannfear to fight at your side. The clannfear's headbutt deals 983 Physical Damage, while its tail spike hits nearby enemies for 983 Physical Damage after 1 second. Once summoned, you can activate the clannfear's special ability for 4,320 Magicka, healing you for 5,120 and the clannfear for 2,559. The clannfear remains until killed or unsummoned.
Summons an immobile storm atronach that stuns and shocks nearby enemies, and an ally can use its synergy to give nearby allies Major Berserk. A cheap class Ultimate that triggers War Machine.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 15 seconds
- Cost
- 200 Ultimate
Summon an immobile storm atronach at the target location. Its arrival deals 6,351 Shock Damage and stuns enemies for 3 seconds. The atronach calls upon a lightning storm every 2 seconds, dealing 6,351 Shock Damage to enemies around it. Enemies hit are afflicted with the Concussion status effect. An ally near the atronach can activate the Charged Lightning synergy, granting nearby allies Major Berserk for 10 seconds, increasing their damage done by 10%.
A permanent pet whose special heals two allies. Keep it on both bars or it's dismissed when you swap.
- Cast time
- 1.5 seconds
- Target
- Area
- Area
- 28 metres
- Cost
- 3,510 Magicka
Call on Azura to send a twilight matriarch to fight at your side. The twilight matriarch's zap deals 952 Shock Damage and its kick deals 952 Shock Damage. Once summoned, you can activate the twilight matriarch's special ability for 4,590 Magicka, causing it to heal 2 friendly targets for 9,842 and itself for 4,921. The twilight matriarch remains until killed or unsummoned.
Curses an enemy to explode twice, after 3.5 seconds and again 8.5 seconds later, hitting everything near it each time.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 5 metres
- Duration
- 12 seconds
- Cost
- 2,970 Magicka
Curse an enemy with a destructive rune, dealing 8,200 Magic Damage to the target and all other nearby enemies after 3.5 seconds. The curse will continue to haunt the enemy and explode a second time, dealing 8,200 Magic Damage to the target and all other nearby enemies after an additional 8.5 seconds. You can have only one Haunting Curse active at a time.
Slotted, it gives Major Savagery, and your Light and Heavy Attacks build stacks; spend up to 4 to send daggers at your target.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Duration
- 3 seconds
- Cost
- 1,377 Stamina
When slotted on either bar, gain Major Savagery, increasing Critical Chance by 12%. Your Light and Heavy Attacks now generate a stack of Bound Armaments for 10 seconds, up to 8 times. Fully-charged Heavy Attacks grant two stacks. When at one or more stacks, you can arm up to 4 of them to strike your target for 2,359 Physical Damage every 0.3 seconds for each stack of Bound Armaments consumed.
Curses an enemy to explode after 6 seconds, hitting everything near it. While it's up, your Daedric Summoning pets go for that target and deal 50% more damage to it.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Area
- 5 metres
- Duration
- 6 seconds
- Cost
- 2,160 Magicka
Curse an enemy with a destructive rune, dealing 7,939 Magic Damage to the target and all other nearby enemies after 6 seconds. While the curse is active, your Daedric Summoning pets prioritize the target and deal an additional 50% damage to them. You can have only one Daedric Prey active at a time.
A permanent familiar that zaps your target. Activate its pulse for 20 seconds of shock damage around it; the second pulse stuns.
- Cast time
- 1.5 seconds
- Target
- Self
- Cost
- 3,510 Magicka
Command the powers of Oblivion to send a Daedric familiar to fight at your side. The familiar's attacks deal 983 Shock Damage. Once summoned, you can activate the familiar's special ability for 3,510 Magicka, dealing 1,192 Shock Damage every 2 seconds for 20 seconds to enemies near them. The second hit stuns enemies hit for 3 seconds. The familiar remains until killed or unsummoned.
Dark Magic
A field that heals you and allies, granting them Minor Vitality, and applies Major Maim to enemies inside.
- Cast time
- Instant
- Target
- Area
- Radius
- 18 metres
- Duration
- 4 seconds
- Cost
- 4,860 Magicka
Call forth a Daedric shroud from the Colored Rooms to heal you and your allies and enfeeble foes in front of you. You and allies in the area are healed for 7,381 Health and receive Minor Vitality, increasing your healing received and damage shield strength by 6% for 10 seconds. Enemies are afflicted with Major Maim, reducing their damage done by 10% for 10 seconds.
