Psijic Pages

Healer Tier List

Every trial healer on the site, ranked by what it does for the group, the boss and itself, with the healers trials want most on top. Every point traces back to a buff, its uptime and its damage value.

Update 517 buildsUpdated 2026-10-27

How to read it

Each build earns points in three categories, scored out of 100 against the best build in that category. The overall score weights them 60% group buffs, 25% enemy debuffs and 15% your own kit, then adjusts for trial demand, how much a trial wants each healer. Templar comes out on top with 76. Open any build below to see every effect it brings, where from, for how long, and the points it earns.

Overall tiers

SBest in slot · 90–100
No build lands here.
AStrong · 75–89

Full ranking

Overall and per-category scores. The letter next to each score is that score's tier, so you can spot a build that is mid overall but the best at one job.

Dungeon-only healers

These two are built for 4-player content only, so they have a single Dungeon setup and aren't scored against the trial healers.

Group buffs

What the rest of the group gets from you, and the main reason one healer class beats another. Damage buffs (Berserk, Brutality, Bright Harbinger, Exploitation) are worth their damage gain, defensive ones (Protection, Resolve, Evasion) their damage reduction. Every healer brings Minor Berserk, Minor Resolve, Powerful Assault and Pillager's Profit, so the gap comes from class buffs.

1DragonknightS100
EffectImpactSource and durationUptimePoints
Minor Brutality

+5.7%damage done

  • Elder Dragon on Draconic Power casts · 20s95% uptime. Blood of the Elder Dragon every 20 seconds.
95%4.35.7 × 0.8 × 95%× 0.8 weight
Minor Protection

−5%damage taken

85%4.35 × 85%
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Major Protection

−10%damage taken

  • Lead from the Front on Ultimate · 1s per 15 Ultimate30% uptime. Same Ultimates as Major Berserk.
30%310 × 30%
Major Berserk

+10%damage done

  • Lead from the Front on Ultimate · 1s per 15 Ultimate30% uptime. About 16 seconds per Reviving Barrier, plus Horn, every 45 to 60 seconds.
30%2.710 × 0.9 × 30%× 0.9 weight
Major FortitudeWorth 3 pts80%2.43 × 80%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Minor Courage

+2.4%damage done

80%1.52.4 × 0.8 × 80%× 0.8 weight
Minor HeroismWorth 1.5 pts
  • Fire Keeper · Field60% uptime. Allies must stand in it.
60%0.91.5 × 60%
Minor FortitudeWorth 1.5 pts
  • Fire Keeper · Field60% uptime. Allies must stand in it.
60%0.91.5 × 60%
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it to every damage dealer.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 35
2WardenS94
EffectImpactSource and durationUptimePoints
Major Resolve

−9%damage taken, if you're under the armor cap

90%8.19 × 90%
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Major HeroismWorth 4 pts
  • Bountiful Harvest on Green Balance overheals · 3s / 2s75% uptime. Budding Seeds heals every second, but Heroism only comes from overheals, so it fades when nobody takes damage.
75%34 × 75%
Minor ToughnessWorth 3 pts
  • Maturation on heal · On heal90% uptime. Every heal gives it.
90%2.73 × 90%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Budding SeedsWorth 2 pts
  • Budding Seeds (Green Balance) · Field80% uptime. Heals every second while it grows; recast to bloom it early.
80%1.62 × 80%
Minor IntellectWorth 1.5 pts85%1.31.5 × 85%
Minor EnduranceWorth 1.5 pts85%1.31.5 × 85%
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it to every damage dealer.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 33
3ArcanistA82
EffectImpactSource and durationUptimePoints
Minor Evasion

−10%damage taken from area attacks

  • Circumvented Fate on Arcanist casts · 20s95% uptime. Every Arcanist cast refreshes it for the group.
95%4.810 × 0.5 × 95%× 0.5 weight
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Major VitalityWorth 4 pts90%3.64 × 90%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Minor Courage

