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Necromancer Damage Dealer: Heavy Attack

One bar, all from range. Heavy Attacks between a Boneyard, a skeleton and an archer, and the group's Major Breach and Minor Vulnerability for free.

Update 51PvE · Damage DealerPure classBeginnerRangedMagickaHeavy AttackLast reviewed 2026-10-29

Overview

This Necromancer channels fully charged Lightning Staff Heavy Attacks and casts Grave Lord skills from 28 metres away. Oakensoul Ring locks you to one bar and covers most of the Major and Minor buffs you need.

Unnerving Boneyard puts Major Breach and Minor Vulnerability on the boss for the whole group, and Blighted Blastbones runs to the target and explodes, leaving a corpse for the next Boneyard. Glacial Colossus adds Major Vulnerability when you cast it.

There's no published parse for this exact bar yet. The older subclassed version did about 122k with Rakkhat's Voidmantle; we expect this one to land around 105k on the 21 million Health dummy. Lightning Staff Heavy Attacks hit enemies around the target, so it cleaves trash without changing anything.

Strengths

  • Fully ranged: every skill reaches 28 metres.
  • Major Breach and Minor Vulnerability for the group from Unnerving Boneyard, and Major Vulnerability from Glacial Colossus.
  • One bar and a slow rotation: an easy way into the class.

Weaknesses

  • Much less damage than the melee Necromancer.
  • No published parse yet: our estimate is from the older subclassed version.
  • Stuns and knockbacks break your channel: drink an Immovability potion in fights that have them.

Buffs and debuffs you bring on bosses

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • Each Boneyard on a corpse gives a stack of Max Health and Weapon and Spell Damage, up to 10.

  • Up to 25% more damage after a Blastbones dies while you have more Health than the boss.

DPS Simulation

The Boss setup played by the DPS Simulator on the 21 million Health Trial dummy, with its group buffs and debuffs, Light Attack weaving and a full Ultimate bar to start. It's #13 of 16 for single target on the tier list, #12 overall.

Simulated DPS
92,579
Fight
226.9 s
Front bar
6,300 damage · 55% crit · 125% crit damage

Where the damage comes from

  1. HAHeavy Attack37.5%
  2. Skeletal Archer12.3%
  3. Unnerving Boneyard10.2%
  4. Blighted Blastbones8.9%
  5. Unstable Wall of Elements8.8%
  6. LALight Attack8.4%
  7. Glacial Colossus7.0%
  8. GLShock glyph5.9%
  9. …Everything else1.0%

Damage type

  • Frost17.3%
  • Disease8.9%
  • Shock60.7%
  • Physical13.0%

83.5% direct, 16.5% over time.

Group buffs it leans on most

  • Major Vulnerability−8.0k
  • Major Courage−5.6k
  • Major Slayer−5.3k
  • Aggressive Horn−4.9k
  • Elemental Catalyst−3.5k
  • Minor Vulnerability−3.3k

DPS lost if the group didn't bring it.

A simulation, not a parse: it uses UESP tooltip numbers, plays a clean rotation and assumes you sustain it. Light Attack, status effect and pet damage are estimates. Open this run in the DPS Simulator to change gear, buffs or the rotation and see the full breakdown.

Skill Setups

Every damage dealer build has a Boss setup for single targets and a Trash setup that swaps a slot or two for packs. The gear stays the same for both.

Single target: every slot either hits the boss harder or buffs you. Keep your damage over time effects and buffs up, then spam your spammable in between.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Unnerving Boneyard2
Blighted Blastbones3
Skeletal Archer4
Resistant Flesh5
Glacial ColossusR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Unnerving Boneyard

Grave Lord

Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,970 Magicka

10 seconds of frost damage, and Major Breach and Minor Vulnerability on the boss for the group. Cast it on a corpse for 30% more.

Bar 3Blighted Blastbones

Grave Lord

Cast time: InstantRange: 28 metresDuration: 8 secondsCost: 1,836 Stamina

A skeleton that runs to the target and explodes, leaving a corpse for your next Boneyard.