After a short cast, heals you and restores Stamina, paid for with Magicka. Counts as a Dark Magic cast for the Exploitation group buff.
- Cast time
- 1 second
- Target
- Self
- Duration
- 10 seconds
- Cost
- 2,700 Magicka
Bargain with darkness to restore 8,000 Health and 3,600 Stamina instantly, and an additional 2,400 Stamina over 10 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
Places five wards around you. You or an ally who steps on one gets a damage shield, and as a Dark Magic cast it also triggers Exploitation.
- Cast time
- Instant
- Target
- Self
- Duration
- 15 seconds
- Cost
- 5,400 Magicka
Carefully form 5 protective Daedric wards around you, which take 3 seconds to arm and last for 15 seconds. When a Daedric ward is triggered it grants you or the ally a damage shield that absorbs 8,977 damage for 6 seconds. Targets can only be shielded by Daedric Refuge once every 2 seconds and the shield is capped at 43% of the target's Max Health.
A globe that stops enemy area attacks inside it and heals you and allies every second.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 12 seconds
- Cost
- 225 Ultimate
Create a globe of magic suppression for 12 seconds, removing and preventing all enemy area of effect abilities from occurring in the area. Enemies within the globe are stunned, while enemy players will be silenced rather than stunned. The globe also heals you and your allies for 2,836 Health every 1 second.
A crystal bolt. Slotted, every non-Ultimate cast has a chance to make the next one instant, half cost and much stronger. Cast it when it procs.
- Cast time
- 0.8 seconds
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,700 Magicka
Conjure dark crystals to bombard an enemy, dealing 6,790 Magic Damage. Your next non-Ultimate ability cast within 3 seconds costs 10% less. While slotted on either bar, casting a non-Ultimate ability has a 33% chance of causing your next Crystal Fragments to be instant cast at half cost, dealing 11,274 Magic Damage.
Your next three Light or Heavy Attacks deal extra Physical Damage and cut the target's Armor. Stronger than Fragments when you can sustain it.
- Cast time
- 0.8 seconds
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,700 Magicka
Casting Time: Instant, Cost: 2,295 Stamina, Duration: 6 seconds, Target: Self.<br>Encase your weapon in dark crystals for 6 seconds, causing your next 3 Light or Heavy Attacks to deal additional damage and reduce the target's Armor by 1,000 for 5 seconds. The first hit deals 5,715 Physical Damage and the others deal 2,285 Physical Damage. You cannot conceal your presence while active. After casting, your next non-Ultimate ability used within 3 seconds costs 10% less.
Restores Health and Magicka now and more Magicka over 20 seconds, and gives you Minor Berserk. Cast it between packs.
- Cast time
- 1 second
- Target
- Self
- Duration
- 20 seconds
- Cost
- 3,240 Stamina
Bargain with darkness to restore 10,000 Health and 4,500 Magicka instantly, and an additional 3,000 Magicka over 20 seconds. The exchange also grants you Minor Berserk for 20 seconds, increasing your damage done by 5%.
Storm Calling
Surrounds you with lightning that damages nearby enemies over time and grants you Major Resolve.
- Cast time
- Instant
- Target
- Area
- Radius
- 5 metres
- Duration
- 30 seconds
- Cost
- 2,700 Magicka
Manifest yourself as pure lightning, zapping nearby enemies with electricity dealing 1,269 Shock Damage every 2 seconds for 30 seconds. While in this form you also gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5,948. Activating this grants you Major Expedition, increasing your Movement Speed by 30% for 4 seconds.
Flash forward as lightning, damaging and stunning enemies along your whole path for 3 seconds. Recasting within 4 seconds costs 33% more.
- Cast time
- Instant
- Target
- Self
- Range
- 15 metres
- Radius
- 6 metres
- Cost
- 3,780 Magicka
Transform yourself into pure energy and flash forward, dealing 3,936 Shock Damage to enemies in your wake and stunning them for 3 seconds. This effect cannot be blocked. Casting again within 4 seconds costs 33% more Magicka.
Flash forward and leave a ball of lightning that intercepts a projectile aimed at you every second, and makes you immune to snares and roots for 2 seconds. No stun.
- Cast time
- Instant
- Target
- Area
- Range
- 15 metres
- Radius
- 6 metres
- Cost
- 3,780 Magicka
Transform yourself into pure energy and flash forward. After reaching your location, you become immune to snare and immobilize effects for 2 seconds. A ball of lightning is summoned at your end point, which intercepts up to 1 projectile attack made against you every 1 second for 3 seconds. Casting again within 4 seconds costs 33% more Magicka.
