Tank Tier List
Every tank build on the site, including each subclass variant, ranked by what it does for itself, the group and the boss. Every point traces back to a buff, its uptime and its damage value.
How to read it
Overall tiers
Full ranking
Overall and per-category scores. The letter next to each score is that score's tier, so you can spot a build that is mid overall but the best at one job.
| # | Build | Overall | Self | Group | Enemy |
|---|---|---|---|---|---|
| 1 | DragonknightArdent Flame · Draconic Power · Earthen Heart | A89 | A88 | S91 | A88 |
| 1 | SorcererDark Magic · Daedric Summoning · Storm Calling | A89 | S100 | A78 | A88 |
| 3 | WardenAnimal Companions · Green Balance · Winter's Embrace | A84 | B68 | S100 | A86 |
| 4 | Subclass: Draconic PowerDraconic Power · Siphoning · Grave Lord | A82 | A87 | S93 | A86 |
| 5 | ArcanistHerald of the Tome · Soldier of Apocrypha · Curative Runeforms | A81 | B73 | A79 | S100 |
| 6 | TemplarAedric Spear · Dawn's Wrath · Restoring Light | A80 | B71 | A84 | A88 |
| 7 | Subclass: Winter's EmbraceWinter's Embrace · Siphoning · Grave Lord | B71 | A75 | B74 | A88 |
| 8 | NightbladeAssassination · Shadow · Siphoning | B65 | A75 | C47 | A83 |
| 9 | NecromancerGrave Lord · Bone Tyrant · Living Death | B60 | B66 | C37 | S96 |
| 10 | Subclass: Storm CallingStorm Calling · Siphoning · Grave Lord | C55 | A84 | C21 | A88 |
Self-survival and sustain
What keeps the tank alive and casting: Resolve, Protection, Evasion, recovery and class passives. This counts for half of the overall score, because a dead tank buffs nobody.
1Sorcerer11 effects · 46.4 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Bound Aegis | Worth 17.3 pts |
| 50% | 8.717.3 × 50% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Streak | Worth 4 pts |
| 100% | 44 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 100% | 2.74.5 × 0.6 × 100%× 0.6 weight |
| Calculated Defense | +3.4%damage done |
| 90% | 2.73 × 90% |
| Conservation of Energy | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 99% | 1.51.5 × 99% |
| Minor Endurance | Worth 1.5 pts |
| 99% | 1.51.5 × 99% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 46.4 | |||
2Dragonknight10 effects · 41 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Resolute Defense | Worth 11.3 pts |
| 50% | 5.711.3 × 50% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Burnished Scales | Worth 3.8 pts |
| 100% | 3.83.8 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Major Fortitude | Worth 3 pts |
| 95% | 2.83 × 95% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 41 | |||
3Subclass: Draconic Power11 effects · 40.5 ptsA87
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 80% | 4.39 × 0.6 × 80%× 0.6 weight |
| Siphoning Attacks | Worth 4 pts |
| 100% | 44 × 100% |
| Burnished Scales | Worth 3.8 pts |
| 100% | 3.83.8 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Major Fortitude | Worth 3 pts |
| 95% | 2.83 × 95% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Transfer | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 40.5 | |||
4Subclass: Storm Calling11 effects · 38.9 ptsA84
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Streak | Worth 4 pts |
| 100% | 44 × 100% |
| Siphoning Attacks | Worth 4 pts |
| 100% | 44 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Transfer | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Major Expedition | Worth 1 pts |
| 15% | 0.21 × 15% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 38.9 | |||
5Nightblade9 effects · 35 ptsA75
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 100% | 5.49 × 0.6 × 100%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Siphoning Attacks | Worth 4 pts |
| 100% | 44 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Transfer | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 35 | |||
