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DPS Healer

A hybrid for random dungeon queues: about 25k healing per second and the key healer buffs while dealing 61k damage. For 4-player content only.

Update 51PvE · HealerSubclassedAdvancedLast reviewed 2026-10-27

Overview

This build is made to queue safely into veteran dungeons with strangers. It keeps the most important healer buffs on the group and heals around 25k per second, while dealing about 61k damage on a trial dummy (up to 80k when nobody needs healing). It works in normal and veteran dungeons, most hard modes, Dragonstar Arena and Blackrose Prison.

It's a subclassed Stamina build. Arcanist's Herald of the Tome brings the damage: Cephaliarch's Flail builds Crux and Pragmatic Fatecarver spends it in a 22-meter beam that also shields you. Warden's Green Balance brings Budding Seeds, a cheap group heal over time, plus Minor Toughness through Maturation. Templar's Aedric Spear is there for its passives, and Crescent Sweep sits on the bar only to turn on Piercing Spear's Critical Damage. A Nightblade can swap Aedric Spear for Assassination and use Soul Harvest instead.

The back bar is the healer: Energy Orb for the Combustion synergy, Overflowing Altar, Soul Burst for Minor Courage, Elemental Blockade and Echoing Vigor for Powerful Assault. Spell Power Cure on the belt, rings and daggers gives Major Courage to anyone you overheal.

Strengths

  • A dungeon group with this healer has a fourth damage dealer.
  • Major and Minor Courage, Powerful Assault and Minor Lifesteal still reach the group.
  • Works on Arcanist, Warden or Templar, and Nightblade with one line swapped.

Weaknesses

  • Not for trials, and some hard modes are easier with a full healer.
  • A busy rotation: you keep heals, buffs and a damage priority going at once.
  • Three borrowed lines to level, and Soul Burst needs its grimoire and scripts.

Buffs and debuffs you bring in trials

Skill Setups

This build is for 4-player dungeons only, so it has one Dungeon setup. For trials, pick a pure-class healer from the tier list.

No fixed rotation, just priorities. Keep Echoing Vigor up all the time for Powerful Assault, Soul Burst at least every 20 seconds for Minor Courage, and Energy Orb every 20 seconds for its synergy. Between those: Recuperative Treatise, Crescent Sweep if the fight is about to end, Elemental Blockade, The Languid Eye when you have the Ultimate, Cephaliarch's Flail until you have 3 Crux, then Pragmatic Fatecarver.

What this setup brings

Front bar

Dual Wield · Spell Power Cure

Cephaliarch's Flail1
Pragmatic Fatecarver2
Recuperative Treatise3
Budding Seeds4
Camouflaged Hunter5
Crescent SweepR

Back bar

Lightning staff · Powerful Assault

Energy Orb1
Overflowing Altar2
Soul Burst3
Elemental Blockade4
Echoing Vigor5
The Languid EyeR
SlotSkill
Front 1Cephaliarch's Flail

Herald of the Tome

Cast time: 0.3 secondsCost: 2,984 Stamina

Area spammable: builds Crux, heals you when it hits, and enemies take 5% more damage from you.

Front 2Pragmatic Fatecarver

Herald of the Tome

Channel time: 4.5 secondsCost: 630 Magicka / 1s

Your Crux spender: full damage in a 22-meter beam, and a big shield while you channel.

Front 3Recuperative Treatise

Herald of the Tome

Cast time: InstantDuration: 30 secondsCost: 4,455 Magicka

Damage, a Crux when your beam ends, and sustain. Pre-cast it.

Front 4Budding Seeds

Green Balance

Cast time: InstantRange: 28 metresDuration: 6 secondsCost: 2,430 Magicka

Cheap area heal over time; recast it to bloom early for a direct heal. Procs Nature's Gift for sustain.

Front 5Camouflaged Hunter

Fighters Guild

Cast time: InstantDuration: 5 secondsCost: 5,130 Stamina

Minor Berserk after a flanking crit, and Slayer's 3% Weapon and Spell Damage while slotted.

Front RCrescent Sweep

Aedric Spear

Cast time: 0.3 secondsDuration: 6 secondsCost: 75 Ultimate

Slotted for Piercing Spear's 12% Critical Damage. Only cast it when the fight is about to end; otherwise save for The Languid Eye.

Back 1Energy Orb

Undaunted

Cast time: InstantDuration: 10 secondsCost: 3,780 Magicka

Area heal over time with the Combustion synergy, which restores 3,960 of an ally's main resource. Cast it every 20 seconds.

Back 2Overflowing Altar

Undaunted

Cast time: InstantDuration: 30 secondsCost: 4,050 Health

Trials, one healer only: Minor Lifesteal on the boss, and a Blood Feast synergy that heals for 65% of Max Health.

Back 3Soul Burst

Scribed as Healing Burst

Cast time: InstantCost: 4,568 Magicka

Scribed burst heal with a 10-second heal over time and 20 seconds of group Minor Courage. Your flex slot when a fight needs something else.

Back 4Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Keeps procing your Berserker enchant, and sets Concussed enemies Off Balance.

Back 5Echoing Vigor

Assault

Cast time: InstantDuration: 16 secondsCost: 2,984 Stamina

Big group heal over time for 16 seconds, and the Assault skill that triggers Powerful Assault. Recast it as it ends.

Back RThe Languid Eye

Herald of the Tome

Cast time: InstantRange: 15 metresDuration: 6 secondsCost: 175 Ultimate

Your damage Ultimate: a beam over 6 seconds that you can steer by pressing it again.

Scribing

Scribed skill

Healing Burst

Soul Burst · Healing / Sage's Remedy / Courage

Cast time
Instant
Target
Area
Radius
8 metres
Cost
4,568 Magicka
Healing

Focus script: Heals you and your allies for 5,666 Health.