Gives you Major Brutality for 33 seconds; while it runs, a critical heal also heals you and allies around you.
- Cast time
- Instant
- Target
- Area
- Area
- 18 metres
- Duration
- 33 seconds
- Cost
- 4,050 Magicka
Invoke Meridia's name to gain Major Brutality, increasing your and by 20% for 33 seconds. While active, activating a Critical heal causes the ability to heal you and your allies around you for 2,550 Health. This effect can occur once every 3 seconds.
Gives you Major Brutality for 33 seconds, and your critical hits heal you once a second while it lasts.
- Cast time
- Instant
- Target
- Self
- Duration
- 33 seconds
- Cost
- 4,050 Magicka
Invoke Meridia's name to gain Major Brutality, increasing your and by 20% for 33 seconds. While active, dealing Critical Damage heals you for 3,300 Health. This effect can occur once every 1 second.
A ground storm that shocks enemies for 15 seconds. Allies in it can take the Conduit synergy for a burst of Shock Damage.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 4 metres
- Duration
- 15 seconds
- Cost
- 2,970 Magicka
Create a nexus of storm energy at the target location, dealing 844 Shock Damage to enemies in the area every 1 second for 15 seconds. You or an ally standing within the nexus can activate the Conduit synergy, dealing 7,380 Shock Damage to enemies around them.
Winds around you for 20 seconds that grow in damage and size. You also get Major Resolve and Minor Expedition.
- Cast time
- Instant
- Target
- Area
- Radius
- 5 metres
- Duration
- 20 seconds
- Cost
- 2,295 Stamina
Manifest yourself as pure air, buffeting nearby enemies with wind dealing 1,310 Physical Damage every 2 seconds for 20 seconds. The winds grow in damage and size, increasing up to 120% more damage and up to 9 meters in size. While in this form you gain Major Resolve and Minor Expedition, increasing your Physical Resistance and Spell Resistance by 5,948 and your Movement Speed by 15%.
Swaps your Light and Heavy Attacks for long-range lightning until your Ultimate runs out. The Sorcerer's main burn Ultimate.
- Cast time
- Instant
- Target
- Self
- Cost
- 25 Ultimate
Charge your fists with the power of the storm, replacing your Light and Heavy Attacks with new abilities. You cannot conceal your presence while active. Light Attacks deal 7,217 Shock Damage to an enemy up to 32 meters away. Heavy Attacks blast enemies in a 6 x 8 area for 6,496 Shock Damage every 1 second. Attacks deplete Ultimate until you run out, or the ability is toggled off.
A bolt that explodes for big Shock Damage on the target and everything near it if the target drops below 20% Health within 2 seconds.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Radius
- 4 metres
- Duration
- 2 seconds
- Cost
- 2,430 Magicka
Call down lightning to strike an enemy, dealing 2,382 Shock Damage. If the enemy falls to or below 20% Health within 2 seconds of being struck, an explosion deals an additional 8,735 Shock Damage to them and all nearby enemies.
Weapon, guild & world
Assault
Sounds a war horn that raises your group's Max Magicka and Max Stamina and grants Major Force (+20% Critical Damage).
- Cast time
- Instant
- Target
- Area
- Radius
- 20 metres
- Duration
- 30 seconds
- Cost
- 250 Ultimate
Sound a war horn to rally your forces, increasing you and your group's Max Magicka and Max Stamina by 10% for 30 seconds. You and your allies gain Major Force, increasing your Critical Damage by 20% for 10 seconds.
Heals you and nearby allies over time. A cheap way to trigger Powerful Assault.
- Cast time
- Instant
- Target
- Area
- Radius
- 15 metres
- Duration
- 16 seconds
- Cost
- 2,984 Stamina
Let loose a battle cry, instilling you and your allies with resolve and healing for 14,280 Health over 16 seconds.
A strong self heal over time that also grants Minor Resolve. Good for solo-tanking big hits.
- Cast time
- Instant
- Target
- Self
- Radius
- 8 metres
- Duration
- 5 seconds
- Cost
- 2,984 Stamina
Let loose a battle cry, instilling yourself with resolve and healing for 14,760 Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical Resistance and Spell Resistance by 2,974, for 20 seconds.