6Subclass: Winter's Embrace9 effects · 34.7 ptsA75
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Siphoning Attacks | Worth 4 pts |
| 100% | 44 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Transfer | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 34.7 | |||
7Arcanist9 effects · 33.8 ptsB73
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Major Vitality | Worth 4 pts |
| 95% | 3.84 × 95% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Fortitude | Worth 1.5 pts |
| 85% | 1.31.5 × 85% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 33.8 | |||
8Templar9 effects · 33.1 ptsB71
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Devout Guardian | Worth 3 pts |
| 90% | 2.73 × 90% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Minor Fortitude | Worth 1.5 pts |
| 100% | 1.51.5 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 100% | 1.51.5 × 100% |
| Minor Endurance | Worth 1.5 pts |
| 100% | 1.51.5 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 33.1 | |||
9Warden8 effects · 31.7 ptsB68
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Bull Netch | Worth 3 pts |
| 100% | 33 × 100% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 31.7 | |||
10Necromancer8 effects · 30.7 ptsB66
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Protection | −10%damage taken |
| 100% | 1010 × 100% |
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 95% | 5.19 × 0.6 × 95%× 0.6 weight |
| Minor Protection | −5%damage taken |
| 100% | 55 × 100% |
| Major Heroism | Worth 4 pts |
| 80% | 3.24 × 80% |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 95% | 2.64.5 × 0.6 × 95%× 0.6 weight |
| Pound of Flesh | Worth 2 pts |
| 100% | 22 × 100% |
| Minor Intellect | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Minor Endurance | Worth 1.5 pts |
| 90% | 1.41.5 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 30.7 | |||
Side by side
Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.
| Effect | Sorcerer | DK | Sub: Draconic | Sub: Storm | NB | Sub: Winter | Arcanist | Templar | Warden | Necro |
|---|---|---|---|---|---|---|---|---|---|---|
| Bound Aegis | 50% | – | – | – | – | – | – | – | – | – |
| Resolute Defense | – | 50% | – | – | – | – | – | – | – | – |
| Major Protection | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Major Resolve | 95% | 95% | 80% | 95% | 100% | 95% | 95% | 95% | 95% | 95% |
| Minor Protection | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Minor Resolve | 100% | 95% | 95% | 95% | 95% | 95% | 95% | 95% | 95% | 95% |
| Streak | 100% | – | – | 100% | – | – | – | – | – | – |
| Major Heroism | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
| Siphoning Attacks | – | – | 100% | 100% | 100% | 100% | – | – | – | – |
| Major Vitality | – | – | – | – | – | – | 95% | – | – | – |
| Burnished Scales | – | 100% | 100% | – | – | – | – | – | – | – |
| Calculated Defense | 90% | – | – | – | – | – | – | – | – | – |
| Major Fortitude | – | 95% | 95% | – | – | – | – | – | – | – |
| Devout Guardian | – | – | – | – | – | – | – | 90% | – | – |
| Bull Netch | – | – | – | – | – | – | – | – | 100% | – |
| Conservation of Energy | 100% | – | – | – | – | – | – | – | – | – |
| Transfer | – | – | 100% | 100% | 100% | 100% | – | – | – | – |
| Pound of Flesh | – | – | – | – | – | – | – | – | – | 100% |
| Minor Intellect | 99% | 90% | 90% | 90% | 90% | 90% | 90% | 100% | 90% | 90% |
| Minor Endurance | 99% | 90% | 90% | 90% | 90% | 90% | 90% | 100% | 90% | 90% |
| Minor Fortitude | – | – | – | – | – | – | 85% | 100% | – | – |
| Major Expedition | – | – | – | 15% | – | – | – | – | – | – |
Group buffs
What the rest of the group gets from you. Damage buffs (Force, Brutality, Slayer, Exploitation) are worth their damage gain, defensive ones (group Resolve, Protection, Illuminate) their damage reduction.