Bar 4Skeletal Archer

Grave Lord

Cast time: InstantDuration: 20 secondsCost: 2,525 Stamina

An archer that shoots your target for 20 seconds, hitting harder with each shot.

Bar 5Resistant Flesh

Living Death

Cast time: InstantCost: 4,320 Magicka

Your heal: a big one, plus Armor for 3 seconds. You take Minor Defile briefly, so don't spam it.

Bar RGlacial Colossus

Grave Lord

Cast time: InstantRange: 28 metresDuration: 3 secondsCost: 150 Ultimate

Three big frost hits on everything in the area, and Major Vulnerability on them.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

The same bar. Unstable Wall of Elements, Unnerving Boneyard and Blighted Blastbones all hit the whole pack, and Lightning Staff Heavy Attacks hit enemies around the target. Open with Glacial Colossus on big pulls.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Unnerving Boneyard2
Blighted Blastbones3
Skeletal Archer4
Resistant Flesh5
Glacial ColossusR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Unnerving Boneyard

Grave Lord

Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,970 Magicka

10 seconds of frost damage, and Major Breach and Minor Vulnerability on the boss for the group. Cast it on a corpse for 30% more.

Bar 3Blighted Blastbones

Grave Lord

Cast time: InstantRange: 28 metresDuration: 8 secondsCost: 1,836 Stamina

A skeleton that runs to the target and explodes, leaving a corpse for your next Boneyard.

Bar 4Skeletal Archer

Grave Lord

Cast time: InstantDuration: 20 secondsCost: 2,525 Stamina

An archer that shoots your target for 20 seconds, hitting harder with each shot.

Bar 5Resistant Flesh

Living Death

Cast time: InstantCost: 4,320 Magicka

Your heal: a big one, plus Armor for 3 seconds. You take Minor Defile briefly, so don't spam it.

Bar RGlacial Colossus

Grave Lord

Cast time: InstantRange: 28 metresDuration: 3 secondsCost: 150 Ultimate

Three big frost hits on everything in the area, and Major Vulnerability on them.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

Flex skills

Swap these in when the fight or your group calls for it.

  • More damage over time on a corpse, in the archer's slot, when the fight leaves corpses around.

  • A spirit that heals you every 2 seconds and takes some of your damage, in place of Resistant Flesh.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

  • Fully charged Lightning Staff Heavy Attacks hit enemies near your target too.

  • 20% more Critical Chance against enemies under 33% Health: a strong execute.

  • Offensive Penetration while a Grave Lord skill is active, which is always.

  • 12% more Critical Damage from 6 Medium pieces.

  • Offensive Penetration from 1 Light piece.

  • Max Health, Magicka and Stamina, since your gear has all three armour weights.

Gear

Sergeant's Mail on the chest, two jewellery pieces and the staff stacks Heavy Attack damage, and Storm Master on five Medium pieces adds Light and Heavy Attack damage when a Heavy Attack crits. Slimecraw is a one-piece helm for Critical Chance and Minor Berserk, and Oakensoul Ring holds the build together. The Shock glyph Concusses the boss, which Unstable Wall of Elements turns into Off Balance; use Flame instead if your group already keeps Off Balance up.

Buffs and debuffs with this gear

Gold entries come from your gear; the rest come from your skills and passives.

Slots

SlotSetTrait
HeadSlimecraw

Medium (monster)

Divines
ShouldersStorm Master

Medium

Divines
ChestSergeant's Mail

Heavy

Divines
HandsStorm Master

Medium

Divines
WaistStorm Master

Medium

Divines
LegsStorm Master

Medium

Divines
FeetStorm Master

Medium

Divines
NeckSergeant's Mail

Jewellery

Bloodthirsty
Ring 1Sergeant's Mail

Jewellery

Bloodthirsty
Ring 2Oakensoul Ring

Jewellery (mythic)

Bloodthirsty
Front: main handSergeant's Mail

Lightning staff (two-handed)

Precise

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

SlimecrawMonster

1 piece · Wayrest Sewers I (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 657 Critical Chance.
  • (2 items)Adds 113 Critical Chance.
  • (2 items)Gain Minor Berserk at all times, increasing your damage done by 5%.

5 pieces · Tempest Island

  • (2 items)Adds 657 Critical Chance.
  • (3 items)Adds 657 Critical Chance.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

5 front / 3 back · Wayrest Sewers

Full bonus on the front bar only.

  • (2 items)Adds 1206 Maximum Health.
  • (3 items)Adds 129 Health Recovery.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every second and stacks up to 4 times.

1 piece · Antiquities

  • (1 item)While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.

Alternative sets

  • About 2% more damage than Storm Master, in Light, but only for attacks in melee range. Take it if you'll stand next to the boss anyway.

  • The full damage version: Heavy Attacks hit 50% harder. It replaces Oakensoul, so you run two bars and bring your own buffs; about 10% more damage.

  • Heavy Attack monster set, in place of Slimecraw when you drop Oakensoul.

  • Crafted fallback for either body set: Critical Chance, more while you stand still.

  • Crafted fallback for Sergeant's Mail. An all-crafted build does about 20% less damage.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare
  1. Weapons Expert

    20% more Light and Heavy Attack damage: most of this build's damage.

  2. Backstabber

    Critical Damage when you hit from the flank.

  3. Deadly Aim

    More single-target damage.

  4. Wrathful Strikes

    Weapon and Spell Damage on every damaging skill.

Fitness
  1. Boundless Vitality

    Max Health, so one-shot mechanics don't kill you.

  2. Fortified

    Armor, for the hits you can't block.

  3. Celerity

    10% Movement Speed.

  4. Expert Evasion

    A free roll dodge, since you can't spare the resources mid-channel.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Your damage heals you, if you need more healing.

  • More area damage, in place of Deadly Aim on trash.

Race

  • Max Magicka and Weapon and Spell Damage, and less damage taken while you channel.

  • also goodDark Elf

    Max Magicka and Stamina and Flame damage. Strong on every build.

  • 4-playerKhajiit

    Critical Damage and Healing. Better in dungeons, where you rarely hit the Critical Damage cap.

Mundus

  • More Critical Chance. Divines on the armour makes it bigger.

  • PenetrationThe Lover

    Penetration, if your group doesn't bring Crusher, Alkosh or Tremorscale.

Attributes

64 Magicka

Every skill you cast scales from Max Magicka and Weapon and Spell Damage. Food and Boundless Vitality give you enough Health for normal content; move points into Health only if you keep dying to mechanics while you learn a fight.

Food

Potions

  • Oakensoul Ring already gives Major Brutality and Major Savagery, so drink Major Resolve and Health instead.

  • Immune to stuns and knockbacks, so nothing interrupts your channel.

Gameplay

  1. 1Pre-cast Skeletal Archer and Blighted Blastbones before the pull.
  2. 2Fully charge a Heavy Attack, then cast one skill, then the next Heavy Attack. Only cast what's running out, most important first: Glacial Colossus when it's ready, Unnerving Boneyard on the Blastbones corpse, Blighted Blastbones, Skeletal Archer, Unstable Wall of Elements.
  3. 3Don't cut a Heavy Attack short. Sergeant's Mail and the Tri Focus cleave both want the full channel.
  4. 4Stand anywhere in range. If you take Noble Duelist's Silks instead of Storm Master, stand next to the boss.

FAQ

What's the difference between the Boss and Trash setups?

The same bar. Unstable Wall of Elements, Unnerving Boneyard and Blighted Blastbones all hit the whole pack, and Lightning Staff Heavy Attacks hit enemies around the target. Open with Glacial Colossus on big pulls. Your gear stays the same.

What gear do I need for the Necromancer damage dealer?

Slimecraw, Storm Master, Sergeant's Mail, Oakensoul Ring. The Alternative sets list easier sets to start with.

Where do the corpses come from?

Blighted Blastbones and Skeletal Archer each leave one when they die. Cast Unnerving Boneyard on that corpse for 30% more damage and a Nothing Wasted stack.