Psijic Pages

Tank Tier List

Every tank build on the site, including each subclass variant, ranked by what it does for itself, the group and the boss. Every point traces back to a buff, its uptime and its damage value.

Update 5110 buildsUpdated 2026-10-21

How to read it

Each build earns points in three categories, scored out of 100 against the best build in that category. The overall score weights them 40% self-survival, 40% group buffs and 20% enemy debuffs: staying alive and buffing the group matter equally. Dragonknight comes out on top with 89. Open any build below to see every effect it brings, where from, for how long, and the points it earns. The full method is at the bottom of the page.

Overall tiers

Full ranking

Overall and per-category scores. The letter next to each score is that score's tier, so you can spot a build that is mid overall but the best at one job.

Self-survival and sustain

What keeps the tank alive and casting: Resolve, Protection, Evasion, recovery and class passives. This counts for half of the overall score, because a dead tank buffs nobody.

1SorcererS100
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Revealing Flare · Slotted (front)100% uptime. Front bar, which tanks fight from.
100%1010 × 100%
Bound AegisWorth 17.3 pts
  • Bound Aegis cast (Daedric Summoning) · 3s50% uptime. 4,050 Magicka a cast, so not permanent, but cast before every heavy hit it covers most of the hits that kill tanks.
50%8.717.3 × 50%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Boundless Storm · 30s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Bound Aegis · Slotted100% uptime. While slotted on either bar.
  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
StreakWorth 4 pts
  • Streak (Storm Calling) · Instant100% uptime. Mobility, not a timed buff: gap close to any add or mechanic and a 3 second stun on everything along the path.
100%44 × 100%
Major HeroismWorth 4 pts
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

  • Bound Aegis · Slotted100% uptime. While slotted on either bar.
  • Any classResolving Vigor · 20s95% uptime. Any class (Assault line); kept up.
100%2.74.5 × 0.6 × 100%× 0.6 weight
Calculated Defense

+3.4%damage done

  • Calculated Defense · On Sorcerer casts90% uptime. Every Sorcerer or cast-time skill shields you.
90%2.73 × 90%
Conservation of EnergyWorth 2 pts100%22 × 100%
Minor IntellectWorth 1.5 pts99%1.51.5 × 99%
Minor EnduranceWorth 1.5 pts99%1.51.5 × 99%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 46.4
2DragonknightA88
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Revealing Flare · Slotted100% uptime. Front bar, where you fight.
  • Hearth and Home while inside · 15s80% uptime. You stand in your own flame, recast every 15 seconds.
100%1010 × 100%
Resolute DefenseWorth 11.3 pts
  • Resolute Defense · After 5s of blocking50% uptime. Class Mastery. Only after holding block for 5 seconds, so it misses short blocks.
50%5.711.3 × 50%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Earthshield Mantle · 20s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Burnished ScalesWorth 3.8 pts100%3.83.8 × 100%
Major HeroismWorth 4 pts
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Major FortitudeWorth 3 pts95%2.83 × 95%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 41
3Subclass: Draconic PowerA87
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Revealing Flare · Slotted (front)100% uptime. Front bar, which tanks fight from.
100%1010 × 100%
Minor Protection

−5%damage taken

100%55 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Wield Soul (Resolve affix) · 10s80% uptime. Recast on the boss between Goading Throws.
80%4.39 × 0.6 × 80%× 0.6 weight
Siphoning AttacksWorth 4 pts
  • Siphoning Attacks (Siphoning) · Slotted100% uptime. Instant cast. While slotted, every second you deal damage heals you for 1,250 and restores 200 Magicka and Stamina, so a tank that keeps hitting rarely runs dry.
100%44 × 100%
Burnished ScalesWorth 3.8 pts100%3.83.8 × 100%
Major HeroismWorth 4 pts
  • Trample (Heroism affix) · 10s80% uptime. Short recast.
80%3.24 × 80%
Major FortitudeWorth 3 pts95%2.83 × 95%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
TransferWorth 2 pts
  • Transfer and Catalyst (Siphoning) · Passive100% uptime. 2 Ultimate per Siphoning cast (once every 4 seconds) plus 22 per potion: about 1 Ultimate a second.
100%22 × 100%
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 40.5
4Subclass: Storm CallingA84
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Boundless Storm · 30s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Temporal Guard · Slotted (front)100% uptime. Front bar, which tanks fight from.
100%55 × 100%
StreakWorth 4 pts
  • Streak (Storm Calling) · Instant100% uptime. Mobility, not a timed buff: gap close to any add or mechanic and a 3 second stun on everything along the path.
100%44 × 100%
Siphoning AttacksWorth 4 pts
  • Siphoning Attacks (Siphoning) · Slotted100% uptime. Instant cast. While slotted, every second you deal damage heals you for 1,250 and restores 200 Magicka and Stamina, so a tank that keeps hitting rarely runs dry.
100%44 × 100%
Major HeroismWorth 4 pts
  • Trample (Heroism affix) · 10s80% uptime. Short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
TransferWorth 2 pts
  • Transfer and Catalyst (Siphoning) · Passive100% uptime. 2 Ultimate per Siphoning cast (once every 4 seconds) plus 22 per potion: about 1 Ultimate a second.
100%22 × 100%
Minor IntellectWorth 1.5 pts90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts90%1.41.5 × 90%
Major ExpeditionWorth 1 pts15%0.21 × 15%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 38.9
5NightbladeA75
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Blinding Flare · Slotted (front)100% uptime. Front bar, which tanks fight from.
  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Shadow Barrier (Major Resolve) · On Shadow casts100% uptime. Lasts longer per heavy armor piece; with 5 heavy, Dark Cloak and Refreshing Path keep it up permanently.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
100%5.49 × 0.6 × 100%× 0.6 weight
Minor Protection

