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Frost Aegis Sorcerer

The bar optimiser's best subclass tank: Bound Aegis from Daedric Summoning, the Dragonknight's Blood of the Elder Dragon and Protect the Brood, and the Warden's Expansive Frost Cloak for group Major Resolve. A Warden can run the same three lines.

Update 51ExperimentalPvE · TankSubclassedAdvancedDaedric Summoning · Draconic Power · Winter's Embrace

Theorycrafted, not tested in game yet

This build comes from a research pass over Update 51 tooltips and passives, scored with the tier list model. It replaces nothing: the Sorcerer tank build is still the main page for the class. It drops Dark Magic and Storm Calling.

Overview

This build came out of the bar optimiser on the experimental page, which tried every pure and subclass line combination and every skill set for the free slots. It's the best subclass result for both the Sorcerer and the Warden, because each keeps one of its own lines.

Daedric Summoning brings Bound Aegis: Minor Resolve and Minor Protection just for being slotted, and 50% more damage blocked when cast, which with Burnished Scales reaches the 90% block cap. Daedric Protection takes another 5% off while it's active on you.

Draconic Power brings the group buffs: Blood of the Elder Dragon gives you and nearby allies Major Fortitude and Minor Courage, Protect the Brood gives everyone Minor Protection, and every Draconic Power cast keeps Elder Dragon's group Minor Brutality up.

Winter's Embrace brings Expansive Frost Cloak, Major Resolve for you and the whole group, plus Piercing Cold for 8% more damage blocked and Icy Aura for Major Maim on a boss that hits you in melee.

Strengths

  • The best subclass score in the bar optimiser, with the best survival-and-group-buff balance of any non-Dragonknight build.
  • Group Major Resolve, Minor Protection, Major Fortitude, Minor Courage and Minor Brutality from five skills.
  • Block cap on demand from Bound Aegis, Burnished Scales and Piercing Cold.

Weaknesses

  • No Class Mastery: Calculated Defense and Conservation of Energy are gone.
  • No dedicated sustain skill. Ulfsild's Minor Intellect and Endurance and Elder Dragon's Health Recovery have to carry you.
  • Two lines to level from scratch.

Buffs and debuffs you bring on bosses

Research notes

Why it's worth trying, in the order the research ranked things: survival and sustain, debuffs, then buffs.

  • Survival: Bound Aegis (Minor Resolve and Minor Protection while slotted, the block cap when cast), Burnished Scales, Piercing Cold, Daedric Protection, Expansive Frost Cloak's Major Resolve and Leashing Soul's Major Vitality.
  • Sustain: the weak point: no Dark Deal. Ulfsild's Minor Intellect and Endurance and Elder Dragon's Health Recovery have to carry you.
  • Debuffs: the standard ice staff and Goading Throw set, Turning Tide with Archdruid Devyric for Major Vulnerability, and Icy Aura's Major Maim when the boss hits you in melee.
  • Buffs: this is the point: group Major Resolve, Minor Protection, Major Fortitude, Minor Courage, Minor Brutality and Minor Intellect and Endurance, with Major Berserk from the Atronach synergy.

What to test

  • Magicka over a long fight without Dark Deal. If it runs dry, swap the monster set to Roksa the Warped.
  • Whether the group stays within Expansive Frost Cloak's and Blood of the Elder Dragon's range.
  • On a Warden the lines are the same; Bull Netch and Budding Seeds go with Animal Companions and Green Balance.

Score

This build against the current Sorcerer build and the best tank overall, on the experimental scoring. The full table is on the Experimental overview.

Skill Setups

Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash you keep Inner Rage and its Radiate synergy.

Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.

What this setup brings

Front bar

One hand & shield · Turning Tide

Bound Aegis1
Shield Throw2
Blood of the Elder Dragon3
Ulfsild's Contingency4
Revealing Flare5
Reviving BarrierR

Back bar

Ice staff · Turning Tide

Elemental Susceptibility1
Elemental Blockade2
Protect the Brood3
Wield Soul4
Expansive Frost Cloak5
Summon Charged AtronachR
SlotSkill
Front 1Bound Aegis

Daedric Summoning

Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka

Minor Resolve and Minor Protection while slotted on either bar. Cast it right before a heavy hit for 50% more damage blocked, which takes your block to the 90% cap.

Front 2Shield Throw

Scribed as Goading Throw

Cast time: InstantRange: 28 metresCost: 2,538 Stamina

Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds.

Front 3Blood of the Elder Dragon

Draconic Power

Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka

Your heal: heals you and nearby allies with Major Fortitude and group Minor Courage. As a Draconic Power cast it keeps Elder Dragon's group Minor Brutality up.

Front 4Ulfsild's Contingency

Scribed as Warding Contingency

Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka

Your damage shield: scribed with the Intellect and Endurance affix for you and the group.

Front 5Revealing Flare

Support

Cast time: InstantRange: 28 metresDuration: 5 secondsCost: 5,130 Magicka

Major Protection (10% less damage taken) just for having it slotted. You never need to cast it.

Front RReviving Barrier

Support

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Shields and heals you and nearby group members for raid-wide damage.

Back 1Elemental Susceptibility

Destruction Staff

Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka

Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle, and Minor Breach on Chilled targets.

Back 3Protect the Brood

Draconic Power

Cast time: InstantDuration: 6 secondsCost: 4,050 Magicka

Group Minor Protection for 20 seconds and half damage from projectiles for you. Also a Draconic Power cast.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul with the Vitality affix: the pull, and 12% stronger heals and shields on you.

Back 5Expansive Frost Cloak

Winter's Embrace

Cast time: InstantDuration: 20 secondsCost: 2,430 Magicka

Major Resolve for you and every group member within 28 meters for 20 seconds.

Back RSummon Charged Atronach

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

An ally takes its Charged Lightning synergy for group Major Berserk, and its storm keeps Concussion on the boss.

Scribing

Scribed skill

Goading Throw

Shield Throw · Taunt / Sage's Remedy / Maim

Cast time
Instant
Target
Enemy
Range
28 metres
Cost
2,538 Stamina
Taunt

Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.

Sage's Remedy

Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.

Maim

Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.

Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.

Scribed skill

Warding Contingency

Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Intellect and Endurance

Cast time
Instant
Target
Self
Duration
22 seconds
Cost
2,808 Magicka
Damage Shield

Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.

Gladiator's Tenacity

Signature script: Reduces damage taken by 8% for 8 seconds.

Intellect and Endurance

Affix script: Grants Minor Intellect and Minor Endurance for 22 seconds, increasing Magicka and Stamina Recovery by 15%.

A shield on your next cast for you and nearby allies, 8% less damage taken while it holds, and Minor Intellect and Endurance for 22 seconds. Minor Resolve would mostly be wasted near the armor cap.

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Vitality

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Vitality

Affix script: Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and gives you Major Vitality for 10 seconds, so every heal and shield on you is 12% stronger. Recast it on the boss between Goading Throws.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Taunt with Inner Rage; up to three allies can use its Radiate synergy. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Protect the Brood for AoE Major Breach. Reverberating Bash replaces Revealing Flare to trigger Void Bash and stack the pack.

What this setup brings

Front bar

One hand & shield · Void Bash

Bound Aegis1
Inner Rage2
Blood of the Elder Dragon3
Ulfsild's Contingency4
Reverberating Bash5
Reviving BarrierR

Back bar

Ice staff · Powerful Assault

Pulsar1
Elemental Blockade2
Razor Caltrops3
Wield Soul4
Expansive Frost Cloak5
Summon Charged AtronachR
SlotSkill
Front 1Bound Aegis

Daedric Summoning

Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka

Minor Resolve and Minor Protection while slotted on either bar. Cast it right before a heavy hit for 50% more damage blocked, which takes your block to the 90% cap.

Front 2Inner Rage

Undaunted

Cast time: InstantRange: 28 metresCost: 1,620 Magicka

Trash taunt: 28m range, and up to 3 allies can use its Radiate synergy.

Front 3Blood of the Elder Dragon

Draconic Power

Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka

Your heal: heals you and nearby allies with Major Fortitude and group Minor Courage. As a Draconic Power cast it keeps Elder Dragon's group Minor Brutality up.