+2.4%damage done

  • Zenas' Empowering Disc · Field + 10s75% uptime. Allies must step in the disc; it lasts 10 seconds after they leave.
75%1.42.4 × 0.8 × 75%× 0.8 weight
Minor FortitudeWorth 1.5 pts75%1.11.5 × 75%
Minor IntellectWorth 1.5 pts75%1.11.5 × 75%
Minor EnduranceWorth 1.5 pts75%1.11.5 × 75%
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it to every damage dealer.
  • Ink-Scribe's Verve on big heals · 10s80% uptime. Any large heal triggers it, and you heal all fight.
80%0.76.7 × 0.5 × 80% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 28.6
4TemplarB74
EffectImpactSource and durationUptimePoints
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Illuminate

−4.5%damage taken, if you're under the armor cap

85%3.84.5 × 85%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Bright HarbingerWorth 3.4 pts
  • Bright Harbinger while Illuminate is up · With Illuminate85% uptime. Up as long as [[Purifying Light]] keeps Illuminate on the group.
85%2.93.4 × 85%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Minor FortitudeWorth 1.5 pts
  • Radiant Aura · 60s95% uptime. A minute per cast, and free to cast.
95%1.41.5 × 95%
Minor IntellectWorth 1.5 pts
  • Radiant Aura · 60s95% uptime. A minute per cast, and free to cast.
95%1.41.5 × 95%
Minor EnduranceWorth 1.5 pts
  • Radiant Aura · 60s95% uptime. A minute per cast, and free to cast.
95%1.41.5 × 95%
Major Force

+6.7%damage done

  • Often covered by other roles: Since Update 51, Force potions give it to every damage dealer.
  • Aggressive Horn · 10s (Ultimate)20% uptime. One Horn every 45 to 60 seconds.
20%0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 25.9
5SorcererB71
EffectImpactSource and durationUptimePoints
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Exploitation

+6.2%damage vs a boss

  • Exploitation on Dark Magic casts · 20s90% uptime. Vibrant Shroud every 10 seconds keeps it up.
90%3.36.2 × 0.6 × 90%× 0.6 weight
Calculated Defense

+3.4%damage done

  • Calculated Defense on Sorcerer casts · 20s85% uptime. Its brief shield has to hold, so start a Sorcerer skill when you're not about to be hit.
85%2.93.4 × 85%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Vibrant Shroud · 10s80% uptime. Allies in front of you.
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
98%22 × 98%
Major Berserk

+10%damage done

  • Summon Charged Atronach synergy · 10s (Ultimate)20% uptime. An ally has to take the synergy; one Atronach every 45 to 60 seconds.
20%1.810 × 0.9 × 20%× 0.9 weight
Minor IntellectWorth 1.5 pts70%11.5 × 70%
Minor EnduranceWorth 1.5 pts70%11.5 × 70%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 25
6NightbladeB70
EffectImpactSource and durationUptimePoints
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Minor Savagery

+4%damage done

  • Hemorrhage on crits · 20s95% uptime. You crit constantly, with Merciless Resolve slotted.
95%3.84 × 95%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Share the SpoilsWorth 3 pts
  • Share the Spoils on Siphoning casts · Mastery90% uptime. Funnel Health, Sap Essence and Soul Siphon are all Siphoning casts.
90%2.73 × 90%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Minor IntellectWorth 1.5 pts60%0.91.5 × 60%
Minor EnduranceWorth 1.5 pts60%0.91.5 × 60%
Major VitalityWorth 4 pts
  • Soul Siphon · Ultimate20% uptime. One Soul Siphon every 45 to 60 seconds.
20%0.84 × 20%
Major ExpeditionWorth 1 pts60%0.61 × 60%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 24.5
7NecromancerC51
EffectImpactSource and durationUptimePoints
Pillager's ProfitWorth 4 pts
  • Pillager's Profit on Ultimate · On Ultimate100% uptime. Every Ultimate you cast, with no cooldown to miss.
100%44 × 100%
Minor Berserk