1Warden6 effects · 15.3 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 90% | 8.19 × 90% |
| Major Heroism | Worth 4 pts |
| 75% | 34 × 75% |
| Major Slayer | +10%damage vs monsters |
| 35% | 1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered |
| Budding Seeds | Worth 2 pts |
| 80% | 1.62 × 80% |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 15.3 | |||
2Subclass: Draconic Power6 effects · 14.2 ptsS93
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Brutality | +5.7%damage done |
| 95% | 4.35.7 × 0.8 × 95%× 0.8 weight |
| Minor Protection | −5%damage taken |
| 85% | 4.35 × 85% |
| Major Fortitude | Worth 3 pts |
| 80% | 2.43 × 80% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 14.2 | |||
3Dragonknight9 effects · 13.9 ptsS91
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Brutality | +5.7%damage done |
| 95% | 4.35.7 × 0.8 × 95%× 0.8 weight |
| Major Fortitude | Worth 3 pts |
| 80% | 2.43 × 80% |
| Major Protection | −10%damage taken |
| 20% | 210 × 20% |
| Major Berserk | +10%damage done |
| 20% | 1.810 × 0.9 × 20%× 0.9 weight |
| Major Slayer | +10%damage vs monsters |
| 30% | 1.410 × 0.9 × 30% × 0.5× 0.9 weight× 0.5, often covered |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Minor Fortitude | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Minor Heroism | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 13.9 | |||
4Templar8 effects · 12.8 ptsA84
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Illuminate | −4.5%damage taken, if you're under the armor cap |
| 95% | 4.34.5 × 95% |
| Bright Harbinger | Worth 3.4 pts |
| 95% | 3.23.4 × 95% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Minor Fortitude | Worth 1.5 pts |
| 90% | 0.71.5 × 90% × 0.5× 0.5, often covered |
| Minor Intellect | Worth 1.5 pts |
| 90% | 0.71.5 × 90% × 0.5× 0.5, often covered |
| Minor Endurance | Worth 1.5 pts |
| 90% | 0.71.5 × 90% × 0.5× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 12.8 | |||
5Arcanist8 effects · 12.1 ptsA79
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 90% | 4.14.5 × 90% |
| Major Vitality | Worth 4 pts |
| 90% | 3.64 × 90% |
| Major Protection | −10%damage taken |
| 15% | 1.510 × 15% |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 70% | 0.66.7 × 0.5 × 70% × 0.25× 0.5 weight× 0.25, often covered |
| Minor Fortitude | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Minor Intellect | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Minor Endurance | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 12.1 | |||
6Sorcerer8 effects · 12 ptsA78
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Exploitation | +6.2%damage vs a boss |
| 95% | 3.56.2 × 0.6 × 95%× 0.6 weight |
| Calculated Defense | +3.4%damage done |
| 85% | 2.93.4 × 85% |
| Major Berserk | +10%damage done |
| 20% | 1.810 × 0.9 × 20%× 0.9 weight |
| Major Slayer | +10%damage vs monsters |
| 35% | 1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Minor Intellect | Worth 1.5 pts |
| 85% | 0.61.5 × 85% × 0.5× 0.5, often covered |
| Minor Endurance | Worth 1.5 pts |
| 85% | 0.61.5 × 85% × 0.5× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 12 | |||
7Subclass: Winter's Embrace4 effects · 11.3 ptsB74
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 90% | 8.19 × 90% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 11.3 | |||
8Nightblade7 effects · 7.2 ptsC47
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Share the Spoils | Worth 3 pts |
| 100% | 33 × 100% |
| Major Slayer | +10%damage vs monsters |
| 35% | 1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Expedition | Worth 1 pts |
| 60% | 0.61 × 60% |
| Minor Intellect | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Minor Endurance | Worth 1.5 pts |
| 60% | 0.51.5 × 60% × 0.5× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 7.2 | |||
9Necromancer4 effects · 5.6 ptsC37
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Protection | −5%damage taken |
| 60% | 35 × 60% |
| Major Slayer | +10%damage vs monsters |
| 35% | 1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 5.6 | |||
10Subclass: Storm Calling3 effects · 3.2 ptsC21
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Courage | +2.4%damage done |
| 80% | 0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 3.2 | |||
Side by side
Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.