Scribing grimoire. Your mount charges out in front of you, trampling enemies in its path. Tanks often scribe it for a group buff or extra mitigation.
Grants you and nearby allies Major Expedition and Major Gallop. Speeds up trash routes and triggers Powerful Assault.
- Cast time
- Instant
- Target
- Area
- Radius
- 28 metres
- Duration
- 8 seconds
- Cost
- 6,156 Stamina
Mobilize your forces, granting Major and Minor Expedition to you and your group, increasing your Movement Speed by 30% and 15% respectively, for 8 seconds.
Scatters caltrops that damage and snare enemies in an area and apply Major Breach to them. Handy for holding trash in place.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 10 seconds
- Cost
- 2,295 Stamina
Hurl a ball of caltrops that scatter over the target area, dealing 768 Physical Damage every 1 second to enemies inside, and reducing their Movement Speed by 50%. Enemies who take damage from the caltrops have Major Breach applied to them, reducing their Physical Resistance and Spell Resistance by 5,948 for 4.1 seconds.
A bomb on you that explodes after 8 seconds, 100% stronger for each enemy in range. Pre-cast it running into a trash pack.
- Cast time
- 1 second
- Target
- Enemy
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 4 seconds
- Cost
- 3,510 Magicka
Casting Time: Instant, Duration: 8 seconds, Target: Area.<br>Activate a magical bomb on yourself that explodes after 8 seconds, dealing 1,230 Magic Damage to all enemies in the area. Each enemy within the bomb's radius increases the damage by 100%, including the original target.
Destruction Staff
Applies Major Breach and periodically afflicts the target with Burning, Chilled and Concussed. A staple boss debuff.
- Cast time
- Instant
- Target
- Enemy
- Range
- 35 metres
- Duration
- 30 seconds
- Cost
- 3,240 Magicka
Send the elements to sap an enemy's defenses and afflict them with Major Breach for 30 seconds, reducing their Physical Resistance and Spell Resistance by 5,948. Every 7.5 seconds the enemy is afflicted with the Burning, Chilled, and Concussion status effect.
An elemental nova that damages every nearby enemy and applies Minor Mangle. The frost version also gives you Minor Protection, and with an ice staff it spreads Chilled over a whole trash pack for Minor Brittle and Minor Maim.
- Cast time
- Instant
- Target
- Area
- Radius
- 6 metres
- Cost
- 3,780 Magicka
Release a surge of elemental energy, dealing 4,764 Magic Damage to nearby enemies and afflicting them with Minor Mangle, reducing their Max Health by 10% for 10 seconds. Flame Pulsar hits Burning enemies with Pulsar Afterburn, which deals more damage based on their missing Health. Frost Pulsar also provides Minor Protection. Storm Pulsar's damage increases based on the number of enemies hit.
Creates an elemental wall that damages enemies and has a higher chance to apply status effects. On an ice staff it applies Chilled.
- Cast time
- Instant
- Target
- Area
- Area
- 18 metres
- Duration
- 15 seconds
- Cost
- 2,970 Magicka
Slam your staff down to create an elemental barrier in front of you, dealing 769 Magic Damage to enemies in the target area every 1 second. Blockade of Fire deals additional damage to Burning enemies. Blockade of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Blockade of Storms sets Concussed enemies Off Balance.
With an ice staff it becomes Frost Clench: a ranged frost bolt that taunts the target. A safe ranged taunt for staff tanks.
- Cast time
- Instant
- Target
- Enemy
- Range
- 15 metres
- Duration
- 20 seconds
- Cost
- 2,970 Magicka
Devastate an enemy with an enhanced charge from your staff, dealing 3,175 Magic Damage. The initial hit always applies the element's status effect. Flame Clench also knocks the enemy back. Frost Clench deals less damage, has increased range, applies Major Maim, immobilizes, and taunts the enemy. Shock Clench converts the attack into an area of effect explosion.
A ranged destruction-staff hit that interrupts casters. For fights where an add has to be interrupted from range.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,430 Magicka
Focus all the elemental energies with your staff and blast an enemy for 1,905 Flame Damage, 1,904 Frost Damage, and 1,904 Shock Damage. Enemies hit while casting are interrupted, set Off Balance, and stunned for 3 seconds.
A wall of elemental damage on the ground for 10 seconds that explodes when it ends; recast it to set the explosion off early. With a Lightning Staff, Concussed enemies inside are set Off Balance.