−5%damage taken

  • Dark Cloak · Slotted100% uptime. While slotted on either bar.
  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Siphoning AttacksWorth 4 pts
  • Siphoning Attacks (Siphoning) · Slotted100% uptime. Instant cast. While slotted, every second you deal damage heals you for 1,250 and restores 200 Magicka and Stamina, so a tank that keeps hitting rarely runs dry.
100%44 × 100%
Major HeroismWorth 4 pts
  • Trample (Heroism affix) · 10s80% uptime. Short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
TransferWorth 2 pts
  • Transfer and Catalyst (Siphoning) · Passive100% uptime. 2 Ultimate per Siphoning cast (once every 4 seconds) plus 22 per potion: about 1 Ultimate a second.
100%22 × 100%
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 35
6Subclass: Winter's EmbraceA75
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Revealing Flare · Slotted (front)100% uptime. Front bar, which tanks fight from.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Expansive Frost Cloak · 20s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Siphoning AttacksWorth 4 pts
  • Siphoning Attacks (Siphoning) · Slotted100% uptime. Instant cast. While slotted, every second you deal damage heals you for 1,250 and restores 200 Magicka and Stamina, so a tank that keeps hitting rarely runs dry.
100%44 × 100%
Major HeroismWorth 4 pts
  • Trample (Heroism affix) · 10s80% uptime. Short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
TransferWorth 2 pts
  • Transfer and Catalyst (Siphoning) · Passive100% uptime. 2 Ultimate per Siphoning cast (once every 4 seconds) plus 22 per potion: about 1 Ultimate a second.
100%22 × 100%
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 34.7
7ArcanistB73
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Cruxweaver Armor · 30s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Runeguard of Still Waters · 20s85% uptime. Kept up, but it's consumed for a heal the first time you drop below 50% Health.
  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Major VitalityWorth 4 pts
  • Erudite's Rigor through Cruxweaver Armor · 30s95% uptime. Up while the armor is.
95%3.84 × 95%
Major HeroismWorth 4 pts
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
Minor IntellectWorth 1.5 pts90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts90%1.41.5 × 90%
Minor FortitudeWorth 1.5 pts85%1.31.5 × 85%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 33.8
8TemplarB71
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Remembrance · 10s (Ultimate)20% uptime. Ultimate.
  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Channeled Focus · 25s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Major HeroismWorth 4 pts
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Devout GuardianWorth 3 pts
  • Devout Guardian · Every few seconds90% uptime. Up while Sacred Ground is, which blocking keeps on.
90%2.73 × 90%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

  • Any classResolving Vigor · 20s95% uptime. Any class (Assault line); kept up.
95%2.64.5 × 0.6 × 95%× 0.6 weight
Minor FortitudeWorth 1.5 pts
  • Radiant Aura · Slotted100% uptime. While slotted on either bar.
100%1.51.5 × 100%
Minor IntellectWorth 1.5 pts
  • Radiant Aura · Slotted100% uptime. While slotted on either bar.
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
100%1.51.5 × 100%
Minor EnduranceWorth 1.5 pts
  • Radiant Aura · Slotted100% uptime. While slotted on either bar.
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
100%1.51.5 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 33.1
9WardenB68
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Expansive Frost Cloak · 20s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Major HeroismWorth 4 pts
  • Bountiful Harvest on Budding Seeds overheals · 3s / 2s75% uptime. Budding Seeds heals every second, but Heroism only comes from overheals, so it fades when nobody takes damage.
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Bull NetchWorth 3 pts
  • Bull Netch (Animal Companions) · Slotted100% uptime. Cleanses you every 5 seconds while it's up.
100%33 × 100%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 31.7
10NecromancerB66
EffectImpactSource and durationUptimePoints
Major Protection

−10%damage taken

  • Deaden Pain while its heal runs · 4s per corpse45% uptime. Only while the corpse heal is ticking.
  • Any classRevealing Flare · Slotted (front)100% uptime. Any class; Major Protection while it's on your front bar.
100%1010 × 100%
Major Resolve

−9%damage taken, if you're under the armor cap

  • Beckoning Armor · 20s95% uptime. Kept up.
  • Any classWield Soul (Resolve affix) · 10s80% uptime. Any class (scribing); short recast. Shield Throw is the boss taunt, so the pull takes the affix.
95%5.19 × 0.6 × 95%× 0.6 weight
Minor Protection

−5%damage taken

  • Agony Totem · 13s85% uptime. You stand on your own totem.
  • Any classTemporal Guard · Slotted100% uptime. Any class (Psijic Order); while slotted.
100%55 × 100%
Major HeroismWorth 4 pts
  • Any classTrample (Heroism affix) · 10s80% uptime. Any class (scribing); short recast.
80%3.24 × 80%
Minor Resolve

−4.5%damage taken, if you're under the armor cap

95%2.64.5 × 0.6 × 95%× 0.6 weight
Pound of FleshWorth 2 pts100%22 × 100%
Minor IntellectWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Minor EnduranceWorth 1.5 pts
  • Any classUlfsild's Contingency (Intellect and Endurance) · 22s90% uptime. Any class (scribing); kept up.
90%1.41.5 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 30.7

Side by side

Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.

EffectSorcererDKSub: DraconicSub: StormNBSub: WinterArcanistTemplarWardenNecro
Bound Aegis50%–––––––––
Resolute Defense–50%––––––––
Major Protection100%100%100%100%100%100%100%100%100%100%
Major Resolve95%95%80%95%100%95%95%95%95%95%
Minor Protection100%100%100%100%100%100%100%100%100%100%
Minor Resolve100%95%95%95%95%95%95%95%95%95%
Streak100%––100%––––––
Major Heroism80%80%80%80%80%80%80%80%80%80%
Siphoning Attacks––100%100%100%100%––––
Major Vitality––––––95%–––
Burnished Scales–100%100%–––––––
Calculated Defense90%–––––––––
Major Fortitude–95%95%–––––––
Devout Guardian–––––––90%––
Bull Netch––––––––100%–
Conservation of Energy100%–––––––––
Transfer––100%100%100%100%––––
Pound of Flesh–––––––––100%
Minor Intellect99%90%90%90%90%90%90%100%90%90%
Minor Endurance99%90%90%90%90%90%90%100%90%90%
Minor Fortitude––––––85%100%––
Major Expedition–––15%––––––

Group buffs

What the rest of the group gets from you. Damage buffs (Force, Brutality, Slayer, Exploitation) are worth their damage gain, defensive ones (group Resolve, Protection, Illuminate) their damage reduction.

1WardenS100
EffectImpactSource and durationUptimePoints
Major Resolve

−9%damage taken, if you're under the armor cap

90%8.19 × 90%
Major HeroismWorth 4 pts
  • Bountiful Harvest on Budding Seeds overheals · 3s / 2s75% uptime. Budding Seeds heals every second, but Heroism only comes from overheals, so it fades when nobody takes damage.
75%34 × 75%
Major Slayer

+10%damage vs monsters

  • Often covered by other roles: Healers usually bring it through Master Architect or Roaring Opportunist.
  • War Machine on Ultimate · 1s per 10 Ultimate35% uptime. Aggressive Horn and Reviving Barrier.
35%1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered
Budding SeedsWorth 2 pts
  • Budding Seeds (Green Balance) · Field80% uptime. Group heal over time; recast to bloom it early.
80%1.62 × 80%
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 15.3
2Subclass: Draconic PowerS93
EffectImpactSource and durationUptimePoints
Minor Brutality

+5.7%damage done

  • Elder Dragon on any Draconic Power cast · 20s95% uptime. Blood and Brood are both Draconic Power.
95%4.35.7 × 0.8 × 95%× 0.8 weight
Minor Protection

−5%damage taken

85%4.35 × 85%
Major FortitudeWorth 3 pts80%2.43 × 80%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Blood of the Elder Dragon heal · 20s80% uptime. Nearby allies healed by it.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 14.2
3DragonknightS91
EffectImpactSource and durationUptimePoints
Minor Brutality

+5.7%damage done

  • Elder Dragon on any Draconic Power cast · 20s95% uptime. Blood of the Elder Dragon, recast every 20 seconds.
95%4.35.7 × 0.8 × 95%× 0.8 weight
Major FortitudeWorth 3 pts80%2.43 × 80%
Major Protection

−10%damage taken

  • Lead from the Front on Ultimate · 1s per 15 Ultimate20% uptime. Ultimate-driven: about 13 seconds per Reviving Barrier or Standard.
20%210 × 20%
Major Berserk