| Effect | Warden | Sub: Draconic | DK | Templar | Arcanist | Sorcerer | Sub: Winter | NB | Necro | Sub: Storm |
|---|---|---|---|---|---|---|---|---|---|---|
| Major Slayer | 35% | – | 30% | – | – | 35% | – | 35% | 35% | – |
| Major Protection | – | – | 20% | – | 15% | – | – | – | – | – |
| Major Berserk | – | – | 20% | – | – | 20% | – | – | – | – |
| Major Resolve | 90% | – | – | – | – | – | 90% | – | – | – |
| Major Force | 20% | 20% | 20% | 20% | 70% | 20% | 20% | 20% | 20% | 20% |
| Exploitation | – | – | – | – | – | 95% | – | – | – | – |
| Minor Brutality | – | 95% | 95% | – | – | – | – | – | – | – |
| Minor Protection | – | 85% | – | – | – | – | – | – | 60% | – |
| Illuminate | – | – | – | 95% | – | – | – | – | – | – |
| Minor Resolve | – | – | – | – | 90% | – | – | – | – | – |
| Major Heroism | 75% | – | – | – | – | – | – | – | – | – |
| Major Vitality | – | – | – | – | 90% | – | – | – | – | – |
| Powerful Assault | – | 80% | – | 80% | – | – | 80% | – | – | 80% |
| Bright Harbinger | – | – | – | 95% | – | – | – | – | – | – |
| Calculated Defense | – | – | – | – | – | 85% | – | – | – | – |
| Major Fortitude | – | 80% | 80% | – | – | – | – | – | – | – |
| Share the Spoils | – | – | – | – | – | – | – | 100% | – | – |
| Minor Courage | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
| Budding Seeds | 80% | – | – | – | – | – | – | – | – | – |
| Minor Fortitude | – | – | 60% | 90% | 60% | – | – | – | – | – |
| Minor Heroism | – | – | 60% | – | – | – | – | – | – | – |
| Minor Intellect | – | – | – | 90% | 60% | 85% | – | 60% | – | – |
| Minor Endurance | – | – | – | 90% | 60% | 85% | – | 60% | – | – |
| Major Expedition | – | – | – | – | – | – | – | 60% | – | – |
Enemy debuffs
What you put on the boss. Breach, Vulnerability and Brittle are worth the group damage they add; Maim is worth the damage everyone avoids. Every build runs the same ice staff, so the gap here comes from Major Vulnerability and class extras.
1Arcanist9 effects · 37.3 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Vulnerability | +10%damage done to the target |
| 78% | 7.810 × 78% |
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 98% | 3.66.2 × 0.6 × 98%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Minor Cowardice | Worth 1 pts |
| 85% | 0.91 × 85% |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 37.3 | |||
2Necromancer8 effects · 35.8 ptsS96
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 65% | 6.510 × 65% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Major Cowardice | Worth 2 pts |
| 83% | 1.72 × 83% |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 35.8 | |||
3Templar8 effects · 33 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 98% | 4.45 × 0.9 × 98%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 33 | |||
4Dragonknight8 effects · 32.7 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32.7 | |||
4Sorcerer8 effects · 32.7 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32.7 | |||
4Subclass: Winter's Embrace8 effects · 32.7 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32.7 | |||
4Subclass: Storm Calling8 effects · 32.7 ptsA88
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32.7 | |||
8Subclass: Draconic Power7 effects · 32.1 ptsA86
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32.1 | |||
9Warden8 effects · 32 ptsA86
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Brittle | +6.7%damage done to the target |
| 95% | 6.46.7 × 95% |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Minor Breach | +6.2%damage vs a boss |
| 85% | 3.26.2 × 0.6 × 85%× 0.6 weight |
| Minor Brittle | +3.3%damage done to the target |
| 95% | 1.63.3 × 0.5 × 95%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 32 | |||
10Nightblade8 effects · 31 ptsA83
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 80% | 7.210 × 0.9 × 80%× 0.9 weight |
| Major Breach | +12.4%damage vs a boss |
| 95% | 7.112.4 × 0.6 × 95%× 0.6 weight |
| Major Vulnerability | +10%damage done to the target |
| 45% | 4.510 × 45% |
| Minor Vulnerability | +5%damage done to the target |
| 90% | 4.55 × 90% |
| Minor Maim | −5%damage taken from the target |
| 90% | 4.15 × 0.9 × 90%× 0.9 weight |
| Cutthroat's Focus | +5%damage done to the target |
| 30% | 1.55 × 30% |
| Minor Brittle | +3.3%damage done to the target |
| 90% | 1.53.3 × 0.5 × 90%× 0.5 weight |
| Major Cowardice | Worth 2 pts |
| 30% | 0.62 × 30% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 31 | |||
Side by side
Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.
