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Arcanist Damage Dealer: Heavy Attack

One bar and a Lightning Staff. Build Crux, spend it, and let Unbound Potential add 30% to every Heavy Attack in between.

Update 51PvE · Damage DealerPure classIntermediateRangedMagickaHeavy AttackLast reviewed 2026-10-29

Overview

This Arcanist channels fully charged Lightning Staff Heavy Attacks and casts Arcanist skills between them. Oakensoul Ring locks you to one bar and covers most of the Major and Minor buffs you need.

Escalating Runeblades and Audacious Runemend build Crux, and Tentacular Dread spends it. Building and spending keeps Unbound Potential up, which adds 30% to all your damage, Heavy Attacks too. Fulminating Rune adds damage over time and a synergy for the group.

There's no published parse for this exact bar yet; we expect it to land around 110k on the 21 million Health dummy. Most skills reach 22 metres, but Tentacular Dread and The Languid Eye only reach 15, so stand a little closer than the other ranged builds.

Strengths

  • Ranged: nothing needs melee, though two skills want you within 15 metres.
  • Unbound Potential adds 30% to Heavy Attacks as well as skills.
  • A heal that also builds Crux, so healing yourself isn't a lost global.

Weaknesses

  • Crux to manage: build to three and spend it with Tentacular Dread before Unbound Potential drops.
  • No published parse yet.
  • Stuns and knockbacks break your channel: drink an Immovability potion in fights that have them.

Buffs and debuffs you bring on bosses

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • 30% more damage while Fated Fortune is up, which it is while you build and spend Crux.

  • Spending Crux can refill it to full once every 15 seconds, with 300 Weapon and Spell Damage for 25 seconds.

DPS Simulation

The Boss setup played by the DPS Simulator on the 21 million Health Trial dummy, with its group buffs and debuffs, Light Attack weaving and a full Ultimate bar to start. It's #12 of 16 for single target on the tier list, #15 overall.

Simulated DPS
95,444
Fight
220.1 s
Front bar
6,053 damage · 55% crit · 125% crit damage

Where the damage comes from

  1. Escalating Runeblades34.4%
  2. Tentacular Dread17.6%
  3. LALight Attack15.1%
  4. The Languid Eye10.9%
  5. Unstable Wall of Elements8.2%
  6. Fulminating Rune7.0%
  7. GLShock glyph5.8%
  8. SEOvercharged0.9%
  9. …Everything else0.3%

Damage type

  • Frost19.4%
  • Shock29.2%
  • Magic51.4%

78.2% direct, 21.8% over time.

Group buffs it leans on most

  • Major Vulnerability−9.1k
  • Major Courage−6.7k
  • Major Slayer−6.2k
  • Minor Savagery−4.5k
  • Minor Vulnerability−4.1k
  • Minor Brutality−3.7k

DPS lost if the group didn't bring it.

A simulation, not a parse: it uses UESP tooltip numbers, plays a clean rotation and assumes you sustain it. Light Attack, status effect and pet damage are estimates. Open this run in the DPS Simulator to change gear, buffs or the rotation and see the full breakdown.

Skill Setups

Every damage dealer build has a Boss setup for single targets and a Trash setup that swaps a slot or two for packs. The gear stays the same for both.

Single target: every slot either hits the boss harder or buffs you. Keep your damage over time effects and buffs up, then spam your spammable in between.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Escalating Runeblades2
Tentacular Dread3
Fulminating Rune4
Audacious Runemend5
The Languid EyeR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Escalating Runeblades

Herald of the Tome

Cast time: InstantRange: 22 metresCost: 2,700 Magicka

Your Crux builder: three runes at the boss, the last exploding on everything near it.

Bar 3Tentacular Dread

Herald of the Tome

Cast time: 0.3 secondsCost: 3,510 Magicka

Spend three Crux on it: the boss is marked with Abyssal Ink and takes more damage from you for 20 seconds.