Sage's Remedy

Signature script: Heals for 3,775 Health over 10 seconds.

Courage

Affix script: Grants Minor Courage for 20 seconds, increasing Weapon and Spell Damage by 215.

A group burst heal, a 10-second heal over time, and Minor Courage for 20 seconds.

Open the Dungeon setup in the Build Editor to change skills, gear and stats.

Flex skills

Swap these in when the fight or your group calls for it.

  • In place of The Languid Eye when your group is strong: Major Force and Max resources for everyone beat your own damage.

  • In place of The Languid Eye when the group needs help surviving.

  • In Soul Burst's slot for fights that need a ranged interrupt.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

  • Herald of the Tome: Crux generation boosts your Critical Damage and Healing.

  • Green Balance overheals restore Magicka and Stamina. Budding Seeds keeps it going.

  • Minor Toughness for everyone you heal.

  • 12% Critical Damage while an Aedric Spear skill is slotted.

  • 3% Weapon and Spell Damage while Camouflaged Hunter is slotted.

Gear

Six Medium pieces and one Light belt. Powerful Assault on the body and lightning staff, and Spell Power Cure on the belt, rings and daggers, so your heals give Major Courage. Nerien'eth is the damage monster set; swap to Ozezan the Inferno or The Blind to lean into support. Velothi Ur-Mage's Amulet works because this build never Light or Heavy Attacks for damage. A Shock enchant on a dagger can supply Concussion if nobody else does.

Pick a set for each block. The build's recommended gear is selected to start with.

Monster set

Monster set

Head and shoulders

Buffs and debuffs with this gear

Gold entries come from your gear; the rest come from your skills and passives.

Slots

SlotSetTrait
HeadNerien'eth

Medium (monster)

Divines
ShouldersNerien'eth

Medium (monster)

Divines
ChestPowerful Assault

Medium

Divines
HandsPowerful Assault

Medium

Divines
WaistSpell Power Cure

Light

Divines
LegsPowerful Assault

Medium

Divines
FeetPowerful Assault

Medium

Divines
NeckVelothi Ur-Mage's Amulet

Jewellery

Infused
Ring 1Spell Power Cure

Jewellery

Infused
Ring 2Spell Power Cure

Jewellery

Infused
Front: main handSpell Power Cure

Dagger (one-handed)

Nirnhoned
Front: off handSpell Power Cure

Dagger (one-handed)

Precise
Back barPowerful Assault

Lightning staff (two-handed)

Infused

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

Nerien'ethMonster

2 pieces · Crypt of Hearts II (veteran) + Undaunted chest

  • (1 item)Adds 129 Weapon Damage and Spell Damage.
  • (2 items)When you deal direct damage, you have a 15% chance to conjure a Lich crystal that explodes after 2 seconds, dealing 1360 Magic damage to all enemies within 4 meters. Once every 3 seconds.

4 front / 6 back · Imperial City Tel Var merchants

Full bonus on the back bar only.

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 129 Weapon and Spell Damage.
  • (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.

5 front / 3 back · White-Gold Tower

Full bonus on the front bar only.

  • (2 items)Adds 1096 Maximum Magicka.
  • (3 items)Adds 1096 Maximum Magicka.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you overheal yourself or an ally, you give the target Major Courage for 5 seconds which increases their Weapon Damage and Spell Damage by 430.

1 piece · Antiquities: Telvanni Peninsula

  • (1 item)Adds 1650 Offensive Penetration.
  • (1 item)Increase your damage done to monsters by 15%, gain Minor Force at all times, and reduce your total damage done with Light and Heavy Attacks by 99%.

Alternative sets

  • Support monster set: group Armor and Minor Vitality instead of damage.

  • Shields, and Critical Chance that helps both your damage and heals.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare
  1. Master-at-Arms

    More than 60% of your damage is direct damage.

  2. Biting Aura

    More than 60% of your damage is area damage.

  3. Wrathful Strikes

    The next strongest damage star.

  4. Fighting Finesse

    Critical Damage and Critical Healing.

Fitness
  1. Boundless Vitality

    Max Health.

  2. Fortified

    Armor.

  3. Celerity

    Movement speed.

  4. Rejuvenation

    Recovery for all three resources.

Craft
  1. Steed's Blessing

    Run between pulls faster.

Good swaps

  • More Weapon and Spell Damage for heals, in place of Wrathful Strikes when the group needs more healing.

Race

  • Critical Damage and all-round stats: the best race for 4-player content.

  • secondDark Elf

    Max Magicka, Stamina and Weapon Damage. Better in trials, but this build is for dungeons.

Mundus

  • Critical Chance, for both damage and heals.

Attributes

64 Stamina

All 64 into Stamina: your damage scales from it.

Food

Potions

  • Tri-Stat: restores Health, Stamina and Magicka for both halves of the rotation.

Gameplay

  1. 1Pre-cast Recuperative Treatise before the pull.
  2. 2Keep Echoing Vigor up all the time, cast Soul Burst at least every 20 seconds for Minor Courage, and Energy Orb every 20 seconds for its synergy.
  3. 3Drop Budding Seeds and Overflowing Altar where the group stands, and recast Seeds to bloom it when someone drops low.
  4. 4Between heals: Elemental Blockade, The Languid Eye when you have the Ultimate, Cephaliarch's Flail until 3 Crux, then Pragmatic Fatecarver.
  5. 5Cast Crescent Sweep only when the fight is about to end and another Languid Eye won't come up in time.

FAQ

What does the DPS Healer bring to the group?

In trials it gives the group 4 buffs, including Major Courage. The full list is under Overview.