Psijic Pages

Update 51 Patch Notes

The Rumors system, the Nowhere Vault, solo dungeons, the alchemy rework, a Stealth consistency pass and the end of Minor Sorcery and Minor Prophecy.

Livev12.1.0PTS: August 3, 2026

A summary, not the full notes

This covers the combat and gameplay changes that matter most, from the 12.1.0 notes. Later hotfixes (12.1.x) are on UESP.

Highlights

  • Rumors: a new journal section that points you to stories and activities across Tamriel.
  • The Nowhere Vault and solo versions of March of Sacrifices and Moonhunter Keep.
  • High Seas of Tamriel, a new in-game event.
  • Hybridization and alchemy: new traits and reagents, clearer potion names and icons.
  • Quality of life: achievement pinning, a customizable HUD (PC, beta), transmute stations in Cyrodiil and Imperial City, VFX intensity presets and a setting to choose which damage shield shows on top.
  • 3-team Battlegrounds return to the regular rotation.

What it means for builds

  • Minor Sorcery and Minor Prophecy are gone. Minor Brutality and Minor Savagery now cover both Weapon and Spell stats, and Sorcerer and Templar get unique group buffs instead (2,974 Offensive Penetration and 2,974 Armor).
  • Elemental Susceptibility now costs Magicka, so the back bar debuff is no longer free.
  • Major Slayer, Minor Slayer, Major Aegis and Minor Aegis now work against every monster, not just in dungeons, trials and arenas.

See the tank, healer and damage dealer builds for how each class plays on this update.

Buffs, mundus and class passives

  • Minor Sorcery and Minor Prophecy are removed.
  • Minor Brutality (Dragonknight Elder Dragon) now increases both Weapon and Spell Damage by 10%.
  • Minor Savagery (Nightblade Hemorrhage) now increases both Weapon and Spell Critical Chance by 6%.
  • Exploitation (Sorcerer) gives the group a unique 2,974 Offensive Penetration buff instead of Minor Prophecy, and once again triggers when you attempt a Dark Magic ability.
  • Illuminate (Templar) gives the group a unique 2,974 Armor buff instead of Minor Sorcery.
  • The Warrior mundus now grants both Weapon and Spell Damage. The Apprentice now gives 8% more experience and inspiration instead.
  • Major Slayer, Minor Slayer, Major Aegis and Minor Aegis now apply to all monsters, including overland, delves and pets.

Class changes

Dragonknight

Nightblade

Arcanist

  • Tome-Bearer's Inspiration and its morphs now trigger only from Arcanist skill damage, which weakens it for subclassed builds.

Weapons, guilds and world

  • Elemental Susceptibility now costs 3,240 Magicka instead of being free.
  • Shield Charge and its morphs auto-block for 0.5 seconds after you cast them, at no cost.
  • Imbue Weapon and its morphs increase your weapon attack damage by 5% for 6 seconds (8% on Crushing Weapon).
  • Expert Hunter now raises your Stealth detection radius like a detect potion, instead of revealing nearby targets.
  • Werewolf skills cost much more, so Magicka and Stamina sustain matter again in Werewolf form.
  • Pull Focus on Traveling Knife now pulls up to 6 targets.

Stealth and Invisibility

  • Almost every skill now removes Stealth and Invisibility when cast. That includes tank staples such as Unstoppable, Shield Wall, Defensive Posture, Bone Shield and Earthshield Mantle.
  • Most Nightblade skills and quiet skills (bow skills, Trap Beast, Expert Hunter, Strife) don't, unless they burst, heal allies or deal direct damage.
  • Proc attacks from sets and passives no longer get the Sneak damage bonus or guaranteed crits.

Item sets

Full patch notes

This page is our summary. For every change, including bug fixes, housing, quests and UI, read the full notes: