Warden Damage Dealer
The highest single-target parse. A bear that never leaves, frost status effects on every tick, and your own Major Breach.
Overview
The Stamina Warden is the top single-target build on the list, at about 183k on the 21 million Health dummy with full trial gear. Wild Guardian sits on both bars so the bear stays out the whole fight, and you never spend the Ultimate: Shattered Paths Signet adds damage for every point of Ultimate you hold.
Arctic Blast and Winter's Revenge keep the boss Chilled, and Traveling Knife doubles its chance to suffer status effects, so Chilled procs land constantly. Deep Fissure puts Major and Minor Breach on the boss, which helps a lot when your tank doesn't.
Wild Adaptation turns every status effect on the boss into Weapon and Spell Damage, and Glacial Obstinance adds 15% more while you're at full Health. It's a long priority list with ten things to keep up, so it suits players who already know their fights.
Strengths
- Best single-target damage of the eight builds.
- Major and Minor Breach of your own from Deep Fissure.
- Bull Netch and Lotus Blossom keep your Stamina topped up.
Weaknesses
- Ten things to keep up, and you hold your Ultimate all fight.
- Wild Guardian is single target, so trash is weaker than the area builds.
- Needs Aerie's Cry from the Infinite Archive and Whorl of the Depths from Dreadsail Reef.
Buffs and debuffs you bring on bosses
Enemies get
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
333 Weapon and Spell Damage for each status effect on the boss, up to five. Traveling Knife and the frost skills keep several on it.
Winter's Embrace casts set off Bond with Nature, and when its heal finds you at full Health you get 15% more Weapon and Spell Damage.
DPS Simulation
The Boss setup played by the DPS Simulator on the 21 million Health Trial dummy, with its group buffs and debuffs, Light Attack weaving and a full Ultimate bar to start. It's #4 of 16 for single target on the tier list, #8 overall.
- Simulated DPS
- 161,708
- Fight
- 129.9 s
- Published parse
- about 183k (sim -11.6%)
- Front bar
- 9,039 damage · 54% crit · 125% crit damage
Where the damage comes from
Rapid Strikes19.2%- LALight Attack12.3%
Wild Guardian12.0%
Deep Fissure10.7%
Stampede7.5%
Winter's Revenge4.9%
Arctic Blast4.7%
Barbed Trap4.4%- …Everything else24.4%
Damage type
- Frost13.3%
- Flame4.4%
- Disease0.2%
- Shock0.4%
- Magic13.0%
- Poison4.4%
- Physical44.3%
- Bleed20.0%
77.7% direct, 22.3% over time.
Group buffs it leans on most
Major Vulnerability−12.6k
Aggressive Horn−8.7k
Major Slayer−7.8k
Major Courage−7.6k
Elemental Catalyst−6.5k
Minor Savagery−6.2k
DPS lost if the group didn't bring it.
A simulation, not a parse: it uses UESP tooltip numbers, plays a clean rotation and assumes you sustain it. Light Attack, status effect and pet damage are estimates. Open this run in the DPS Simulator to change gear, buffs or the rotation and see the full breakdown.
Skill Setups
Every damage dealer build has a Boss setup for single targets and a Trash setup that swaps a slot or two for packs. The gear stays the same for both.
Single target: every slot either hits the boss harder or buffs you. Keep your damage over time effects and buffs up, then spam your spammable in between.
