Dragonknight Tank
A self-sufficient fire-and-scale tank with a built-in pull, group shields and the Lead from the Front mastery. The easiest tank to pick up after the Update 49 refresh.
Good to know
Overview
The Update 49 refresh rebuilt the Dragonknight around fire. Chains of Dominance pulls, taunts and applies Major Cowardice in one cast. Earthshield Mantle gives you cheap Major Resolve plus a shield that scales with Max Health. Hearth and Home is a group heal-over-time zone that also hands out Minor Heroism.
As a pure-class Dragonknight you unlock Class Mastery. Lead from the Front turns every Ultimate into Major Berserk and Major Protection for you and nearby group members, which is a lot of value from a tank who is already casting Standard of Might and Magma Shell.
Strengths
- Very self-sufficient: shields and heals that scale off Max Health, plus Heart of Flame for resources.
- Strong group package: Standard of Might, Lead from the Front, Minor Courage, Minor Heroism and group shields.
- Pull and taunt in one button. Chains of Dominance refunds its cost if the target can't be moved.
Weaknesses
- Magicka-hungry. Plan your sustain with Magicka Recovery jewellery or The Atronach.
- No class Major Vulnerability or Major Breach, so those come from gear and the Destruction Staff.
- Several ground effects (Hearth and Home, Standard of Might) reward a tank who stands still.
Group support
At a glance
Race
Mundus stone
Swap to The Atronach if Magicka is tight.
Attributes
64 Health (54 / 10 Magicka if you run dry)
Food
Max Health and Magicka with Magicka Recovery.
Potion
Tri-stat restore.
Skills
Ardent Flame
Dragonknight
Hearth and Home, Heart of Flame and Standard of Might.
Draconic Power
Dragonknight
Chains of Dominance and the Blood of the Elder Dragon heal.
Earthen Heart
Dragonknight
Major Resolve, group shields and Magma Shell.
Skill bars
Hover (or tap) any slot for the tooltip; click through to UESP or ESO-Hub for full numbers.
| Slot | Skill |
|---|---|
| Front 1 | Chains of Dominance Draconic Power Pull, taunt and Major Cowardice in one cast. Opens every pack. |
| Front 2 | Pierce Armor One Hand and Shield Cheap melee taunt with Major Breach for the boss. |
| Front 3 | Earthshield Mantle Earthen Heart Major Resolve for 20s plus a Max Health shield. |
| Front 4 | Igneous Shield Earthen Heart Shields the whole group before big AoE hits. |
| Front 5 | Heart of Flame Ardent Flame Self-heal plus Magicka and Stamina restore. |
| Front R | Magma Shell Earthen Heart Panic button that also shields the group. |
| Back 1 | Hearth and Home Ardent Flame Group HoT, Minor Heroism and Major Protection for you. |
| Back 2 | Blood of the Elder Dragon Draconic Power Burst heal and Minor Courage for the group. |
| Back 3 | Elemental Blockade Destruction Staff Keeps the boss Chilled for Minor Brittle. |
| Back 4 | Elemental Susceptibility Destruction Staff Major Breach and status effects on the boss. |
| Back 5 | Choking Talons Draconic Power Roots trash and applies Minor Maim. |
| Back R | Standard of Might Ardent Flame Cast on the back bar so War Machine and Lead from the Front both fire. |
Flex skills
Swap these in when the content or your group composition calls for it.
Selfish sustain morph when you're solo-tanking a boss.
Scribe it with the Pull focus for a second pull on trash.
Scribe it with the Taunt focus for a ranged taunt instead of Pierce Armor.
Immunity to snares and roots for mechanics that pin the tank.
Minor Protection while slotted, and a rewind for emergencies.
Gear
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Heavy (monster) | Sturdy |
| Shoulders | Archdruid Devyric Heavy (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy |
| Neck | War Machine Jewellery | Infused |
| Ring 1 | War Machine Jewellery | Infused |
| Ring 2 | War Machine Jewellery | Infused |
| Front: main hand | Void Bash One-handed sword | Infused |
| Front: off hand | Void Bash Shield | Sturdy |
| Back bar | War Machine Ice staff (two-handed) | Infused |
Traits and enchants
Set breakdown
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds Offensive Penetration.
- (2 items)A damaging Heavy Attack releases a line of Shock damage 1.2s later that hits up to 6 enemies and applies Major Vulnerability for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (5 items)Above 50% Health, group members within 28m who aren't wearing the set gain about 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
3 front / 5 back · Halls of Fabrication (Morrowind)
- (5 items)Casting an Ultimate in combat gives you and nearby group members Major Slayer for 1 second per 10 Ultimate spent.
2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran
- (2 items)Dealing damage with a Power Bash grants Call of the Void, pulling enemies within 12m to you. When it ends, nearby enemies get Major Maim for 10 seconds. 13 second cooldown.
Alternative sets
Replaces War Machine in dungeons. Slot Echoing Vigor or Aggressive Horn to trigger it.
Monster swap for trial main tanks when someone else covers Major Vulnerability.
Body swap for trials where people die often.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Unassailable
Less AoE damage taken. Best on trash pulls.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Every Ultimate gives you and nearby group members Major Berserk and Major Protection. The more Ultimate you spend, the longer they last.
Long blocks get stronger and refund Stamina.
Tip
How to play
- 1Open each pack with Chains of Dominance, then Pierce Armor the boss. Re-taunt every 12–15 seconds.
- 2Keep Earthshield Mantle up all the time. The shield only lasts 6 seconds, so recast it right before big hits.
- 3Drop Hearth and Home under the group and stand in it. It's your Major Protection and their Minor Heroism.
- 4Cast Ultimates from the back bar so War Machine and Lead from the Front fire together. Use Standard of Might for burns and Magma Shell for emergencies.
- 5Keep Elemental Susceptibility on the boss and Elemental Blockade under it.
- 6Heavy Attack about every 15 seconds to trigger Archdruid Devyric's Major Vulnerability.
- 7Power Bash when Void Bash is off cooldown to gather adds and apply Major Maim.