Bar 4Fulminating Rune

Herald of the Tome

Cast time: InstantRange: 22 metresDuration: 20 secondsCost: 3,510 Stamina

20 seconds of damage, a detonation, and the Runebreak synergy for up to three allies.

Bar 5Audacious Runemend

Curative Runeforms

Cast time: InstantCost: 4,590 Magicka

Your heal. It also builds Crux, so cast it in Runeblades' place when you're hurt.

Bar RThe Languid Eye

Herald of the Tome

Cast time: InstantRange: 15 metresDuration: 6 secondsCost: 175 Ultimate

A beam that grows stronger every half second for 6 seconds. Recast to move it.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

The same bar. Unstable Wall of Elements and Tentacular Dread hit the whole pack, the third Runeblade explodes on everything near the target, and Lightning Staff Heavy Attacks hit enemies around the target.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Escalating Runeblades2
Tentacular Dread3
Fulminating Rune4
Audacious Runemend5
The Languid EyeR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Escalating Runeblades

Herald of the Tome

Cast time: InstantRange: 22 metresCost: 2,700 Magicka

Your Crux builder: three runes at the boss, the last exploding on everything near it.

Bar 3Tentacular Dread

Herald of the Tome

Cast time: 0.3 secondsCost: 3,510 Magicka

Spend three Crux on it: the boss is marked with Abyssal Ink and takes more damage from you for 20 seconds.

Bar 4Fulminating Rune

Herald of the Tome

Cast time: InstantRange: 22 metresDuration: 20 secondsCost: 3,510 Stamina

20 seconds of damage, a detonation, and the Runebreak synergy for up to three allies.

Bar 5Audacious Runemend

Curative Runeforms

Cast time: InstantCost: 4,590 Magicka

Your heal. It also builds Crux, so cast it in Runeblades' place when you're hurt.

Bar RThe Languid Eye

Herald of the Tome

Cast time: InstantRange: 15 metresDuration: 6 secondsCost: 175 Ultimate

A beam that grows stronger every half second for 6 seconds. Recast to move it.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

Flex skills

Swap these in when the fight or your group calls for it.

  • Your own Major Breach, for mechanics that take you away from the group. Replace Fulminating Rune first.

  • Adds damage to Arcanist skills and keeps Crux coming, in Fulminating Rune's slot.

  • A big channelled beam that spends Crux. More damage, but it takes a Heavy Attack's time.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

  • Fully charged Lightning Staff Heavy Attacks hit enemies near your target too.

  • Offensive Penetration for each Herald of the Tome skill slotted: four here, counting The Languid Eye.

  • Your status effects deal 15% more damage and apply 55% more often.

  • 12% more Critical Damage from 6 Medium pieces.

  • Offensive Penetration from 1 Light piece.

  • Max Health, Magicka and Stamina, since your gear has all three armour weights.

Gear

Sergeant's Mail on the chest, two jewellery pieces and the staff stacks Heavy Attack damage, and Storm Master on five Medium pieces adds Light and Heavy Attack damage when a Heavy Attack crits. Slimecraw is a one-piece helm for Critical Chance and Minor Berserk, and Oakensoul Ring holds the build together. The Shock glyph Concusses the boss, which Unstable Wall of Elements turns into Off Balance; use Flame instead if your group already keeps Off Balance up.

Buffs and debuffs with this gear

Gold entries come from your gear; the rest come from your skills and passives.

Slots

SlotSetTrait
HeadSlimecraw

Medium (monster)

Divines
ShouldersStorm Master

Medium

Divines
ChestSergeant's Mail

Heavy

Divines
HandsStorm Master

Medium

Divines
WaistStorm Master

Medium

Divines
LegsStorm Master

Medium

Divines
FeetStorm Master

Medium

Divines
NeckSergeant's Mail

Jewellery

Bloodthirsty
Ring 1Sergeant's Mail

Jewellery

Bloodthirsty
Ring 2Oakensoul Ring

Jewellery (mythic)

Bloodthirsty
Front: main handSergeant's Mail

Lightning staff (two-handed)

Precise

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

SlimecrawMonster

1 piece · Wayrest Sewers I (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 657 Critical Chance.
  • (2 items)Adds 113 Critical Chance.
  • (2 items)Gain Minor Berserk at all times, increasing your damage done by 5%.