| Effect | Arcanist | Necro | Templar | DK | Sorcerer | Sub: Winter | Sub: Storm | Sub: Draconic | Warden | NB |
|---|---|---|---|---|---|---|---|---|---|---|
| Major Breach | 95% | 95% | 95% | 95% | 95% | 95% | 95% | 95% | 95% | 95% |
| Major Vulnerability | 78% | 65% | 45% | 45% | 45% | 45% | 45% | 45% | 45% | 45% |
| Major Maim | 80% | 80% | 80% | 80% | 80% | 80% | 80% | 80% | – | 80% |
| Major Brittle | – | – | – | – | – | – | – | – | 95% | – |
| Minor Breach | 98% | 85% | 85% | 85% | 85% | 85% | 85% | 85% | 85% | – |
| Minor Vulnerability | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| Minor Maim | 90% | 90% | 98% | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| Cutthroat's Focus | – | – | – | – | – | – | – | – | – | 30% |
| Minor Brittle | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 90% | 95% | 90% |
| Major Cowardice | 30% | 83% | 30% | 30% | 30% | 30% | 30% | – | 30% | 30% |
| Minor Cowardice | 85% | – | – | – | – | – | – | – | – | – |
How it's scored
The list starts from the buffs and debuffs each build brings in its Boss setup (taunting with Goading Throw), then adds the skills any class can slot, so classes are compared on what they can reach, not just on one set of bars. Each effect earns value × weight × uptime points (halved for group buffs healers usually bring), and a category's points are added up.
- Value is the effect's Impact from the Buffs & Debuffs reference: Major Protection is 10 points for 10% less damage taken, Major Breach is 12.4 for 12.4% more damage on a boss, and so on. Effects without a damage percentage get the fixed values listed below.
- Weight is how much of that value really lands, from the effect weights. Capped stats like Critical Damage and Penetration are worth less, since groups often hit the cap anyway.
- Uptime is how much of a boss fight the effect is up, from the rules below. Two sources of the same effect don't stack, so the effect counts as up whenever either source is (for example, 45% Archdruid plus 50% Colossus is 73% Major Vulnerability).
- Category score is the build's points divided by the best build's points in that category, out of 100.
- Overall is 40% self-survival + 40% group + 20% enemy. Subclass builds keep 92% of it: subclassing turns off Class Mastery, and in an organised group a pure-class tank is still the stronger pick.
- Tiers:S 90+A 75+B 60+C below 60
Effect weights
Two effects with the same percentage aren't worth the same. Protection cuts every hit, while Evasion only cuts area damage, and Critical Damage or Penetration past their caps does nothing. Each effect's value is multiplied by its weight. Effects not listed here count in full.