+10%damage done

  • Lead from the Front on Ultimate · 1s per 15 Ultimate20% uptime. Ultimate-driven: about 13 seconds per Reviving Barrier or Standard.
20%1.810 × 0.9 × 20%× 0.9 weight
Major Slayer

+10%damage vs monsters

  • Often covered by other roles: Healers usually bring it through Master Architect or Roaring Opportunist.
  • War Machine on Ultimate · 1s per 10 Ultimate30% uptime. Reviving Barrier and Standard of Might.
30%1.410 × 0.9 × 30% × 0.5× 0.9 weight× 0.5, often covered
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Blood of the Elder Dragon heal · 20s80% uptime. Nearby allies healed by it.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Minor FortitudeWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Hearth and Home.
  • Hearth and Home · 15s60% uptime. Allies must stand in the flame.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Minor HeroismWorth 1.5 pts
  • Often covered by other roles: Healers and damage dealers bring it through Hearth and Home, Heroism potions and many sets.
  • Hearth and Home · 15s60% uptime. Allies must stand in the flame.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Any classAggressive Horn · 10s (Ultimate)20% uptime. Any class (Assault line); one Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 13.9
4TemplarA84
EffectImpactSource and durationUptimePoints
Illuminate

−4.5%damage taken, if you're under the armor cap

  • Illuminate on any Dawn's Wrath cast · 20s95% uptime. Living Dark is Dawn's Wrath; cast it every 10 to 20 seconds.
95%4.34.5 × 95%
Bright HarbingerWorth 3.4 pts
  • Bright Harbinger while Illuminate is up · 20s95% uptime. Class Mastery; up as long as Living Dark keeps Illuminate on the group.
95%3.23.4 × 95%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Minor FortitudeWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Hearth and Home.
  • Radiant Aura · 60s90% uptime. One cast a minute for nearby allies.
90%0.71.5 × 90% × 0.5× 0.5, often covered
Minor IntellectWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Radiant Aura · 60s90% uptime. One cast a minute for nearby allies.
90%0.71.5 × 90% × 0.5× 0.5, often covered
Minor EnduranceWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Radiant Aura · 60s90% uptime. One cast a minute for nearby allies.
90%0.71.5 × 90% × 0.5× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 12.8
5ArcanistA79
EffectImpactSource and durationUptimePoints
Minor Resolve

−4.5%damage taken, if you're under the armor cap

90%4.14.5 × 90%
Major VitalityWorth 4 pts
  • Erudite's Rigor through Cruxweaver Armor · 30s90% uptime. Group-wide while the armor is up.
90%3.64 × 90%
Major Protection

−10%damage taken

  • Glyphic of the Tides at full Health · 15s (Ultimate)15% uptime. Ultimate, and the group has to heal the glyphic to full first.
15%1.510 × 15%
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Zenas' Empowering Disc · 20s + 10s60% uptime. Allies must step into the vortex.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Ink-Scribe's Verve on big heals · 10s70% uptime. Procs whenever you heal a lot, which a tank healing itself does often.
  • Any classAggressive Horn · 10s (Ultimate)20% uptime. Any class (Assault line); one Horn every 45 to 60 seconds.
70%0.66.7 × 0.5 × 70% × 0.25× 0.5 weight× 0.25, often covered
Minor FortitudeWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Hearth and Home.
  • Zenas' Empowering Disc · 20s + 10s60% uptime. Allies must step into the vortex.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Minor IntellectWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Zenas' Empowering Disc · 20s + 10s60% uptime. Allies must step into the vortex.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Minor EnduranceWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Zenas' Empowering Disc · 20s + 10s60% uptime. Allies must step into the vortex.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 12.1
6SorcererA78
EffectImpactSource and durationUptimePoints
Exploitation

+6.2%damage vs a boss

  • Exploitation on any Dark Magic cast · 20s95% uptime. Dark Deal and Bound Aegis are Dark Magic.
95%3.56.2 × 0.6 × 95%× 0.6 weight
Calculated Defense

+3.4%damage done

  • Calculated Defense when your shield holds · 20s85% uptime. 6% Weapon and Spell Damage. Every Sorcerer cast refreshes it; the 0.5 second shield only has to survive once in 20 seconds, which a big boss hit can stop.
85%2.93.4 × 85%
Major Berserk

+10%damage done

20%1.810 × 0.9 × 20%× 0.9 weight
Major Slayer

+10%damage vs monsters

  • Often covered by other roles: Healers usually bring it through Master Architect or Roaring Opportunist.
  • War Machine on Ultimate · 1s per 10 Ultimate35% uptime. Charged Atronach and Reviving Barrier.
35%1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Minor IntellectWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Regenerative Ward · 10s70% uptime. Nearby allies, 10 seconds per cast.
  • Ulfsild's Contingency · 22s50% uptime. Nearby allies when it triggers.
85%0.61.5 × 85% × 0.5× 0.5, often covered
Minor EnduranceWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Regenerative Ward · 10s70% uptime. Nearby allies, 10 seconds per cast.
  • Ulfsild's Contingency · 22s50% uptime. Nearby allies when it triggers.
85%0.61.5 × 85% × 0.5× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Any classAggressive Horn · 10s (Ultimate)20% uptime. Any class (Assault line); one Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 12
7Subclass: Winter's EmbraceB74
EffectImpactSource and durationUptimePoints
Major Resolve