+5%damage done

  • Combat Prayer · 10s75% uptime. Allies in front of you when you cast it; it's also your burst heal, so you cast it often.
75%3.45 × 0.9 × 75%× 0.9 weight
Minor Resolve

−4.5%damage taken, if you're under the armor cap

75%3.44.5 × 75%
Minor Protection

−5%damage taken

  • Remote Totem · 11s60% uptime. Allies must stand near the totem.
60%35 × 60%
Powerful Assault

+3.5%damage done

80%2.23.5 × 0.8 × 80%× 0.8 weight
Minor VitalityWorth 2 pts
  • Ozezan the Inferno on heal · On heal90% uptime. Every heal you cast gives it, and you're always healing.
90%1.82 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 17.8

Side by side

Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.

EffectDKWardenArcanistTemplarSorcererNBNecro
Major Protection30%––––––
Major Berserk30%–––20%––
Minor Evasion––95%––––
Major Resolve–90%–––––
Major Force20%20%80%20%–––
Exploitation––––90%––
Minor Brutality95%––––––
Minor Protection85%–––––60%
Minor Berserk75%75%75%75%75%75%75%
Minor Resolve75%75%75%75%75%75%75%
Illuminate–––85%–––
Pillager's Profit100%100%100%100%100%100%100%
Major Heroism–75%–––––
Major Vitality––90%––20%–
Minor Savagery–––––95%–
Powerful Assault80%80%80%80%80%80%80%
Bright Harbinger–––85%–––
Calculated Defense––––85%––
Major Fortitude80%––––––
Minor Toughness–90%–––––
Share the Spoils–––––90%–
Minor Courage80%–75%––––
Minor Vitality90%90%90%90%98%90%90%
Budding Seeds–80%–––––
Minor Heroism60%––––––
Minor Fortitude60%–75%95%–––
Minor Intellect–85%75%95%70%60%–
Minor Endurance–85%75%95%70%60%–
Major Expedition–––––60%–

Enemy debuffs

What you put on the boss. Most healers bring the same lightning staff debuffs (Concussion, Off Balance) plus Overflowing Altar's Minor Lifesteal, so a class that adds Major Vulnerability, Major Breach or Major Brittle stands out.

1NecromancerS100
EffectImpactSource and durationUptimePoints
Major Breach

+12.4%damage vs a boss

80%612.4 × 0.6 × 80%× 0.6 weight
Minor Vulnerability

+5%damage done to the target

94%4.75 × 94%
Major Vulnerability

+10%damage done to the target

45%4.510 × 45%
Minor LifestealWorth 2 pts90%1.82 × 90%
Major CowardiceWorth 2 pts
  • Remote Totem · 11s75% uptime. Enemies inside the totem area; the boss usually is.
75%1.52 × 75%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 20.4
2SorcererB69
EffectImpactSource and durationUptimePoints
Major Maim

−10%damage taken from the target

  • Vibrant Shroud · 10s75% uptime. Enemies in front of you, recast every 10 seconds.
75%6.810 × 0.9 × 75%× 0.9 weight
Minor Vulnerability

+5%damage done to the target

  • Concussed from Elemental Blockade (lightning staff) · Status70% uptime. Concussion from the wall's ticks; you recast it every third or fourth rotation.
70%3.55 × 70%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 14
3WardenC42
EffectImpactSource and durationUptimePoints
Major Brittle

+6.7%damage done to the target

  • Tundra's Maw on Chilled enemies · Status85% uptime. Blockade of Frost keeps the boss Chilled.
85%5.76.7 × 85%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 8.5
4ArcanistC40
EffectImpactSource and durationUptimePoints
Minor Vulnerability

+5%damage done to the target

  • Concussed from Elemental Blockade (lightning staff) · Status70% uptime. Concussion from the wall's ticks; you recast it every third or fourth rotation.
70%3.55 × 70%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Minor Breach

+6.2%damage vs a boss

20%0.76.2 × 0.6 × 20%× 0.6 weight
Minor CowardiceWorth 1 pts20%0.21 × 20%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 8.1
5TemplarC35
EffectImpactSource and durationUptimePoints
Minor Vulnerability

+5%damage done to the target

  • Concussed from Elemental Blockade (lightning staff) · Status70% uptime. Concussion from the wall's ticks; you recast it every third or fourth rotation.
70%3.55 × 70%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 7.2
5DragonknightC35
EffectImpactSource and durationUptimePoints
Minor Vulnerability

+5%damage done to the target

  • Concussed from Elemental Blockade (lightning staff) · Status70% uptime. Concussion from the wall's ticks; you recast it every third or fourth rotation.
70%3.55 × 70%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 7.2
5NightbladeC35
EffectImpactSource and durationUptimePoints
Minor Vulnerability

+5%damage done to the target

  • Concussed from Elemental Blockade (lightning staff) · Status70% uptime. Concussion from the wall's ticks; you recast it every third or fourth rotation.
70%3.55 × 70%
Minor LifestealWorth 2 pts90%1.82 × 90%
WeakeningWorth 2 pts
  • Weakening on the back staff · 5s50% uptime. Only procs while your back staff hits, and you heal from the front bar.
50%12 × 50%
Off BalanceWorth 10 pts
  • Elemental Blockade on Concussed enemies · 7s30% uptime. 7 seconds, then the boss is immune for 15.
30%0.910 × 0.3 × 30%× 0.3 weight
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 7.2

Side by side

Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.

EffectNecroSorcererWardenArcanistTemplarDKNB
Major Breach80%––––––
Major Vulnerability45%––––––
Off Balance30%30%–30%30%30%30%
Major Maim–75%–––––
Major Brittle––85%––––
Minor Breach–––20%–––
Minor Vulnerability94%70%–70%70%70%70%
Minor Lifesteal90%90%90%90%90%90%90%
Major Cowardice75%––––––
Weakening50%50%50%50%50%50%50%
Minor Cowardice–––20%–––

Your own kit

What makes your own healing stronger or keeps you casting: healing done, crit healing, sustain and Ultimate. It counts least, because a healer is in the group for what it gives everyone else.

1NightbladeS100
EffectImpactSource and durationUptimePoints
Major MendingWorth 8 pts
  • Mending potion · Potion90% uptime. Drink on cooldown.
90%7.28 × 90%
Above and BeyondWorth 5 pts100%55 × 100%
Siphoning AttacksWorth 4 pts
  • Siphoning Attacks (Siphoning) · Slotted100% uptime. While slotted, every second you deal damage restores Magicka and Stamina and heals you.
100%44 × 100%
Major Brutality

+11.4%damage done

  • Sap Essence · 20s80% uptime. Recast with the rotation.
80%3.24 × 80%
Major Savagery

+8%damage done

100%33 × 100%
TransferWorth 2 pts
  • Transfer (Siphoning) · Passive100% uptime. Ultimate from every Siphoning cast, so Reviving Barrier comes back sooner.
100%22 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 24.4
2ArcanistC59
EffectImpactSource and durationUptimePoints
Major Resolve

−9%damage taken, if you're under the armor cap

90%8.19 × 90%
Major Brutality

+11.4%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%3.64 × 90%
Major Savagery

+8%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%2.73 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 14.4
3TemplarC50
EffectImpactSource and durationUptimePoints
Major Brutality

+11.4%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%3.64 × 90%
Bastion of LightWorth 3 pts100%33 × 100%
Minor MendingWorth 4 pts70%2.84 × 70%
Major Savagery

+8%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%2.73 × 90%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 12.1
4DragonknightC39
EffectImpactSource and durationUptimePoints
Major Brutality

+11.4%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%3.64 × 90%
Major Savagery

+8%damage done

  • Cauterize while slotted · Slotted100% uptime. Front bar.
  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
100%33 × 100%
Booming VoiceWorth 3 pts100%33 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 9.6
5SorcererC36
EffectImpactSource and durationUptimePoints
Major Brutality