| Major Protection, Minor Protection | ×1 | Cuts all damage taken and multiplies with every other defence. |
|---|---|---|
| Major Resolve, Minor Resolve | ×1×0.6 on you | Damage dealers sit far below the 33,100 armor cap, so they get it all. Tanks are close to the cap in heavy armor, so much of it is wasted on you. |
| Illuminate | ×1 | Armor for damage dealers, who are far below the cap. |
| Major Vulnerability, Minor Vulnerability | ×1 | Uncapped and multiplies with everything else. |
| Calculated Defense | ×1 | Only Sorcerers have it, so nobody else covers it, and it stacks with every other Weapon and Spell Damage buff. |
| Cutthroat's Focus | ×1 | Works like extra Vulnerability: uncapped and multiplies with everything else. |
| Major Brittle | ×1 | Critical Damage, but only Wardens apply it reliably, so it's how a group reaches the cap rather than wasted past it. |
| Major Maim, Minor Maim | ×0.9 | Only the debuffed enemy's damage, but on a boss that's most of it. |
| Major Slayer, Major Berserk, Minor Berserk | ×0.9 | Uncapped, but adds to other damage done bonuses rather than multiplying. |
| Minor Brutality, Minor Courage, Powerful Assault | ×0.8 | Adds to a large Weapon Damage pool, and damage dealers often self-buff Major Brutality. |
| Major Breach, Minor Breach, Exploitation | ×0.6 | Penetration caps at the boss's 18,200 armor. Groups usually reach it with Crusher, Alkosh, Tremorscale and CP, so extra is wasted. |
| Major Force, Minor Force, Minor Brittle | ×0.5 | Critical Damage caps at 125%. Groups reach it easily with Lucent Echoes, Force, Brittle and passives. |
| Major Evasion | ×0.35 | Only area damage. Boss hits that threaten a tank are mostly direct. |
Skills any class can slot
These come from non-class skill lines (Psijic Order, Scrying, Assault) and scribing, so every build gets them. When a build already has a class source for the effect, the better of the two counts, since you wouldn't slot both. Bow and two-hander grimoires such as Vault aren't counted, because a tank carries a sword and shield and an ice staff. Each of these costs a bar slot, so a class source for the same effect still frees a slot for something else.
| Major ProtectionFor you | Revealing Flare · Slotted (front) | 100% |
|---|---|---|
| Major ResolveFor you | Wield Soul (Resolve affix) · 10s | 80% |
| Minor ResolveFor you | Resolving Vigor · 20s | 95% |
| Minor ProtectionFor you | Temporal Guard · Slotted | 100% |
| Minor IntellectFor you | Ulfsild's Contingency (Intellect and Endurance) · 22s | 90% |
| Minor EnduranceFor you | Ulfsild's Contingency (Intellect and Endurance) · 22s | 90% |
| Major HeroismFor you | Trample (Heroism affix) · 10s | 80% |
| Major ForceFor the group | Aggressive Horn · 10s (Ultimate) | 20% |
| Minor CourageFor the group | Soul Burst (Courage affix) · 20s | 80% |
Group buffs other roles usually bring
A tank that brings a buff the group already has adds little, so these count for part of their points in the group category: a quarter when damage dealers can cover it themselves (with potions, for example), half when healers usually bring it. Buffs that only tanks or one class usually bring, like group Major Resolve, Minor Brutality (Dragonknight only since Update 51; potions give Major Brutality, which stacks with it), Exploitation or Illuminate, count in full.
| Major Force | ×0.25 | Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve. |
|---|---|---|
| Major Slayer | ×0.5 | Healers usually bring it through Master Architect or Roaring Opportunist. |
| Minor Heroism | ×0.5 | Healers and damage dealers bring it through Hearth and Home, Heroism potions and many sets. |
| Minor Courage | ×0.5 | Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets. |
| Minor Fortitude | ×0.5 | Healers bring it through Radiant Aura, Zenas' Empowering Disc and Hearth and Home. |
| Minor Intellect | ×0.5 | Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth. |
| Minor Endurance | ×0.5 | Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth. |
Uptime rules
| Passive or slotted | ~100% | A passive, or a skill that works while slotted. Front-bar-only skills like Revealing Flare count too, because tanks fight from the front bar. |
|---|---|---|
| Kept up | ~95% | A 20 second or longer effect you recast before it drops. |
| Short recast | ~80% | 10 seconds or less, so a missed GCD drops it. |
| Allies must stand in it | ~60% | Ground areas and pickups that need the group to be in the right place. |
| Proc on a cooldown | ~45% | Duration divided by the cooldown, e.g. 7 seconds every 15. |
| Ultimate | ~20% | About one Ultimate every 45 to 60 seconds, so a 10 second effect is up about a fifth of the time. |
Each source in the breakdowns says which rule it follows and why, and some are adjusted for the skill (a 6 second proc on projectiles, a heal that only lands on allies nearby).