- Cast time
- Instant
- Target
- Area
- Area
- 18 metres
- Duration
- 10 seconds
- Cost
- 2,970 Magicka
Create an unstable elemental barrier in front of you, dealing 769 Magic Damage to enemies in the target area every 1 second before exploding for an additional 3,279 Magic Damage. Unstable Wall of Fire deals additional damage to Burning enemies. Unstable Wall of Frost costs more, but snares and reduces armor against Chilled enemies and grants damage shields. Unstable Wall of Storms sets Concussed enemies Off Balance.
A huge elemental storm over the target area for 7 seconds. The trash Ultimate: bring it for packs, not bosses.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 7 seconds
- Cost
- 250 Ultimate
Create a cataclysmic storm at the target location that builds for 2 seconds then lays waste to all enemies in the area, dealing 6,151 Magic Damage every 1 second for 7 seconds. Fiery Rage increases the damage by 15%. Icy Rage immobilizes enemies hit for 3 seconds. Thunderous Rage increases the duration by 2 seconds.
Dual Wield
A cloak of blades that damages nearby enemies and gives you Major Evasion, plus Major Expedition when you cast it.
- Cast time
- Instant
- Target
- Area
- Area
- 5 metres
- Duration
- 30 seconds
- Cost
- 3,780 Stamina
Envelop yourself in a protective cloak of razors, gaining Major Evasion for 30 seconds, reducing damage from area attacks by 20%. Every 2 seconds the shrapnel will pulse, dealing 1,154 Physical Damage to all enemies within 5 meters. You also gain Major Expedition for 4 seconds, increasing your Movement Speed by 30%.
Four quick strikes, each 5% stronger than the last. The Stamina Warden's spammable.
- Channel time
- 0.8 seconds
- Target
- Enemy
- Range
- 7 metres
- Cost
- 2,430 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 1,886 Physical Damage. Each hit increases the damage of the subsequent hit by 5%.
Scribing grimoire. A thrown knife that hits on the way out and on the way back. With Assassin's Misery it applies status effects, and the affix adds a buff such as Minor Berserk.
Four quick bleed attacks on one enemy that heal you for a third of the damage they deal.
- Channel time
- 0.8 seconds
- Target
- Enemy
- Range
- 7 metres
- Cost
- 2,700 Stamina
Flood an enemy with steel, battering them with four consecutive attacks that each deal 1,886 Bleed Damage and heal you for 33% of the damage caused.
Fighters Guild
While slotted, flanking enemies gives you more Critical Damage, and the first enemy you hit while it's active gives you Minor Berserk.
- Cast time
- Instant
- Target
- Self
- Duration
- 5 seconds
- Cost
- 5,130 Stamina
Invoke your expertise in anatomy and enemy behavior to increase your Stealth Detection for 5 seconds. While slotted gain Major Savagery, increasing Critical Chance by 12%. You also gain Minor Berserk for 5 seconds after dealing Critical Damage from an enemy's flank.
A bear trap that bleeds the enemy who steps in it and gives you Minor Force, 10% more Critical Damage, for 20 seconds. Slotted, it also counts for Slayer.
- Cast time
- Instant
- Target
- Area
- Radius
- 2.5 metres
- Duration
- 20 seconds
- Cost
- 3,240 Stamina
Set a sharpened blade trap at your location, which takes 1.5 seconds to arm and lasts for 20 seconds. When triggered, the trap deals 3,934 Bleed Damage, an additional 9,830 Bleed Damage over 20 seconds, and grants you Minor Force, increasing your Critical Damage by 10% for the duration. Enemies hit by the initial hit are afflicted with the Hemorrhaging status effect. Enemies who activate the trap are immobilized for 2 seconds.
Meridia's sword: a cone of Physical Damage, then 300 Weapon and Spell Damage for 20 seconds. Slotted for Slayer and Banish the Wicked even when you don't cast it.
- Cast time
- 0.4 seconds
- Target
- Cone
- Radius
- 10 metres
- Duration
- 6 seconds
- Cost
- 125 Ultimate
Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 7,940 Physical Damage to enemies in front of you and an additional 9,522 Physical Damage over 6 seconds. After activating, your and is increased by 300 for 20 seconds.
Heavy Armor
Major Resolve and 6 seconds of immunity to knockback and disables, at the cost of a 65% snare. From Update 52 it also taunts up to 6 enemies that weren't recently taunted.