What this setup brings
| Slot | Skill |
|---|---|
| Front 1 | Rapid Strikes Dual Wield Channel time: 0.8 secondsRange: 7 metresCost: 2,430 Stamina Your single-target spammable: four quick physical hits. |
| Front 2 | Deep Fissure Animal Companions Cast time: InstantDuration: 9 secondsCost: 2,700 Magicka Big hit that puts Major and Minor Breach on the boss. |
| Front 3 | Traveling Knife Scribed as Venomous Knife Cast time: InstantRange: 15 metresCost: 3,402 Stamina Scribed: doubles the boss's status effect chance and gives you Minor Berserk. |
| Front 4 | Soul Burst Scribed as Bloody Burst Cast time: InstantCost: 2,892 Stamina Scribed area bleed, and Minor Intellect and Endurance. Your trash spammable. |
| Front 5 | Barbed Trap Fighters Guild Cast time: InstantDuration: 20 secondsCost: 3,240 Stamina Bleed trap that gives you Minor Force (10% Critical Damage) while it's out. Recast it as it ends. |
| Front R | Wild Guardian Animal Companions Cast time: 2.5 secondsCost: Free The bear stays out while it's slotted on both bars. Don't cast its active during the fight: Shattered Paths Signet hits harder the more Ultimate you hold. Cast it at about 1% boss Health. |
| Back 1 | Arctic Blast Winter's Embrace Cast time: InstantDuration: 18 secondsCost: 3,780 Magicka 20-second frost damage around you that keeps setting off Chilled. |
| Back 2 | Winter's Revenge Winter's Embrace Cast time: InstantRange: 28 metresDuration: 12 secondsCost: 3,240 Magicka Ground frost damage with a higher status effect chance, so it procs Chilled a lot. |
| Back 3 | Lotus Blossom Green Balance Cast time: InstantDuration: 60 secondsCost: 1,350 Magicka Its heals keep setting off Nature's Gift for sustain, and it gives you Major Savagery. Lasts 60 seconds. |
| Back 4 | Stampede Two Handed Cast time: InstantRange: 22 metresDuration: 15 secondsCost: 4,590 Stamina Gap closer that leaves a burning patch under the boss. It procs your weapon glyph over and over, and with Merciless Charge it adds direct damage. |
| Back 5 | Bull Netch Animal Companions Cast time: InstantDuration: 25 secondsCost: Free Restores Stamina over time and gives you Major Brutality. Every 5 seconds it cleanses an effect, or gives you 5% more damage if there's nothing to cleanse. |
| Back R | Wild Guardian Animal Companions Cast time: 2.5 secondsCost: Free The bear stays out while it's slotted on both bars. Don't cast its active during the fight: Shattered Paths Signet hits harder the more Ultimate you hold. Cast it at about 1% boss Health. |
Scribing
Scribed skill
Venomous Knife
Traveling Knife · Poison Damage / Assassin's Misery / Berserk
- Cast time
- Instant
- Target
- Enemy
- Range
- 15 metres
- Cost
- 3,402 Stamina
Focus script: Deals 2,014 Physical Damage to an enemy and 3,022 Poison Damage to enemies between you and them on return.
Signature script: Increases the chance to apply status effects on enemies by 100% for 10 seconds.
Affix script: Grants you Minor Berserk for 20 seconds, increasing damage done by 5%.
Doubles the boss's chance to suffer status effects for 10 seconds, and gives you Minor Berserk for 20. Recast it every 10 seconds for the status chance, not every 20.
Scribed skill
Bloody Burst
Soul Burst · Bleed Damage / Lingering Torment / Intellect and Endurance
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Cost
- 2,892 Stamina
Focus script: Deals 3,777 Bleed Damage to enemies.
Signature script: Deals 6,290 Magic Damage over 20 seconds to enemies.
Affix script: Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.
Area bleed with a lingering damage over time effect, and Minor Intellect and Endurance for 15% more Magicka and Stamina Recovery. Your area spammable.
Open the Boss setup in the Build Editor to change skills, gear and stats.
Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.
On trash, Proximity Detonation takes Barbed Trap's slot, and Northern Storm takes the front-bar Wild Guardian so you have an area Ultimate. Spam Soul Burst instead of Rapid Strikes, and pre-cast Deep Fissure before the pull.