Fixed values
These effects have no damage percentage, so they get a judgement-call value in the same points.
| Major Cowardice | 2 | 430 less Weapon/Spell Damage barely moves monster damage. |
|---|---|---|
| Minor Cowardice | 1 | 215 less Weapon/Spell Damage. |
| Major Fortitude | 3 | 30% Health Recovery: steady healing, not mitigation. |
| Minor Fortitude | 1.5 | 15% Health Recovery. |
| Minor Intellect | 1.5 | 15% Magicka Recovery. |
| Minor Endurance | 1.5 | 15% Stamina Recovery. |
| Major Heroism | 4 | 3 Ultimate every 1.5 seconds: more Colossus, Horn and Barrier casts. |
| Minor Heroism | 1.5 | 1 Ultimate every 1.5 seconds. |
| Major Expedition | 1 | Movement speed only. |
| Major Vitality | 4 | 12% more healing and shields received, about a third as strong as 12% less damage. |
| Burnished Scales | 3.8 | Damage blocked +10% (see the block model). |
| Resolute Defense | 11.3 | Damage blocked +30% after 5 seconds of holding block (see the block model). |
| Bound Aegis | 17.3 | Damage blocked +50% for about 3 seconds per cast, which reaches the 90% block cap (see the block model). |
| Pound of Flesh | 2 | Small random heals and Stamina when hit. |
| Green-Keeper's Hide | 9 | 3% less damage per status effect on the attacker; the ice staff keeps about three on a boss. |
| Calculated Defense | 3 | For you: a 0.5 second shield worth about 5,280 on every Sorcerer cast. The group's 6% Weapon and Spell Damage uses its damage value. |
| Conservation of Energy | 2 | A little heal and resources on every cast. |
| Bright Harbinger | 3.4 | 300 Weapon and Spell Damage for the group while Illuminate is up, valued like any other damage buff. |
| Steadfast Candescence | 7.5 | Damage blocked +20% while standing still (see the block model). |
| Devout Guardian | 3 | A recurring shield that adds recovery while it holds. |
| Share the Spoils | 3 | Ultimate, Magicka and Stamina for the group on Siphoning casts. |
| Siphoning Attacks | 4 | Sustain: 200 Magicka and Stamina a second (more than Minor Intellect and Endurance together) plus 1,250 Health a second while you deal damage. |
| Transfer | 2 | About 1 Ultimate a second from Transfer and Catalyst, half of Major Heroism. |
| Bull Netch | 3 | A cleanse every 5 seconds (removes damage over time and other negative effects) plus Stamina Recovery. |
| Budding Seeds | 2 | A strong group heal over time that blooms for a burst; tanks rarely bring group healing. |
| Streak | 4 | Positioning and speed: an instant gap closer that stuns every add on its path, so you reach and gather packs faster. |
Block model. Block bonuses count as less damage taken. A sword and shield tank already has +24% damage blocked (Sword and Board, Fortification) and 5 heavy pieces, so a block stops 67% of a hit. Block bonuses multiply the 50% base and cap at 90%. About 50% of a tank's incoming damage is blockable boss hits, so a bonus is worth the share of total damage it removes: +10% is 3.8, +30% is 11.3, and Bound Aegis's +50% reaches the cap for 17.3.
What it doesn't capture
- Resolve is worth less once you're near the 33,100 armor cap. With a medium head and light shoulders, most tanks land just under it. The list scores it at its full 9% like the reference does.
- Passives from non-class lines that every class gets the same (heavy armor, Undaunted, the staff and shield lines) cancel out, so they aren't listed. Class passives like Shadow Barrier and Exploitation are.
- Gear is swappable. The scores use each build's default sets (Archdruid Devyric, War Machine, Void Bash, Powerful Assault...), and the gear picker on each build changes what you bring.
- Shields and heals from skills (Reviving Barrier, Regenerative Ward, Polar Wind) aren't buffs, so they only count through the Major and Minor effects they give. A shield-heavy build is a little stronger than its score.
- Group utility that isn't a buff, like pulls, stuns and synergies, isn't scored. Neither is how hard a build is to play.