Changing in Update 52 (PTS)
Now taunts up to 6 enemies that haven't been taunted recently.
- Cast time
- Instant
- Target
- Self
- Duration
- 20 seconds
- Cost
- 2,943 Stamina
Requires 5 pieces of heavy armor equipped Intensify your physical presence to gain Major Resolve, increasing your Physical Resistance and Spell Resistance by 5,948 for 20 seconds. While this effect persists, each piece of Heavy Armor worn decreases the cost of Break Free by 5%. Also grants you immunity to knockback and disabling effects for 6 seconds, but reduces your Movement Speed by 65% for the duration.
Mages Guild
Scribing grimoire. Prepares a magical effect that fires on your next ability cast. Tanks often scribe it for a damage shield.
A comet blasts the target area, then burns it for 10 seconds; it refunds 10 Ultimate for each enemy the impact hits.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Radius
- 5 metres
- Cost
- 170 Ultimate
Call a comet down from the constellations to blast an enemy, dealing 11,117 Flame Damage to all enemies in the area, knocking them down, and stunning them for 2 seconds. One second after impact, enemies in the target area take 3,174 Flame Damage every 1 second for 10 seconds. You generate 10 Ultimate for each enemy hit by the initial blast, up to 6 times.
One Hand and Shield
A melee strike that taunts the target for 15 seconds and applies Major Breach. The bread-and-butter tank taunt.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Cost
- 1,350 Stamina
Thrust your weapon with disciplined precision at an enemy, dealing 3,279 Physical Damage and taunting them to attack you for 15 seconds. Also inflicts Minor Breach and Major Breach on the enemy, reducing their Physical Resistance and Spell Resistance by 2,974 and 5,948 for 15 seconds.
Scribing grimoire. Throw your shield at a distant enemy. With the Taunt focus script it becomes Goading Throw, a 28m taunt, and the Resolve affix gives you Major Resolve when the shield returns.
Slams the target with your shield, interrupting it if it is casting. Also the trigger for the Void Bash weapon set.
Changing in Update 52 (PTS)
Scales off Physical or Spell Resistance plus Magicka or Stamina, instead of Weapon or Spell Damage.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Cost
- 2,700 Stamina
Strike an enemy full-force with your shield, dealing 6,351 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
The Power Bash morph tanks take on trash: it stuns the target for 3 seconds, hits again when the stun ends, and still counts as a bash for Void Bash.
Changing in Update 52 (PTS)
Stuns after 0.7 seconds instead of instantly and applies Major Maim for 15 seconds. Crowd control immune targets take the damage at once.
- Cast time
- Instant
- Target
- Enemy
- Range
- 7 metres
- Cost
- 2,700 Stamina
Strike an enemy full-force with your shield, dealing 3,175 Physical Damage and stunning them for 3 seconds. After the stun ends, the enemy takes an additional 3,175 Physical Damage. This ability's damage is considered Bash damage and interrupts the enemy if they are casting.
Psijic Order
Grants Minor Protection while slotted. When cast, it rewinds your Health, resources and position to where they were a few seconds ago.
- Cast time
- Instant
- Target
- Self
- Cost
- 150 Ultimate
Step backwards in time, resetting your Health, Magicka, Stamina, and position to what they were 4 seconds ago. While slotted you gain Minor Protection, reducing your damage taken by 5%.
Major Expedition and Minor Force for you, and immunity to snares. A quick escape from a mechanic.
- Cast time
- Instant
- Target
- Self
- Cost
- 3,780 Magicka
Bend time and space around you to gain Major Expedition for 4 seconds and Minor Force for 20 seconds, increasing your Movement Speed by 30% and Critical Damage by 10%. Activating this ability removes all snares and immobilizations from you and grants immunity to them for 4 seconds.
Restoration Staff
Heals you or up to three nearby allies over 10 seconds and follows them wherever they go. The main heal in dungeons.
- Cast time
- Instant
- Target
- Area
- Radius
- 28 metres
- Duration
- 10 seconds
- Cost
- 2,700 Magicka
Share your staff's life-giving energy, healing you or up to 3 nearby allies for 9,834 over 10 seconds.
An AoE burst heal in front of you that also gives everyone it heals Minor Berserk and Minor Resolve.