What this setup brings
| Slot | Skill |
|---|---|
| Front 1 | Rapid Strikes Dual Wield Channel time: 0.8 secondsRange: 7 metresCost: 2,430 Stamina Your single-target spammable: four quick physical hits. |
| Front 2 | Deep Fissure Animal Companions Cast time: InstantDuration: 9 secondsCost: 2,700 Magicka Big hit that puts Major and Minor Breach on the boss. |
| Front 3 | Traveling Knife Scribed as Venomous Knife Cast time: InstantRange: 15 metresCost: 3,402 Stamina Scribed: doubles the boss's status effect chance and gives you Minor Berserk. |
| Front 4 | Soul Burst Scribed as Bloody Burst Cast time: InstantCost: 2,892 Stamina Scribed area bleed, and Minor Intellect and Endurance. Your trash spammable. |
| Front 5 | Proximity Detonation Assault Cast time: 1 secondRange: 28 metresDuration: 4 secondsCost: 3,510 Magicka Cast it a few seconds before you reach the pack: it bursts for more the more enemies are near. |
| Front R | Northern Storm Winter's Embrace Cast time: InstantDuration: 8 secondsCost: 200 Ultimate Area Ultimate for packs. Cast it when the pack is gathered. |
| Back 1 | Arctic Blast Winter's Embrace Cast time: InstantDuration: 18 secondsCost: 3,780 Magicka 20-second frost damage around you that keeps setting off Chilled. |
| Back 2 | Winter's Revenge Winter's Embrace Cast time: InstantRange: 28 metresDuration: 12 secondsCost: 3,240 Magicka Ground frost damage with a higher status effect chance, so it procs Chilled a lot. |
| Back 3 | Lotus Blossom Green Balance Cast time: InstantDuration: 60 secondsCost: 1,350 Magicka Its heals keep setting off Nature's Gift for sustain, and it gives you Major Savagery. Lasts 60 seconds. |
| Back 4 | Stampede Two Handed Cast time: InstantRange: 22 metresDuration: 15 secondsCost: 4,590 Stamina Gap closer that leaves a burning patch under the boss. It procs your weapon glyph over and over, and with Merciless Charge it adds direct damage. |
| Back 5 | Bull Netch Animal Companions Cast time: InstantDuration: 25 secondsCost: Free Restores Stamina over time and gives you Major Brutality. Every 5 seconds it cleanses an effect, or gives you 5% more damage if there's nothing to cleanse. |
| Back R | Northern Storm Winter's Embrace Cast time: InstantDuration: 8 secondsCost: 200 Ultimate Area Ultimate for packs. Cast it when the pack is gathered. |
Scribing
Scribed skill
Venomous Knife
Traveling Knife · Poison Damage / Assassin's Misery / Berserk
- Cast time
- Instant
- Target
- Enemy
- Range
- 15 metres
- Cost
- 3,402 Stamina
Focus script: Deals 2,014 Physical Damage to an enemy and 3,022 Poison Damage to enemies between you and them on return.
Signature script: Increases the chance to apply status effects on enemies by 100% for 10 seconds.
Affix script: Grants you Minor Berserk for 20 seconds, increasing damage done by 5%.
Doubles the boss's chance to suffer status effects for 10 seconds, and gives you Minor Berserk for 20. Recast it every 10 seconds for the status chance, not every 20.
Scribed skill
Bloody Burst
Soul Burst · Bleed Damage / Lingering Torment / Intellect and Endurance
- Cast time
- Instant
- Target
- Area
- Radius
- 8 metres
- Cost
- 2,892 Stamina
Focus script: Deals 3,777 Bleed Damage to enemies.
Signature script: Deals 6,290 Magic Damage over 20 seconds to enemies.
Affix script: Grants Minor Intellect and Minor Endurance for 20 seconds, increasing Magicka and Stamina Recovery by 15%.
Area bleed with a lingering damage over time effect, and Minor Intellect and Endurance for 15% more Magicka and Stamina Recovery. Your area spammable.
Open the Trash setup in the Build Editor to change skills, gear and stats.
Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.
Flex skills
Swap these in when the fight or your group calls for it.
The other Rapid Strikes morph: a little less damage but a lot of self-healing. About 2% less damage.
Major Evasion against area attacks, and a burst of speed. Takes Soul Burst's slot.