−9%damage taken, if you're under the armor cap

90%8.19 × 90%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Any classAggressive Horn · 10s (Ultimate)20% uptime. Any class (Assault line); one Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 11.3
8NightbladeC47
EffectImpactSource and durationUptimePoints
Share the SpoilsWorth 3 pts
  • Share the Spoils · Passive100% uptime. Class Mastery: every Siphoning cast feeds the group.
100%33 × 100%
Major Slayer

+10%damage vs monsters

  • Often covered by other roles: Healers usually bring it through Master Architect or Roaring Opportunist.
  • War Machine on Ultimate · 1s per 10 Ultimate35% uptime. Aggressive Horn and Reviving Barrier.
35%1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major ExpeditionWorth 1 pts60%0.61 × 60%
Minor IntellectWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Refreshing Path · 10s + 4s60% uptime. Allies must walk through the path.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Minor EnduranceWorth 1.5 pts
  • Often covered by other roles: Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
  • Refreshing Path · 10s + 4s60% uptime. Allies must walk through the path.
60%0.51.5 × 60% × 0.5× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 7.2
9NecromancerC37
EffectImpactSource and durationUptimePoints
Minor Protection

−5%damage taken

  • Agony Totem · 13s60% uptime. Allies must stand near the totem.
60%35 × 60%
Major Slayer

+10%damage vs monsters

  • Often covered by other roles: Healers usually bring it through Master Architect or Roaring Opportunist.
  • War Machine on Ultimate · 1s per 10 Ultimate35% uptime. Glacial Colossus and Aggressive Horn.
35%1.610 × 0.9 × 35% × 0.5× 0.9 weight× 0.5, often covered
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 5.6
10Subclass: Storm CallingC21
EffectImpactSource and durationUptimePoints
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor Courage

+2.4%damage done

  • Often covered by other roles: Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
  • Any classSoul Burst (Courage affix) · 20s80% uptime. Any class (scribing); nearby allies.
80%0.82.4 × 0.8 × 80% × 0.5× 0.8 weight× 0.5, often covered
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
  • Any classAggressive Horn · 10s (Ultimate)20% uptime. Any class (Assault line); one Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 3.2

Side by side

Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.

EffectWardenSub: DraconicDKTemplarArcanistSorcererSub: WinterNBNecroSub: Storm
Major Slayer35%–30%––35%–35%35%–
Major Protection––20%–15%–––––
Major Berserk––20%––20%––––
Major Resolve90%–––––90%–––
Major Force20%20%20%20%70%20%20%20%20%20%
Exploitation–––––95%––––
Minor Brutality–95%95%–––––––
Minor Protection–85%––––––60%–
Illuminate–––95%––––––
Minor Resolve––––90%–––––
Major Heroism75%–––––––––
Major Vitality––––90%–––––
Powerful Assault–80%–80%––80%––80%
Bright Harbinger–––95%––––––
Calculated Defense–––––85%––––
Major Fortitude–80%80%–––––––
Share the Spoils–––––––100%––
Minor Courage80%80%80%80%80%80%80%80%80%80%
Budding Seeds80%–––––––––
Minor Fortitude––60%90%60%–––––
Minor Heroism––60%–––––––
Minor Intellect–––90%60%85%–60%––
Minor Endurance–––90%60%85%–60%––
Major Expedition–––––––60%––

Enemy debuffs

What you put on the boss. Breach, Vulnerability and Brittle are worth the group damage they add; Maim is worth the damage everyone avoids. Every build runs the same ice staff, so the gap here comes from Major Vulnerability and class extras.