Front 4Ulfsild's Contingency

Scribed as Warding Contingency

Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka

Your damage shield: scribed with the Intellect and Endurance affix for you and the group.

Front 5Reverberating Bash

One Hand and Shield

Cast time: InstantRange: 7 metresCost: 2,700 Stamina

Trash: a stun on the target, and the bash that triggers Void Bash to pull the pack into one stack.

Front RReviving Barrier

Support

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Shields and heals you and nearby group members for raid-wide damage.

Back 1Pulsar

Destruction Staff

Cast time: InstantCost: 3,780 Magicka

Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle, and Minor Breach on Chilled targets.

Back 3Razor Caltrops

Assault

Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina

Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul with the Vitality affix: the pull, and 12% stronger heals and shields on you.

Back 5Expansive Frost Cloak

Winter's Embrace

Cast time: InstantDuration: 20 secondsCost: 2,430 Magicka

Major Resolve for you and every group member within 28 meters for 20 seconds.

Back RSummon Charged Atronach

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

An ally takes its Charged Lightning synergy for group Major Berserk, and its storm keeps Concussion on the boss.

Scribing

Scribed skill

Warding Contingency

Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Intellect and Endurance

Cast time
Instant
Target
Self
Duration
22 seconds
Cost
2,808 Magicka
Damage Shield

Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.

Gladiator's Tenacity

Signature script: Reduces damage taken by 8% for 8 seconds.

Intellect and Endurance

Affix script: Grants Minor Intellect and Minor Endurance for 22 seconds, increasing Magicka and Stamina Recovery by 15%.

A shield on your next cast for you and nearby allies, 8% less damage taken while it holds, and Minor Intellect and Endurance for 22 seconds. Minor Resolve would mostly be wasted near the armor cap.

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Vitality

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Vitality

Affix script: Grants Major Vitality for 10 seconds, increasing healing received and damage shield strength by 12%.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and gives you Major Vitality for 10 seconds, so every heal and shield on you is 12% stronger. Recast it on the boss between Goading Throws.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Flex skills

Swap these in when the fight or your group calls for it.

  • The other Frost Cloak morph: Minor Protection for you too, but a smaller radius for the group's Major Resolve.

  • A 10 second shield with group Minor Intellect and Endurance, in place of Ulfsild's if you want the shield on a shorter cooldown.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

  • 10% more damage blocked, always on.

  • 8% more damage blocked, always on. With Burnished Scales and Bound Aegis cast you reach the 90% block cap.

  • Each Draconic Power cast gives the group Minor Brutality, and you get Health Recovery as you lose Health.

  • 5% less damage taken while a Daedric Summoning ability is active on you.

  • 20% more damage blocked with your shield on the front bar.

  • 6% Max Health, Magicka and Stamina, since your gear has all three armour weights.

  • Health Recovery and a little Magicka and Stamina from each Heavy Armor piece when you take damage.

Gear

The front bar swaps Void Bash for Turning Tide. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let Turning Tide work from both bars.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Monster set

Monster set

Head and shoulders

Slots

SlotSetTrait
HeadArchdruid Devyric

Medium (monster)

Sturdy
ShouldersArchdruid Devyric

Light (monster)

Sturdy
ChestLucent Echoes

Heavy

Sturdy / Reinforced
HandsLucent Echoes

Heavy

Sturdy
WaistLucent Echoes

Heavy

Sturdy
LegsLucent Echoes

Heavy

Sturdy / Reinforced
FeetLucent Echoes

Heavy

Sturdy / Reinforced
NeckTurning Tide

Jewellery

Infused
Ring 1Turning Tide

Jewellery

Infused
Ring 2Turning Tide

Jewellery

Infused
Front: main handTurning Tide

One-handed sword

Infused
Front: off handTurning Tide

Shield

Sturdy
Back barTurning Tide

Ice staff (two-handed)

Infused

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

2 pieces · Earthen Root Enclave (veteran) + Undaunted chest

  • (1 item)Adds 1487 Offensive Penetration.
  • (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.

