Warden Tank
A frost-and-fauna support tank. Group Major Resolve, near-permanent Major Brittle through Tundra's Maw, and a cleanse every five seconds from Bull Netch.
Good to know
Overview
The Warden tank lives in Winter's Embrace. Ice Fortress gives everyone near you Major Resolve. The ice-staff back bar keeps enemies Chilled, and the Tundra's Maw mastery turns that into Major Brittle, +20% Critical Damage taken, for your whole group.
Animal Companions covers sustain and Breach. Bull Netch restores Stamina over time and cleanses you every five seconds, and Deep Fissure spreads Major and Minor Breach across a pack. Gear fills the gaps the class can't: Major Vulnerability from Archdruid Devyric and group damage from Powerful Assault.
Since Update 49 the Warden is part of the base game, so there's no DLC to buy. A full class refresh is planned for 2027, so expect changes.
Strengths
- Group buffs that stack well: Major Resolve, Major and Minor Brittle, Major Force and Powerful Assault damage.
- Very self-sufficient: Bull Netch cleanses, Polar Wind heals for a large share of Max Health.
- Shimmering Shield turns projectile-heavy fights into a stream of Ultimate.
Weaknesses
- No class taunt and no class Major Vulnerability, so you depend on One Hand and Shield, Undaunted and the monster set.
- Major Brittle from Tundra's Maw only lasts about 2 seconds, so you need constant Chilled from the staff.
- The class is between reworks, so expect numbers to move.
Group support
At a glance
Mundus stone
Magicka Recovery. Use The Lady if you're short on Armor.
Attributes
64 Health
Food
Max Health with Magicka Recovery.
Potion
Tri-stat restore.
Skills
Winter's Embrace
Warden
Ice Fortress, Polar Wind and Shimmering Shield.
Animal Companions
Warden
Bull Netch sustain and Deep Fissure Breach.
Green Balance
Warden
Group heals and the Enchanted Forest Ultimate.
Skill bars
Hover (or tap) any slot for the tooltip; click through to UESP or ESO-Hub for full numbers.
| Slot | Skill |
|---|---|
| Front 1 | Pierce Armor One Hand and Shield Main taunt and Major Breach. |
| Front 2 | Polar Wind Winter's Embrace Big self-heal that also tops up one ally. |
| Front 3 | Bull Netch Animal Companions Major Brutality, Stamina over time and a cleanse every 5s. |
| Front 4 | Shimmering Shield Winter's Embrace Eats projectiles and turns them into Ultimate and Major Heroism. |
| Front 5 | Deep Fissure Animal Companions Area Major and Minor Breach on trash packs. |
| Front R | Enchanted Forest Green Balance Emergency group heal that refunds Ultimate. |
| Back 1 | Ice Fortress Winter's Embrace 30s of group Major Resolve plus Minor Protection for you. |
| Back 2 | Elemental Blockade Destruction Staff Constant Chilled for Tundra's Maw and Minor Brittle. |
| Back 3 | Corrupting Pollen Green Balance Delayed group heal and Major Defile on enemies. |
| Back 4 | Echoing Vigor Assault Group HoT and your Powerful Assault trigger. |
| Back 5 | Inner Rage Undaunted Ranged back-bar taunt with the Radiate synergy. |
| Back R | Aggressive Horn Assault Major Force for burns. Also triggers Powerful Assault. |
Flex skills
Swap these in when the content or your group composition calls for it.
Bigger Major Resolve radius when the group spreads out.
Extra Chilled and AoE pressure on trash.
Single-target Major Breach and status effects for long boss fights.
Minor Protection while slotted. Redundant with Ice Fortress on the back bar.
Your attacks heal allies, which pairs with Bountiful Harvest.
Gear
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Heavy (monster) | Sturdy |
| Shoulders | Archdruid Devyric Heavy (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy |
| Neck | Powerful Assault Jewellery | Infused |
| Ring 1 | Powerful Assault Jewellery | Infused |
| Ring 2 | Powerful Assault Jewellery | Infused |
| Front: main hand | Void Bash One-handed sword | Infused |
| Front: off hand | Void Bash Shield | Sturdy |
| Back bar | Powerful Assault Ice staff (two-handed) | Infused |
Traits and enchants
Set breakdown
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds Offensive Penetration.
- (2 items)A damaging Heavy Attack releases a line of Shock damage 1.2s later that hits up to 6 enemies and applies Major Vulnerability for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (5 items)Above 50% Health, group members within 28m who aren't wearing the set gain about 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
- (5 items)Casting an Assault ability in combat gives you and up to 5 group members nearby 307 Weapon and Spell Damage for a short duration.
2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran
- (2 items)Dealing damage with a Power Bash grants Call of the Void, pulling enemies within 12m to you. When it ends, nearby enemies get Major Maim for 10 seconds. 13 second cooldown.
Alternative sets
Swap for Powerful Assault in organised trials; Aggressive Horn triggers it.
Body swap for progression trials.
Monster swap if someone else covers Major Vulnerability.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Unassailable
Less AoE damage taken. Best on trash pulls.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Chilled also applies Major Brittle, a big group damage boost.
Up to 15% less damage from enemies carrying status effects.
Tip
How to play
- 1Before the pull, cast Ice Fortress, Bull Netch and Echoing Vigor (which starts Powerful Assault), then open with Pierce Armor.
- 2Power Bash at the start of each fight to trigger Void Bash: it gathers enemies, then lands Major Maim.
- 3Keep Elemental Blockade under the boss and weave ice-staff Light Attacks. Major Brittle only lasts about 2 seconds, so Chilled must keep landing. Heavy Attack about every 15 seconds to trigger Archdruid Devyric's Major Vulnerability.
- 4Drop Deep Fissure on trash so DPS get AoE Breach; use Pierce Armor for single bosses.
- 5Cast Shimmering Shield right before projectile volleys. That's most of your Ultimate.
- 6Use Polar Wind as your emergency button; it also saves one struggling ally.
- 7Save Aggressive Horn for burn phases and Enchanted Forest for when several people drop low.
- 8Stay above 50% Health so Lucent Echoes keeps buffing the group's crits.