1ArcanistS100
EffectImpactSource and durationUptimePoints
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
  • Turning Tide on bash after a block · 10s / 15s60% uptime. 10 seconds every 15 second cooldown.
78%7.810 × 78%
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Cruxweaver Armor on attackers · 6s85% uptime. The boss hits you constantly while the armor is up.
  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss.
98%3.66.2 × 0.6 × 98%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Minor CowardiceWorth 1 pts
  • Erudite's Rigor on attackers · While armored85% uptime. Anything hitting you while Cruxweaver Armor is up.
85%0.91 × 85%
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 37.3
2NecromancerS96
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Glacial Colossus with Veil's Forfeit · 25s (Ultimate)65% uptime. 17 seconds, 50% longer from the mastery; Baron Zaudrus brings a cast about every 35 to 40 seconds.
65%6.510 × 65%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Major CowardiceWorth 2 pts
  • Agony Totem · 13s75% uptime. Enemies inside the totem area; the boss usually is.
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
83%1.72 × 83%
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 35.8
3TemplarA88
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Radiant Ward · 10s80% uptime. Short recast.
  • Chilled from the ice staff · Status90% uptime. Every 7.5 seconds or more.
98%4.45 × 0.9 × 98%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 33
4DragonknightA88
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32.7
4SorcererA88
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32.7
4Subclass: Winter's EmbraceA88
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Glacial Colossus · 17s (Ultimate)45% uptime. 150 Ultimate since Update 51; Baron Zaudrus and Heroism make it about every 35 to 40 seconds.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32.7
4Subclass: Storm CallingA88
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Glacial Colossus · 17s (Ultimate)45% uptime. 150 Ultimate since Update 51; Baron Zaudrus and Heroism make it about every 35 to 40 seconds.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32.7
8Subclass: Draconic PowerA86
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Glacial Colossus · 17s (Ultimate)45% uptime. 150 Ultimate since Update 51; Baron Zaudrus and Heroism make it about every 35 to 40 seconds.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32.1
9WardenA86
EffectImpactSource and durationUptimePoints
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Brittle

+6.7%damage done to the target

  • Tundra's Maw on Chilled · 2.1s per Chilled95% uptime. An ice staff on both bars, Elemental Blockade ticking every second and Winter's Revenge's extra Chilled chance keep it reapplied before it drops most of the fight.
95%6.46.7 × 95%
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Minor Breach

+6.2%damage vs a boss

  • Elemental Blockade on Chilled targets · 15s85% uptime. Ground wall under the boss, recast every 15 seconds.
85%3.26.2 × 0.6 × 85%× 0.6 weight
Minor Brittle

+3.3%damage done to the target

  • Chilled from the ice staves · Status95% uptime. An ice staff on both bars, so it doesn't drop when you swap.
95%1.63.3 × 0.5 × 95%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 32
10NightbladeA83
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Shield Throw (Goading Throw) · 10s80% uptime. Recast with the taunt about every 10 seconds.
80%7.210 × 0.9 × 80%× 0.9 weight
Major Breach

+12.4%damage vs a boss

95%7.112.4 × 0.6 × 95%× 0.6 weight
Major Vulnerability

+10%damage done to the target

  • Archdruid Devyric Heavy Attack · 7s / 15s45% uptime. 7 seconds every 15 second cooldown.
45%4.510 × 45%
Minor Vulnerability

+5%damage done to the target

90%4.55 × 90%
Minor Maim

−5%damage taken from the target

  • Chilled from the ice staff · Status90% uptime. Susceptibility applies Chilled every 7.5 seconds, Blockade more often.
90%4.15 × 0.9 × 90%× 0.9 weight
Cutthroat's Focus

+5%damage done to the target

  • Cutthroat's Focus · 20s on monsters30% uptime. Estimate: the dodge window is 0.3 seconds after a Nightblade cast while blocking. Casting that way about every 10 seconds, a boss attack lands in the window about 1 time in 5, so roughly one dodge every 50 seconds, each lasting 20.
30%1.55 × 30%
Minor Brittle

+3.3%damage done to the target

  • Chilled while you hold an ice staff · Status90% uptime. Same Chilled as Minor Maim; it only counts while the staff is equipped.
90%1.53.3 × 0.5 × 90%× 0.5 weight
Major CowardiceWorth 2 pts
  • Wield Soul (Leashing Soul) · 10s30% uptime. Lands on adds you pull, rarely on the boss.
30%0.62 × 30%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 31

Side by side

Uptime of each effect per build, strongest effects first. Gold cells come from the build's own kit; dashed teal cells get their uptime from a skill any class can slot. A dash means the build doesn't bring it.

EffectArcanistNecroTemplarDKSorcererSub: WinterSub: StormSub: DraconicWardenNB
Major Breach95%95%95%95%95%95%95%95%95%95%
Major Vulnerability78%65%45%45%45%45%45%45%45%45%
Major Maim80%80%80%80%80%80%80%80%–80%
Major Brittle––––––––95%–
Minor Breach98%85%85%85%85%85%85%85%85%–
Minor Vulnerability90%90%90%90%90%90%90%90%90%90%
Minor Maim90%90%98%90%90%90%90%90%90%90%
Cutthroat's Focus–––––––––30%
Minor Brittle90%90%90%90%90%90%90%90%95%90%
Major Cowardice30%83%30%30%30%30%30%–30%30%
Minor Cowardice85%–––––––––

How it's scored

The list starts from the buffs and debuffs each build brings in its Boss setup (taunting with Goading Throw), then adds the skills any class can slot, so classes are compared on what they can reach, not just on one set of bars. Each effect earns value × weight × uptime points (halved for group buffs healers usually bring), and a category's points are added up.