5 pieces · Lucent Citadel (Gold Road); perfected on veteran

  • (2 items)Adds 4% Healing Taken.
  • (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
  • (4 items)Adds 1206 Max Health.
  • (5 perfected)Adds 1206 Max Health.
  • (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.

5 pieces · Shipwright's Regret (Ascending Tide)

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 1206 Max Health.
  • (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.

Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. Turning Tide becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Slots

SlotSetTrait
HeadMagma Incarnate

Medium (monster)

Sturdy
ShouldersSpaulder of Ruin

Light (mythic)

Sturdy
ChestTurning Tide

Heavy

Sturdy / Reinforced
HandsTurning Tide

Heavy

Sturdy
WaistTurning Tide

Heavy

Sturdy
LegsTurning Tide

Heavy

Sturdy / Reinforced
FeetTurning Tide

Heavy

Sturdy / Reinforced
NeckPowerful Assault

Jewellery

Swift
Ring 1Powerful Assault

Jewellery

Swift
Ring 2Powerful Assault

Jewellery

Swift
Front: main handVoid Bash

One-handed sword

Infused
Front: off handVoid Bash

Shield

Sturdy
Back barPowerful Assault

Ice staff (two-handed)

Charged

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

1 piece · The Dread Cellar (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
  • (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.

1 piece · Antiquities (The Deadlands)

  • (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.

5 pieces · Shipwright's Regret (Ascending Tide)

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 1206 Max Health.
  • (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.

3 front / 5 back · Imperial City Tel Var merchants

Full bonus on the back bar only.

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 129 Weapon and Spell Damage.
  • (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.

2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran

  • (2 perfected)Adds 965 Max Health.
  • (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.

Alternative sets

  • Monster swap if Magicka runs dry: stacking Health, Magicka and Stamina Recovery.

  • Body swap for progression: group damage while everyone is alive, less damage taken as people die.

  • Group Major Force on every Ultimate, in place of Turning Tide if Vulnerability is already covered.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Boundless Vitality

    Max Health is the base of every heal and shield you have.

  2. Fortified

    Armor until you hit the cap.

  3. Rejuvenation

    Recovery for all three resources.

  4. Bastion

    Stronger shields from skills and sets.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Celerity replaces Rejuvenation so you get between packs faster.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Boundless Vitality

    Max Health is the base of every heal and shield you have.

  2. Fortified

    Armor until you hit the cap.

  3. Celerity

    Trash: movement speed for running between packs.

  4. Bastion

    Stronger shields from skills and sets.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.

  • Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.

Race

  • Max Health, Armor and Ultimate whenever you take damage.

Mundus

  • Magicka Recovery, since most of a tank's casts cost Magicka.

  • below the armour capThe Lady

    Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.

Attributes

64 Health

Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.

Food

Potions

  • Tri-stat: restores Health, Magicka and Stamina at once.

  • situationalHeroism potion

    Minor Heroism for more Ultimate, when your resources hold up without tri-stats.

Gameplay

  1. 1Taunt bosses with Shield Throw (Goading Throw) and trash with Inner Rage.
  2. 2Keep Expansive Frost Cloak up for you and the group, and recast Wield Soul on the boss between Goading Throws for Major Vitality.
  3. 3Alternate Blood of the Elder Dragon and Protect the Brood so Minor Brutality and group Minor Protection never drop.
  4. 4Cast Bound Aegis right before a heavy hit and block it.
  5. 5Block the boss's heavy attacks and bash right after for Turning Tide, then Heavy Attack every 15 seconds for Archdruid Devyric.

FAQ

What does the Sorcerer tank bring to the group?

On bosses it gives the group 8 buffs, including Major Fortitude, Major Resolve and Major Berserk, and puts 7 debuffs, including Major Breach, Major Vulnerability and Major Maim on the boss. The full list is under Overview.

What's the difference between the Boss and Trash setups?

Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash keeps Inner Rage for its Radiate synergy and swaps in skills and gear for packs of adds.

Should I play this instead of the Sorcerer tank build?

Not yet without trying it. It does better on paper (see Score), but it hasn't been tested in trials. Check the points under Research notes first, and keep the Sorcerer tank build if your group relies on what it drops (Dark Magic and Storm Calling).