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Dragonknight Tank

A self-sufficient fire-and-scale tank with a built-in pull, group shields and the Lead from the Front mastery. The easiest tank to pick up after the Update 49 refresh.

Update 51PvE · TankPure classBeginnerLast reviewed 2026-10-19

Good to know

Written for Update 51. Tooltips summarise each skill and set; follow the UESP or ESO-Hub link in any preview for exact numbers, which shift between patches.

Overview

The Update 49 refresh rebuilt the Dragonknight around fire. Chains of Dominance pulls, taunts and applies Major Cowardice in one cast. Earthshield Mantle gives you cheap Major Resolve plus a shield that scales with Max Health. Hearth and Home is a group heal-over-time zone that also hands out Minor Heroism.

As a pure-class Dragonknight you unlock Class Mastery. Lead from the Front turns every Ultimate into Major Berserk and Major Protection for you and nearby group members, which is a lot of value from a tank who is already casting Standard of Might and Magma Shell.

Strengths

  • Very self-sufficient: shields and heals that scale off Max Health, plus Heart of Flame for resources.
  • Strong group package: Standard of Might, Lead from the Front, Minor Courage, Minor Heroism and group shields.
  • Pull and taunt in one button. Chains of Dominance refunds its cost if the target can't be moved.

Weaknesses

  • Magicka-hungry. Plan your sustain with Magicka Recovery jewellery or The Atronach.
  • No class Major Vulnerability or Major Breach, so those come from gear and the Destruction Staff.
  • Several ground effects (Hearth and Home, Standard of Might) reward a tank who stands still.

Group support

At a glance

Race

Nord

Best overall: Max Health, Armor and Ultimate when you're hit.

Argonian

Great sustain from potions and extra healing done.

Mundus stone

The Lady

Swap to The Atronach if Magicka is tight.

Attributes

64 Health (54 / 10 Magicka if you run dry)

Food

Witchmother's Potent Brew

Max Health and Magicka with Magicka Recovery.

Potion

Essence of Health

Tri-stat restore.

Skills

Ardent Flame

Dragonknight

Hearth and Home, Heart of Flame and Standard of Might.

Draconic Power

Dragonknight

Chains of Dominance and the Blood of the Elder Dragon heal.

Earthen Heart

Dragonknight

Major Resolve, group shields and Magma Shell.

Skill bars

Hover (or tap) any slot for the tooltip; click through to UESP or ESO-Hub for full numbers.

Front bar

One hand & shield · Void Bash

Chains of Dominance1
Pierce Armor2
Earthshield Mantle3
Igneous Shield4
Heart of Flame5
Magma ShellR

Back bar

Ice staff · War Machine

Hearth and Home1
Blood of the Elder Dragon2
Elemental Blockade3
Elemental Susceptibility4
Choking Talons5
Standard of MightR
SlotSkill
Front 1Chains of Dominance

Draconic Power

Pull, taunt and Major Cowardice in one cast. Opens every pack.

Front 2Pierce Armor

One Hand and Shield

Cheap melee taunt with Major Breach for the boss.

Front 3Earthshield Mantle

Earthen Heart

Major Resolve for 20s plus a Max Health shield.

Front 4Igneous Shield

Earthen Heart

Shields the whole group before big AoE hits.

Front 5Heart of Flame

Ardent Flame

Self-heal plus Magicka and Stamina restore.

Front RMagma Shell

Earthen Heart

Panic button that also shields the group.

Back 1Hearth and Home

Ardent Flame

Group HoT, Minor Heroism and Major Protection for you.

Back 2Blood of the Elder Dragon

Draconic Power

Burst heal and Minor Courage for the group.

Back 3Elemental Blockade

Destruction Staff

Keeps the boss Chilled for Minor Brittle.

Back 4Elemental Susceptibility

Destruction Staff

Major Breach and status effects on the boss.

Back 5Choking Talons

Draconic Power

Roots trash and applies Minor Maim.

Back RStandard of Might

Ardent Flame

Cast on the back bar so War Machine and Lead from the Front both fire.

Flex skills

Swap these in when the content or your group composition calls for it.

Gear

SlotSetTrait
HeadArchdruid Devyric

Heavy (monster)

Sturdy
ShouldersArchdruid Devyric

Heavy (monster)

Sturdy
ChestLucent Echoes

Heavy

Sturdy / Reinforced
HandsLucent Echoes

Heavy

Sturdy
WaistLucent Echoes

Heavy

Sturdy
LegsLucent Echoes

Heavy

Sturdy / Reinforced
FeetLucent Echoes

Heavy

Sturdy
NeckWar Machine

Jewellery

Infused
Ring 1War Machine

Jewellery

Infused
Ring 2War Machine

Jewellery

Infused
Front: main handVoid Bash

One-handed sword

Infused
Front: off handVoid Bash

Shield

Sturdy
Back barWar Machine

Ice staff (two-handed)

Infused

Traits and enchants

Sturdy and Divines are interchangeable on armour; Divines buffs your mundus stone, Sturdy lowers block cost. Tri-Stat glyphs on jewellery and Prismatic Defense on armour are fine substitutes if you need more resources.

Set breakdown

2 pieces · Earthen Root Enclave (veteran) + Undaunted chest

  • (1 item)Adds Offensive Penetration.
  • (2 items)A damaging Heavy Attack releases a line of Shock damage 1.2s later that hits up to 6 enemies and applies Major Vulnerability for 7 seconds. Once every 15 seconds.

5 pieces · Lucent Citadel (Gold Road); perfected on veteran

  • (5 items)Above 50% Health, group members within 28m who aren't wearing the set gain about 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.

3 front / 5 back · Halls of Fabrication (Morrowind)

  • (5 items)Casting an Ultimate in combat gives you and nearby group members Major Slayer for 1 second per 10 Ultimate spent.

2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran

  • (2 items)Dealing damage with a Power Bash grants Call of the Void, pulling enemies within 12m to you. When it ends, nearby enemies get Major Maim for 10 seconds. 13 second cooldown.

Alternative sets

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Unassailable

    Less AoE damage taken. Best on trash pulls.

Fitness
  1. Boundless Vitality

    Max Health is the base of every heal and shield you have.

  2. Fortified

    Armor until you hit the cap.

  3. Rejuvenation

    Recovery for all three resources.

  4. Bastion

    Stronger shields from skills and sets.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • Every Ultimate gives you and nearby group members Major Berserk and Major Protection. The more Ultimate you spend, the longer they last.

  • Long blocks get stronger and refund Stamina.

Tip

You need all three Dragonknight lines at rank 50 and no subclassing.

How to play

  1. 1Open each pack with Chains of Dominance, then Pierce Armor the boss. Re-taunt every 12–15 seconds.
  2. 2Keep Earthshield Mantle up all the time. The shield only lasts 6 seconds, so recast it right before big hits.
  3. 3Drop Hearth and Home under the group and stand in it. It's your Major Protection and their Minor Heroism.
  4. 4Cast Ultimates from the back bar so War Machine and Lead from the Front fire together. Use Standard of Might for burns and Magma Shell for emergencies.
  5. 5Keep Elemental Susceptibility on the boss and Elemental Blockade under it.
  6. 6Heavy Attack about every 15 seconds to trigger Archdruid Devyric's Major Vulnerability.
  7. 7Power Bash when Void Bash is off cooldown to gather adds and apply Major Maim.