  • Value is the effect's Impact from the Buffs & Debuffs reference: Major Protection is 10 points for 10% less damage taken, Major Breach is 12.4 for 12.4% more damage on a boss, and so on. Effects without a damage percentage get the fixed values listed below.
  • Weight is how much of that value really lands, from the effect weights. Capped stats like Critical Damage and Penetration are worth less, since groups often hit the cap anyway.
  • Uptime is how much of a boss fight the effect is up, from the rules below. Two sources of the same effect don't stack, so the effect counts as up whenever either source is (for example, 45% Archdruid plus 50% Colossus is 73% Major Vulnerability).
  • Category score is the build's points divided by the best build's points in that category, out of 100.
  • Overall is 40% self-survival + 40% group + 20% enemy. Subclass builds keep 92% of it: subclassing turns off Class Mastery, and in an organised group a pure-class tank is still the stronger pick.
  • Tiers:S 90+A 75+B 60+C below 60

Effect weights

Two effects with the same percentage aren't worth the same. Protection cuts every hit, while Evasion only cuts area damage, and Critical Damage or Penetration past their caps does nothing. Each effect's value is multiplied by its weight. Effects not listed here count in full.

Major Protection, Minor Protection×1Cuts all damage taken and multiplies with every other defence.
Major Resolve, Minor Resolve×1×0.6 on youDamage dealers sit far below the 33,100 armor cap, so they get it all. Tanks are close to the cap in heavy armor, so much of it is wasted on you.
Illuminate×1Armor for damage dealers, who are far below the cap.
Major Vulnerability, Minor Vulnerability×1Uncapped and multiplies with everything else.
Calculated Defense×1Only Sorcerers have it, so nobody else covers it, and it stacks with every other Weapon and Spell Damage buff.
Cutthroat's Focus×1Works like extra Vulnerability: uncapped and multiplies with everything else.
Major Brittle×1Critical Damage, but only Wardens apply it reliably, so it's how a group reaches the cap rather than wasted past it.
Major Maim, Minor Maim×0.9Only the debuffed enemy's damage, but on a boss that's most of it.
Major Slayer, Major Berserk, Minor Berserk×0.9Uncapped, but adds to other damage done bonuses rather than multiplying.
Minor Brutality, Minor Courage, Powerful Assault×0.8Adds to a large Weapon Damage pool, and damage dealers often self-buff Major Brutality.
Major Breach, Minor Breach, Exploitation×0.6Penetration caps at the boss's 18,200 armor. Groups usually reach it with Crusher, Alkosh, Tremorscale and CP, so extra is wasted.
Major Force, Minor Force, Minor Brittle×0.5Critical Damage caps at 125%. Groups reach it easily with Lucent Echoes, Force, Brittle and passives.
Major Evasion×0.35Only area damage. Boss hits that threaten a tank are mostly direct.

Skills any class can slot

These come from non-class skill lines (Psijic Order, Scrying, Assault) and scribing, so every build gets them. When a build already has a class source for the effect, the better of the two counts, since you wouldn't slot both. Bow and two-hander grimoires such as Vault aren't counted, because a tank carries a sword and shield and an ice staff. Each of these costs a bar slot, so a class source for the same effect still frees a slot for something else.

Major ProtectionFor youRevealing Flare · Slotted (front)100%
Major ResolveFor youWield Soul (Resolve affix) · 10s80%
Minor ResolveFor youResolving Vigor · 20s95%
Minor ProtectionFor youTemporal Guard · Slotted100%
Minor IntellectFor youUlfsild's Contingency (Intellect and Endurance) · 22s90%
Minor EnduranceFor youUlfsild's Contingency (Intellect and Endurance) · 22s90%
Major HeroismFor youTrample (Heroism affix) · 10s80%
Major ForceFor the groupAggressive Horn · 10s (Ultimate)20%
Minor CourageFor the groupSoul Burst (Courage affix) · 20s80%

Group buffs other roles usually bring

A tank that brings a buff the group already has adds little, so these count for part of their points in the group category: a quarter when damage dealers can cover it themselves (with potions, for example), half when healers usually bring it. Buffs that only tanks or one class usually bring, like group Major Resolve, Minor Brutality (Dragonknight only since Update 51; potions give Major Brutality, which stacks with it), Exploitation or Illuminate, count in full.