+11.4%damage done

  • Power Surge · 33s95% uptime. Kept up.
  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
100%44 × 100%
Major Savagery

+8%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%2.73 × 90%
Sphere of InfluenceWorth 2 pts100%22 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 8.7
6WardenC26
EffectImpactSource and durationUptimePoints
Major Brutality

+11.4%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%3.64 × 90%
Major Savagery

+8%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%2.73 × 90%
Tundra's MawWorth 0 pts100%00 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 6.3
6NecromancerC26
EffectImpactSource and durationUptimePoints
Major Brutality

+11.4%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%3.64 × 90%
Major Savagery

+8%damage done

  • Essence of Spell Power · Potion90% uptime. Drink on cooldown.
90%2.73 × 90%
Veil's ForfeitWorth 0 pts100%00 × 100%
Points = value × weight × uptime (× the discount for often-covered group buffs), added upTotal 6.3

Side by side

Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.

EffectNBArcanistTemplarDKSorcererWardenNecro
Major Resolve–90%–––––
Major Mending90%––––––
Above and Beyond100%––––––
Siphoning Attacks100%––––––
Major Brutality80%90%90%90%100%90%90%
Minor Mending––70%––––
Major Savagery100%90%90%100%90%90%90%
Bastion of Light––100%––––
Booming Voice–––100%–––
Transfer100%––––––
Sphere of Influence––––100%––
Tundra's Maw–––––100%–
Veil's Forfeit––––––100%

How it's scored

The list scores the buffs and debuffs each build brings in its Trial setup, the same way as the tank tier list. Each effect earns value × weight × uptime points, and a category's points are added up.

  • Value is the effect's Impact from the Buffs & Debuffs reference: Minor Berserk is 5 points for 5% more damage, Major Protection is 10 for 10% less damage taken. Effects without a damage percentage get the fixed values listed below.
  • Weight is how much of that value really lands. Capped stats like Critical Damage and Penetration are worth less, since groups often hit the cap anyway.
  • Uptime is how much of a trial boss fight the effect is up. Two sources of the same effect don't stack, so the effect counts as up whenever either source is.
  • Overall is 60% group + 25% enemy + 15% your own kit, times the build's trial demand below.
  • Major Force counts for 25% of its points. Since Update 51, Force potions give it to every damage dealer.
  • Tiers:S 90+A 75+B 60+C below 60

Trial demand

The Templar and the Warden are the healers a trial wants most. The overall score keeps this share of its points:

Templar×1.25Every 12-player trial wants a Templar healer. Bright Harbinger stacks with every other buff, Extended Ritual cleanses the raid, and it's the easiest healer to play well.
Warden×1The other trial healer for Update 50 and 51: group Major Heroism and Major Brittle with no extra slot.
Dragonknight, Arcanist, Nightblade, Sorcerer, Necromancer×0.9Not a first-pick trial healer. It works, but a Templar and a Warden bring more to a 12-player group.

Effect weights

Effects not listed here count in full.

Major Maim×0.9Only the debuffed enemy's damage, but on a boss that's most of it.
Major Berserk, Minor Berserk×0.9Uncapped, but adds to other damage done bonuses rather than multiplying.
Minor Brutality, Minor Courage, Powerful Assault×0.8Adds to a large Weapon Damage pool, and damage dealers often self-buff Major Brutality.
Major Breach, Minor Breach, Exploitation×0.6Penetration caps at the boss's 18,200 armor. Groups usually reach it with Crusher, Alkosh, Tremorscale and CP, so extra is wasted.
Major Force×0.5Critical Damage caps at 125%. Groups reach it easily with Lucent Echoes, Force, Brittle and passives.
Minor Evasion×0.5Only area damage, but that's much of what kills damage dealers.
Off Balance×0.3Only damage dealers who slot Exploiter benefit, and the boss goes immune to Off Balance for 15 seconds after each one.