Self-heal for fights with constant damage. Takes Soul Burst's slot.
A heal you can spam under pressure. Takes Soul Burst's slot.
Passives
The passives that shape this build. They come with the skill lines, so there's nothing to slot.
Critical Damage for each Animal Companions skill slotted.
Ultimate when you cast an Animal Companions skill in combat.
Higher chance to apply Chilled, which this build lives on.
Two daggers on the front bar: Critical Chance from each.
The back-bar greatsword adds Weapon and Spell Damage.
3% more Weapon and Spell Damage with a Fighters Guild skill slotted.
2% more Critical Damage from 1 Medium pieces.
Offensive Penetration from 6 Light pieces.
Gear
The standard setup, about 167k on the simulator and 183k in a real parse. Whorl of the Depths puts a frost damage over time effect on the boss with your Light Attacks, which bursts when it ends, Aerie's Cry, the Warden class set from the Infinite Archive, sends an eagle after anything you Light Attack, Slimecraw is a one-piece helm for Critical Chance, and the mythic Shattered Paths Signet adds 1% damage against monsters with status effects for every point of Ultimate you hold. Charged daggers give more status effects. Merciless Charge on the back-bar greatsword turns Stampede into a damage buff.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Slimecraw Medium (monster) | Divines |
| Shoulders | Whorl of the Depths Light | Divines |
| Chest | Whorl of the Depths Light | Divines |
| Waist | Whorl of the Depths Light | Divines |
| Legs | Whorl of the Depths Light | Divines |
| Feet | Whorl of the Depths Light | Divines |
| Hands | Aerie's Cry Light | Divines |
| Neck | Aerie's Cry Jewellery | Bloodthirsty |
| Ring 1 | Aerie's Cry Jewellery | Bloodthirsty |
| Ring 2 | Shattered Paths Signet Jewellery | Bloodthirsty |
| Front: main hand | Aerie's Cry Dagger | Charged |
| Front: off hand | Aerie's Cry Dagger | Charged |
| Back bar | Merciless Charge Greatsword (two-handed) | Infused |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
1 piece · Wayrest Sewers I (veteran) + Undaunted chest
Only 1 of 2 pieces, so the top bonus is off.
- (1 item)Adds 657 Critical Chance.
- (2 items)Adds 113 Critical Chance.
- (2 items)Gain Minor Berserk at all times, increasing your damage done by 5%.
5 pieces · Dreadsail Reef
- (2 items)Adds 129 Weapon Damage and Spell Damage.
- (3 items)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 items)Adds 129 Weapon Damage and Spell Damage.
- (5 items)When you deal damage with a Light Attack, you apply Whorl of the Depths to the target, dealing 1016 Frost damage over 8 seconds. When this effect ends, a 5 meter whirlpool is created under the target for 6 seconds and deals 764 Frost damage every 1 second. This effect can occur once every 18 seconds and scales off the higher of your Weapon Damage and Spell Damage.
5 front / 3 back · Infinite Archive (Warden class set)
Full bonus on the front bar only.
- (2 items)Adds 1487 Offensive Penetration.
- (3 items)Adds 129 Weapon Damage and Spell Damage.
- (4 items)Adds 129 Weapon Damage and Spell Damage.
- (5 items)Dealing damage with a Light or Heavy Attack applies Eagle's Mark to your target for 12 seconds, causing an eagle to attack your target for 856 Physical damage every 3 seconds, after a 3 seconds delay. Applying Eagle's Mark grants you Aerie's Call for 12 seconds, increasing your damage done by 10% against enemies with Eagle's Mark. This effect can occur every 3 seconds and you can have one Eagle's Mark active at a time.
1 piece · Antiquities
- (1 item)Increase your damage done to monsters with status effects by 1% for every 1 Ultimate you have, up to 133%. The cap is halved if Feral Guardian is active. While you have 133 or more Ultimate, your Light and Heavy Attacks apply a random status effect, up to once every 2 seconds. While equipped, applies Minor Timidity to you, consuming 1 Ultimate every 1.5 seconds in combat.