Major Force×0.25Since Update 51, Force potions give it, and healers keep it up with Aggressive Horn, Saxhleel Champion or Ink-Scribe's Verve.
Major Slayer×0.5Healers usually bring it through Master Architect or Roaring Opportunist.
Minor Heroism×0.5Healers and damage dealers bring it through Hearth and Home, Heroism potions and many sets.
Minor Courage×0.5Healers bring it through Zenas' Empowering Disc, Spell Power Cure, Vestment of Olorime and similar sets.
Minor Fortitude×0.5Healers bring it through Radiant Aura, Zenas' Empowering Disc and Hearth and Home.
Minor Intellect×0.5Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.
Minor Endurance×0.5Healers bring it through Radiant Aura, Zenas' Empowering Disc and Enchanted Growth.

Uptime rules

Passive or slotted~100%A passive, or a skill that works while slotted. Front-bar-only skills like Revealing Flare count too, because tanks fight from the front bar.
Kept up~95%A 20 second or longer effect you recast before it drops.
Short recast~80%10 seconds or less, so a missed GCD drops it.
Allies must stand in it~60%Ground areas and pickups that need the group to be in the right place.
Proc on a cooldown~45%Duration divided by the cooldown, e.g. 7 seconds every 15.
Ultimate~20%About one Ultimate every 45 to 60 seconds, so a 10 second effect is up about a fifth of the time.

Each source in the breakdowns says which rule it follows and why, and some are adjusted for the skill (a 6 second proc on projectiles, a heal that only lands on allies nearby).

Fixed values

These effects have no damage percentage, so they get a judgement-call value in the same points.

Major Cowardice2430 less Weapon/Spell Damage barely moves monster damage.
Minor Cowardice1215 less Weapon/Spell Damage.
Major Fortitude330% Health Recovery: steady healing, not mitigation.
Minor Fortitude1.515% Health Recovery.
Minor Intellect1.515% Magicka Recovery.
Minor Endurance1.515% Stamina Recovery.
Major Heroism43 Ultimate every 1.5 seconds: more Colossus, Horn and Barrier casts.
Minor Heroism1.51 Ultimate every 1.5 seconds.
Major Expedition1Movement speed only.
Major Vitality412% more healing and shields received, about a third as strong as 12% less damage.
Burnished Scales3.8Damage blocked +10% (see the block model).
Resolute Defense11.3Damage blocked +30% after 5 seconds of holding block (see the block model).
Bound Aegis17.3Damage blocked +50% for about 3 seconds per cast, which reaches the 90% block cap (see the block model).
Pound of Flesh2Small random heals and Stamina when hit.
Green-Keeper's Hide93% less damage per status effect on the attacker; the ice staff keeps about three on a boss.
Calculated Defense3For you: a 0.5 second shield worth about 5,280 on every Sorcerer cast. The group's 6% Weapon and Spell Damage uses its damage value.
Conservation of Energy2A little heal and resources on every cast.
Bright Harbinger3.4300 Weapon and Spell Damage for the group while Illuminate is up, valued like any other damage buff.
Steadfast Candescence7.5Damage blocked +20% while standing still (see the block model).
Devout Guardian3A recurring shield that adds recovery while it holds.
Share the Spoils3Ultimate, Magicka and Stamina for the group on Siphoning casts.
Siphoning Attacks4Sustain: 200 Magicka and Stamina a second (more than Minor Intellect and Endurance together) plus 1,250 Health a second while you deal damage.
Transfer2About 1 Ultimate a second from Transfer and Catalyst, half of Major Heroism.
Bull Netch3A cleanse every 5 seconds (removes damage over time and other negative effects) plus Stamina Recovery.
Budding Seeds2A strong group heal over time that blooms for a burst; tanks rarely bring group healing.
Streak4Positioning and speed: an instant gap closer that stuns every add on its path, so you reach and gather packs faster.

Block model. Block bonuses count as less damage taken. A sword and shield tank already has +24% damage blocked (Sword and Board, Fortification) and 5 heavy pieces, so a block stops 67% of a hit. Block bonuses multiply the 50% base and cap at 90%. About 50% of a tank's incoming damage is blockable boss hits, so a bonus is worth the share of total damage it removes: +10% is 3.8, +30% is 11.3, and Bound Aegis's +50% reaches the cap for 17.3.

What it doesn't capture

  • Resolve is worth less once you're near the 33,100 armor cap. With a medium head and light shoulders, most tanks land just under it. The list scores it at its full 9% like the reference does.
  • Passives from non-class lines that every class gets the same (heavy armor, Undaunted, the staff and shield lines) cancel out, so they aren't listed. Class passives like Shadow Barrier and Exploitation are.
  • Gear is swappable. The scores use each build's default sets (Archdruid Devyric, War Machine, Void Bash, Powerful Assault...), and the gear picker on each build changes what you bring.
  • Shields and heals from skills (Reviving Barrier, Regenerative Ward, Polar Wind) aren't buffs, so they only count through the Major and Minor effects they give. A shield-heavy build is a little stronger than its score.
  • Group utility that isn't a buff, like pulls, stuns and synergies, isn't scored. Neither is how hard a build is to play.