Sorcerer Tank
A shield-stacking tank. Huge damage-shield uptime, area Major Maim from Vibrant Shroud, and a new Update 51 group Penetration buff on every Dark Magic cast.
Good to know
Overview
The Sorcerer tank keeps you behind layer after layer of shields: Hardened Ward, Soul Burst and Reviving Barrier. The Calculated Defense mastery adds one more and turns it into group damage. Vibrant Shroud applies area Major Maim and heals the group in the same cast. Boundless Storm and Bound Aegis handle your own Major and Minor Resolve.
Update 51 made the Sorcerer a real group-utility tank. Exploitation no longer gives Minor Prophecy. Every Dark Magic cast now gives the group 2974 Offensive Penetration, so keep casting Vibrant Shroud or Dark Deal.
Strengths
- Huge shield uptime that scales with Max Health and Bastion.
- Area Major Maim and group healing from one class skill.
- New group Penetration from Exploitation, plus group damage from Calculated Defense.
Weaknesses
- Magicka-hungry, and Update 51 trimmed Blood Magic and Conservation of Energy.
- Shields do less against sustained heavy hits or effects that bypass shields.
- The taunt, pull and Cowardice all come from Scribing.
Group support
At a glance
Mundus stone
Max Health feeds every shield. The Atronach if sustain is short.
Attributes
54 Health / 10 Magicka (64 Health once sustain is comfortable)
Food
Max Health and Magicka with both recoveries.
Potion
Tri-stat restore.
Skills
Dark Magic
Sorcerer
Vibrant Shroud, Dark Deal and the Exploitation buff.
Daedric Summoning
Sorcerer
Hardened Ward, Bound Aegis and the Atronach.
Storm Calling
Sorcerer
Boundless Storm for Major Resolve.
Skill bars
Hover (or tap) any slot for the tooltip; click through to UESP or ESO-Hub for full numbers.
| Slot | Skill |
|---|---|
| Front 1 | Shield Throw One Hand and Shield Scribed taunt with Major Breach. |
| Front 2 | Vibrant Shroud Dark Magic Area Major Maim, group heal and the Exploitation trigger. |
| Front 3 | Soul Burst Soul Magic Scribed for a shield, Ultimate and group Courage. |
| Front 4 | Hardened Ward Daedric Summoning Your big Max Health shield; as a Sorcerer skill it also triggers Calculated Defense. |
| Front 5 | Bound Aegis Daedric Summoning Minor Resolve and Minor Protection while slotted, on either bar. |
| Front R | Reviving Barrier Support Group-wide shield and heal for raid damage. |
| Back 1 | Boundless Storm Storm Calling Major Resolve plus AoE damage on adds. |
| Back 2 | Wield Soul Soul Magic Scribed pull with Major Cowardice. |
| Back 3 | Elemental Susceptibility Destruction Staff Boss Major Breach and status effects. |
| Back 4 | Dark Deal Dark Magic A heal and Stamina, paid for with Magicka; a Dark Magic cast for Exploitation. |
| Back 5 | Ulfsild's Contingency Mages Guild Scribed for one more shield. |
| Back R | Summon Charged Atronach Daedric Summoning Cheap class Ultimate for burns that triggers War Machine. |
Flex skills
Swap these in when the content or your group composition calls for it.
AoE Chilled for trial trash.
Second ranged taunt.
Interrupts casters.
Permanent pet for pet-based passives and a self-heal.
Replaces the Atronach if nobody else brings Major Force.
Gear
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Heavy (monster) | Sturdy |
| Shoulders | Archdruid Devyric Heavy (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy |
| Neck | War Machine Jewellery | Infused |
| Ring 1 | War Machine Jewellery | Infused |
| Ring 2 | War Machine Jewellery | Infused |
| Front: main hand | War Machine One-handed sword | Infused |
| Front: off hand | War Machine Shield | Sturdy |
| Back bar | War Machine Ice staff (two-handed) | Infused |
Traits and enchants
Set breakdown
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds Offensive Penetration.
- (2 items)A damaging Heavy Attack releases a line of Shock damage 1.2s later that hits up to 6 enemies and applies Major Vulnerability for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (5 items)Above 50% Health, group members within 28m who aren't wearing the set gain about 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
5 pieces · Halls of Fabrication (Morrowind)
- (5 items)Casting an Ultimate in combat gives you and nearby group members Major Slayer for 1 second per 10 Ultimate spent.
Alternative sets
Body or jewellery swap for trials.
Group Major Force on every Ultimate, if nobody else brings it.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Unassailable
Less AoE damage taken. Best on trash pulls.
- Boundless Vitality
Max Health scales every shield.
- Fortified
Armor until you hit the cap.
- Bastion
Essential: every shield you cast is stronger.
- Rejuvenation
Helps with Magicka sustain.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Every ability with a cost triggers Blood Magic, healing you and refunding a little Magicka and Stamina.
Cast-time and Sorcerer skills shield you, then buff group damage.
Tip
How to play
- 1Taunt with Shield Throw, chain adds in with Wield Soul, then drop Vibrant Shroud on the pack for Major Maim.
- 2Cast a Dark Magic skill (Vibrant Shroud or Dark Deal) regularly to keep Exploitation's group Penetration up.
- 3Keep Hardened Ward and Soul Burst rolling. Every self-shield feeds your masteries.
- 4Recast Boundless Storm before it runs out; Bound Aegis covers Minor Resolve on both bars.
- 5Keep Elemental Susceptibility on the boss, and Heavy Attack every 15 seconds for Archdruid Devyric.
- 6Use Reviving Barrier for raid-wide spikes and the Atronach in burn windows. Both trigger War Machine.
- 7Watch your Magicka. Dark Deal costs Magicka and gives back Stamina, so lean on potions and recovery jewellery, or swap to The Atronach.