- Cast time
- Instant
- Target
- Area
- Radius
- 20 metres
- Duration
- 10 seconds
- Cost
- 4,590 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 7,146 Health. Also grants Minor Berserk and Minor Resolve increasing you and your allies' damage done by 5% and Physical Resistance and Spell Resistance by 2,974 for 10 seconds.
A big ground heal over 15 seconds for a stacked group. Casting it triggers the Master's Restoration Staff.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 15 seconds
- Cost
- 3,510 Magicka
Call upon restoring spirits with your staff, healing you and your allies in the target area for 18,421 Health over 15 seconds.
The other Grand Healing morph: a ground heal that also restores your Magicka for each ally it heals.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 8 metres
- Duration
- 10 seconds
- Cost
- 3,510 Magicka
Call upon restoring spirits with your staff, healing you and your allies in the target area for 12,672 Health over 10 seconds. Increases your |Recovery Magicka by 15 for each target affected, stacking up to 20 times.
Combat Prayer without Minor Berserk. Take it when your damage dealers already have Minor Berserk.
- Cast time
- Instant
- Target
- Area
- Radius
- 20 metres
- Duration
- 20 seconds
- Cost
- 4,860 Magicka
Slam your staff down to activate its blessings, healing you and your allies in front of you for 8,120 Health. Also grants Minor Resolve, increasing you and your allies' Physical Resistance and Spell Resistance by 2,974 for 20 seconds.
Soul Magic
Scribing grimoire. Lash an enemy with your soul. With the Pull focus script it drags the target to you, giving any class a pull.
Scribing grimoire. A burst of soul energy around you. Tanks scribe it for a damage shield, extra Ultimate and group Courage.
Support
Shields up to 12 allies around you and heals them while the shields hold. A raid-wide safety net.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 30 seconds
- Cost
- 250 Ultimate
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 31,764 damage for 30 seconds. The wards also heal you and your group members for 14,760 Health over 15 seconds.
Shields up to 12 allies around you. Each shield that breaks gives you back some Ultimate and Magicka.
- Cast time
- Instant
- Target
- Area
- Radius
- 12 metres
- Duration
- 30 seconds
- Cost
- 250 Ultimate
Invoke defensive tactics to protect yourself and nearby group members with wards that each absorb up to 31,764 damage. Each time a ward dissolves, you restore 1,500 Magicka.
Launches a flare that reveals stealthed enemies. While it is slotted you have Major Protection, so tanks slot it on their main bar and rarely cast it.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 10 metres
- Duration
- 5 seconds
- Cost
- 5,130 Magicka
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
Revealing Flare morph: the same Major Protection while slotted, and the flare also stuns enemies it exposes for 4 seconds.
- Cast time
- Instant
- Target
- Ground
- Range
- 28 metres
- Radius
- 10 metres
- Duration
- 5 seconds
- Cost
- 5,130 Magicka
Launch a blinding flare, revealing stealthed and invisible enemies in the target area for 5 seconds. Exposed enemies are stunned for 4 seconds, and cannot return to stealth or invisibility for 4 seconds. While slotted you gain Major Protection, reducing your damage taken by 10%.
Removes up to three negative effects from you and nearby group members. For mechanics that apply a cleansable debuff.
- Cast time
- Instant
- Target
- Area
- Radius
- 18 metres
- Cost
- 5,400 Magicka
Cleanse yourself and your group, removing up to 3 negative effects immediately.
Two Handed
Charge an enemy for a hit that always crits, then leave a 15-second patch of damage under them. It procs Merciless Charge, the Maelstrom greatsword's bonus.
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Area
- 5 metres
- Duration
- 15 seconds
- Cost
- 4,590 Stamina
Launch across the earth and smash an enemy, dealing 3,811 Physical Damage to them and all nearby enemies. This attack is always a Critical Strike. After reaching your target, you sunder the ground beneath you, dealing 873 Physical Damage to all enemies in the area every 1 second for 15 seconds.
A wide swing that makes enemies bleed for 12 seconds; hitting a bleeding target extends it up to 32. Also shields you. A flex slot in most builds.
- Cast time
- Instant
- Target
- Cone
- Radius
- 7 metres
- Cost
- 3,510 Stamina
Focus your strength into a mighty swing, dealing 4,764 Bleed Damage to enemies in front of you, and causing them to bleed for an additional 7,866 Bleed Damage over 12 seconds. Hitting a target that is already affected from this ability extends the duration by 10 seconds, up to a maximum of 32. You also gain a damage shield that absorbs 4,763 damage for 6 seconds.