2 pieces · back bar · Maelstrom Arena (veteran)
- (2 items)Activating Critical Charge stirs up a barbarous lust for battle within you for 18 seconds, increasing your damage done with direct damage attacks by 1%, up to a maximum of 12%. This effect scales off the higher of your Weapon Damage and Spell Damage.
Alternative sets
Body swap for Whorl of the Depths, from Lucent Citadel.
Swap for Aerie's Cry if you don't have it yet.
Another Aerie's Cry fallback, from Hel Ra Citadel.
Crafted fallback for either set.
Crafted Critical Chance set.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
- Deadly Aim
More damage with single-target attacks. Swap it for Biting Aura on trash.
- Master-at-Arms
More direct damage.
- Wrathful Strikes
Weapon and Spell Damage on every damaging skill.
- Fighting Finesse
Critical Damage until your group's buffs take you to the 125% cap.
- Boundless Vitality
Max Health, so one-shot mechanics don't kill you.
- Fortified
Armor, for the hits you can't block.
- Celerity
10% Movement Speed, which Banner Bearer's Cavalier's Charge turns into Weapon and Spell Damage.
- Rejuvenation
Recovery for all three resources.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Good swaps
More damage with area attacks. Swap it in for Deadly Aim on trash.
More damage over time, for builds whose damage is mostly DoTs.
Weapon and Spell Damage, in place of Fighting Finesse once you sit at the 125% Critical Damage cap.
Critical Damage when you hit from the flank. Strong when the tank turns the boss away.
More damage against Off Balance targets, if your group keeps Off Balance up.
Heals you when you kill an enemy. Good on trash with a fragile build.
Race
Max Magicka and Stamina, and more damage with flame. Damage simulations put it first.
- 4-playerKhajiit
Critical Damage and Healing. Better in dungeons, where you rarely hit the Critical Damage cap.
Mundus
More Critical Chance. Divines on the armour makes it bigger.
- PenetrationThe Lover
Penetration, if your group doesn't bring Crusher, Alkosh or Tremorscale.
Attributes
Every skill you cast scales from Max Stamina and Weapon and Spell Damage. Food and Boundless Vitality give you enough Health for normal content; move points into Health only if you keep dying to mechanics while you learn a fight.
Food
Max Stamina with Stamina and Magicka Recovery. Swap to Braised Rabbit with Spring Vegetables if you need more Health.
- more HealthBraised Rabbit with Spring Vegetables
Max Health and Max Stamina with Stamina Recovery, for content that hits hard.
Potions
Tri-stat: restores Health, Magicka and Stamina. Bull Netch and Lotus Blossom already give you Major Brutality and Savagery.
- UltimateHeroism potion
Minor Heroism for more Ultimate. Swap Banner Bearer's affix to Berserk or Courage when you drink these.
Gameplay
- 1Never cast Wild Guardian during the fight. Hold the Ultimate and cast it at about 1% boss Health.
- 2Keep these up, most important first: Bull Netch, Stampede, Lotus Blossom, Winter's Revenge, Deep Fissure, Soul Burst, Traveling Knife every 10 seconds, Barbed Trap, Arctic Blast.
- 3Fill every other global with Rapid Strikes, weaving a Light Attack before each skill.
FAQ
What's the difference between the Boss and Trash setups?
On trash, Proximity Detonation takes Barbed Trap's slot, and Northern Storm takes the front-bar Wild Guardian so you have an area Ultimate. Spam Soul Burst instead of Rapid Strikes, and pre-cast Deep Fissure before the pull. Your gear stays the same.
What gear do I need for the Warden damage dealer?
Slimecraw, Whorl of the Depths, Aerie's Cry, Shattered Paths Signet, Merciless Charge. The Alternative sets list easier sets to start with.
Why don't I cast Wild Guardian?
Wild Guardian on both bars keeps the bear out, and Shattered Paths Signet rewards holding Ultimate. Cast the bear's active only as the boss dies.