Uptime rules

Passive or slotted~100%A passive, or a skill that works while slotted.
Kept up~95%A 20 second or longer effect you recast before it drops.
Short recast~80%10 seconds or less, so a missed GCD drops it.
Allies must stand in it~60%Ground areas and pickups that need the group to be in the right place.
Proc on a cooldown~45%Duration divided by the cooldown, e.g. 7 seconds every 15.
Ultimate~20%About one Ultimate every 45 to 60 seconds, so a 10 second effect is up about a fifth of the time.

Fixed values

These effects have no damage percentage, so they get a judgement-call value in the same points. Healing done counts for half its percentage: it matters, but the list measures what the group gets.

Pillager's Profit4Every Ultimate you cast gives Ultimate to up to 11 others: more Barriers, Horns and Colossi for the whole raid.
Minor Vitality26% more healing and shields received, half of Major Vitality.
Minor Toughness310% Max Health for the group: survives one-shot mechanics, not every hit.
Off Balance10Damage dealers with the Exploiter Champion Point deal 10% more damage to an Off Balance boss.
Weakening2The boss deals about 3% less damage while it's Weakened: a little less healing needed, not a damage buff.
Minor Lifesteal2600 Health a second for each attacker: steady healing for damage dealers, not mitigation.
Major Brutality420% more Spell Damage for you, which your heals and shields scale from.
Major Savagery3More Critical Chance, so more crit heals.
Major Mending816% more healing done, worth half its percentage (see above).
Minor Mending48% more healing done, worth half its percentage.
Above and Beyond525% more Critical Damage and Critical Healing, with a higher cap: much bigger crit heals.
Bastion of Light3A heal every second while you stand in Sacred Ground, and a little Ultimate when it finds you at full Health.
Booming Voice3Health, Magicka and Stamina Recovery after each Ultimate: sustain for a healer who casts a lot of them.
Sphere of Influence2A small extra shield and recovery on each shield you give.
Veil's Forfeit0Its value is the longer Major Vulnerability, counted under enemy debuffs.
Tundra's Maw0Its value is the Major Brittle, counted under enemy debuffs.
Major Cowardice2430 less Weapon/Spell Damage barely moves monster damage.
Minor Cowardice1215 less Weapon/Spell Damage.
Major Fortitude330% Health Recovery: steady healing, not mitigation.
Minor Fortitude1.515% Health Recovery.
Minor Intellect1.515% Magicka Recovery.
Minor Endurance1.515% Stamina Recovery.
Major Heroism43 Ultimate every 1.5 seconds: more Colossus, Horn and Barrier casts.
Minor Heroism1.51 Ultimate every 1.5 seconds.
Major Expedition1Movement speed only.
Major Vitality412% more healing and shields received, about a third as strong as 12% less damage.
Bright Harbinger3.4300 Weapon and Spell Damage for the group while Illuminate is up, valued like any other damage buff.
Share the Spoils3Ultimate, Magicka and Stamina for the group on Siphoning casts.
Siphoning Attacks4Sustain: 200 Magicka and Stamina a second (more than Minor Intellect and Endurance together) plus 1,250 Health a second while you deal damage.
Transfer2About 1 Ultimate a second from Transfer and Catalyst, half of Major Heroism.
Budding Seeds2A strong group heal over time that blooms for a burst; tanks rarely bring group healing.

What it doesn't capture

  • Raw healing isn't scored. Every build runs the same Restoration Staff kit, so throughput differences come mostly from the class heals, which a group rarely runs short of.
  • Dungeons aren't scored. The Dungeon setups swap in Banner Bearer, Trample and Spell Power Cure, which every class gets the same way, and the two dungeon-only healers sit apart above.
  • Two healers share a trial, so in practice you pair builds whose buffs don't overlap, for example a Dragonknight with a Warden.
  • Gear is swappable. The scores use each build's default sets, and the gear picker changes what you bring.