A blow that ignores the target's Resistance, then gives you that much Penetration and 100% Critical Chance for direct attacks for 8 seconds.
- Cast time
- 0.4 seconds
- Target
- Enemy
- Range
- 7 metres
- Area
- 5 metres
- Cost
- 150 Ultimate
Strike at an enemy with a vicious blow, dealing 9,528 Physical Damage to them and all nearby enemies. This attack ignores the target's Resistance and grants you and for direct damage attacks equal to 100% of the amount ignored from the initial target and if Battle Spirit is inactive you gain 100% Critical Chance for 8 seconds.
Undaunted
A ranged taunt that lets an ally trigger the Radiate synergy for extra damage.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 1,620 Magicka
Ignite the fires of hate in an enemy's heart, dealing 2,952 Flame Damage and taunting them to attack you for 15 seconds. Up to 3 allies targeting the taunted enemy can activate the Radiate synergy, dealing 3,684 Flame Damage to them over 3 seconds then an additional 6,146 Flame Damage to them and other nearby enemies.
A ranged taunt that also applies Minor Maim and Minor Vulnerability. From Update 52 it no longer taunts: it pulls up to 6 enemies to you instead.
Changing in Update 52 (PTS)
No longer taunts. Pulls up to 6 enemies to you instead.
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,295 Stamina
Ignite the fires of hate in an enemy's heart, dealing 5,905 Physical Damage, taunting them to attack you, and applying Minor Maim and Minor Vulnerability for 15 seconds, reducing their damage done and increasing their damage taken by 5%. An ally targeting the enemy can activate the Radiate synergy, dealing 3,684 Flame Damage to them over 3 seconds then an additional 6,146 Flame Damage to them and other nearby enemies.
Launches a slow orb that heals you and allies in its path instead of dealing damage. Allies can detonate it with the Healing Combustion synergy for an extra heal and resources.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 10 seconds
- Cost
- 3,780 Magicka
Project a globe of regeneration that slowly floats forward, healing for 1,341 Health every 1 second to you and nearby allies. An ally near the globe can activate the Healing Combustion synergy, causing the orb to explode and heal for 6,149 Health to nearby allies and restoring 3,960 Magicka or Stamina to the activator, whichever maximum is higher.
A damage shield that returns some damage to attackers. Allies can activate the Bone Wall synergy for their own shield.
- Cast time
- Instant
- Target
- Self
- Duration
- 6 seconds
- Cost
- 3,672 Stamina
Surround yourself with a whirlwind of bones, gaining a damage shield that absorbs up to 4,958 damage for 6 seconds and returns 100% of direct damage absorbed back to the enemy. This ability scales off your Max Health. An ally near you can activate the Bone Wall synergy, granting the ally and up to 5 other allies a damage shield equal to 30% of their Max Health for 6 seconds.
Places an altar that applies Minor Lifesteal to nearby enemies. Allies who are low on Health can activate the Blood Feast synergy for a big heal.
- Cast time
- Instant
- Target
- Area
- Radius
- 28 metres
- Duration
- 30 seconds
- Cost
- 4,050 Health
Sacrifice your life essence to conjure a fountain of blood to apply Minor Lifesteal to enemies in the area, healing you and your allies for 600 Health every 1 second when damaging them. Allies in the area can activate the Blood Feast synergy, healing for 65% of their Max Health.
A slow orb that damages enemies; allies can use its Combustion synergy for Magicka and Stamina. Cast it every 20 seconds.
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Duration
- 10 seconds
- Cost
- 2,970 Magicka
Project a globe of annihilation that slowly floats forward, dealing 892 Magic Damage every 1 second to nearby enemies. While the orb is active you gain 100 Health, Magicka, and |Recovery Stamina. An ally near the globe can activate the Combustion synergy, causing the orb to explode for 6,146 Magic Damage to nearby enemies and restore 3,960 Magicka or Stamina to the ally, whichever maximum is higher.
Vampire
Vampire channel that drains nearby enemies, heals you and generates Ultimate every second while you channel. Spam it for Ultimate when the group already has Major Heroism.
- Channel time
- 3 seconds
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,320 Magicka
Siphon away your enemies' vitality, dealing 2,381 Magic Damage, healing you for 25% of your missing Health, and generating 5 Ultimate every 1 second for 3 seconds. This ability is considered direct damage.