5 pieces · Tempest Island

  • (2 items)Adds 657 Critical Chance.
  • (3 items)Adds 657 Critical Chance.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

5 front / 3 back · Wayrest Sewers

Full bonus on the front bar only.

  • (2 items)Adds 1206 Maximum Health.
  • (3 items)Adds 129 Health Recovery.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every second and stacks up to 4 times.

1 piece · Antiquities

  • (1 item)While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.

Alternative sets

  • About 2% more damage than Storm Master, in Light, but only for attacks in melee range. Take it if you'll stand next to the boss anyway.

  • The full damage version: Heavy Attacks hit 50% harder. It replaces Oakensoul, so you run two bars and bring your own buffs; about 10% more damage.

  • Heavy Attack monster set, in place of Slimecraw when you drop Oakensoul.

  • Crafted fallback for either body set: Critical Chance, more while you stand still.

  • Crafted fallback for Sergeant's Mail. An all-crafted build does about 20% less damage.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare
  1. Weapons Expert

    20% more Light and Heavy Attack damage: most of this build's damage.

  2. Backstabber

    Critical Damage when you hit from the flank.

  3. Deadly Aim

    More single-target damage.

  4. Wrathful Strikes

    Weapon and Spell Damage on every damaging skill.

Fitness
  1. Boundless Vitality

    Max Health, so one-shot mechanics don't kill you.

  2. Fortified

    Armor, for the hits you can't block.

  3. Celerity

    10% Movement Speed.

  4. Expert Evasion

    A free roll dodge, since you can't spare the resources mid-channel.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Your damage heals you, if you need more healing.

  • More area damage, in place of Deadly Aim on trash.

Race

  • Max Magicka and Stamina, and more damage with flame.

  • 4-playerKhajiit

    Critical Damage and Healing. Better in dungeons, where you rarely hit the Critical Damage cap.

Mundus

  • More Critical Chance. Divines on the armour makes it bigger.

  • PenetrationThe Lover

    Penetration, if your group doesn't bring Crusher, Alkosh or Tremorscale.

Attributes

64 Magicka

Every skill you cast scales from Max Magicka and Weapon and Spell Damage. Food and Boundless Vitality give you enough Health for normal content; move points into Health only if you keep dying to mechanics while you learn a fight.

Food

Potions

  • Oakensoul Ring already gives Major Brutality and Major Savagery, so drink Major Resolve and Health instead.

  • Immune to stuns and knockbacks, so nothing interrupts your channel.

Gameplay

  1. 1Pre-cast Fulminating Rune and build three Crux with Escalating Runeblades as the pull starts.
  2. 2Fully charge a Heavy Attack, then cast one skill, then the next Heavy Attack. Spend three Crux on Tentacular Dread, then build again with Escalating Runeblades, or Audacious Runemend when you need a heal.
  3. 3Keep Unstable Wall of Elements and Fulminating Rune up, and cast The Languid Eye when it's ready.
  4. 4Don't cut a Heavy Attack short. Sergeant's Mail and the Tri Focus cleave both want the full channel.
  5. 5Stand anywhere in range. If you take Noble Duelist's Silks instead of Storm Master, stand next to the boss.

FAQ

What's the difference between the Boss and Trash setups?

The same bar. Unstable Wall of Elements and Tentacular Dread hit the whole pack, the third Runeblade explodes on everything near the target, and Lightning Staff Heavy Attacks hit enemies around the target. Your gear stays the same.

What gear do I need for the Arcanist damage dealer?

Slimecraw, Storm Master, Sergeant's Mail, Oakensoul Ring. The Alternative sets list easier sets to start with.

When do I spend Crux?

At three. Cast Tentacular Dread to spend it, then build back up with Escalating Runeblades. Building and spending is what keeps Unbound Potential up, so don't sit on three Crux.