Item Sets
Every set referenced by the tank builds: what it does, where it drops and which builds wear it.
Monster sets
The current go-to tank monster set. A Heavy Attack sends out a shock line that applies Major Vulnerability to the enemies it hits.
- (1 item)Adds Offensive Penetration.
- (2 items)A damaging Heavy Attack releases a line of Shock damage 1.2s later that hits up to 6 enemies and applies Major Vulnerability for 7 seconds. Once every 15 seconds.
Source: Earthen Root Enclave (veteran) + Undaunted chest
Turns status effects into Ultimate. Pairs with an ice staff and Elemental Blockade.
- (2 items)Applying a status effect grants a stack of Zaudrus's Ambition (up to 3). At 3 stacks you gain 4 Ultimate.
Source: The Cauldron (veteran) + Undaunted chest
Casting an Ultimate stretches out the debuffs already on nearby enemies.
- (1 item)Adds Max Health.
- (2 items)Casting an Ultimate extends the Major and Minor debuffs on the nearest enemies within 12m, scaling with the Ultimate spent. Once every 30 seconds per target.
Source: Shipwright's Regret (veteran) + Undaunted chest
Taunting an enemy makes a duneripper burst from the ground beneath it, dealing damage and shredding its Armor.
- (2 items)Taunting an enemy summons a duneripper 1 second later. It deals Physical damage that scales with your Armor and reduces enemies' Armor. 10 second cooldown.
Source: Volenfell (veteran) + Undaunted chest
Mythic sets
A crouch-toggled aura that gives nearby allies Weapon and Spell Damage at the cost of your own recovery.
- (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.
Source: Antiquities (The Deadlands)
Trial sets
Taunting gives you and your group Minor Courage, so the buff stays up as long as you keep the boss taunted.
- (5 items)Taunting an enemy gives you and up to 11 group members Minor Courage for 15 seconds. Once every 8 seconds.
Source: Sunspire (Elsweyr)
The default tank body set. While you're healthy it buffs the group's Critical Damage. When you drop low it switches to protecting you.
- (5 items)Above 50% Health, group members within 28m who aren't wearing the set gain about 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
Source: Lucent Citadel (Gold Road); perfected on veteran
A group buff that scales with how many people are alive or dead: more damage while everyone's up, more damage reduction as people fall.
- (2 items)Adds Max Health.
- (3 items)Reduces damage taken from dungeon, trial and arena monsters by 5%.
- (4 items)Increases healing taken.
- (5 items)You and up to 11 group members gain Weapon and Spell Damage for each living group member and damage reduction against monsters for each dead one. Lasts through death.
Source: Dreadsail Reef (High Isle); perfected on veteran
Every Ultimate you cast gives the group Major Force. Don't stack it with another Major Force source.
- (5 items)Casting an Ultimate grants you and nearby group members Major Force (+20% Critical Damage) for a duration based on the Ultimate spent.
Source: Rockgrove (Blackwood)
Turns every Ultimate you cast into a group damage buff. Wear it on the back bar and cast your Ultimates there.
- (5 items)Casting an Ultimate in combat gives you and nearby group members Major Slayer for 1 second per 10 Ultimate spent.
Source: Halls of Fabrication (Morrowind)
Dungeon sets
Every buff you apply sends out a wave that strips nearby enemies' Armor.
- (5 items)Applying a Major or Minor buff to yourself or an ally in combat reduces the Armor of enemies within 12m for 15 seconds. Once every 12 seconds.
Source: The Dread Cellar (Waking Flame)
Block, then bash: your next bash cleaves a line of enemies and applies Major Vulnerability.
- (5 items)Blocking primes your next Bash to hit up to 6 enemies in a line for Magic damage that scales with Max Health, applying Major Vulnerability. Once every 15 seconds.
Source: Shipwright's Regret (Ascending Tide)
Arena sets
Turns your bash into a vacuum: it pulls nearby enemies in and then applies Major Maim. Wear it on the front bar.
- (2 items)Dealing damage with a Power Bash grants Call of the Void, pulling enemies within 12m to you. When it ends, nearby enemies get Major Maim for 10 seconds. 13 second cooldown.
Source: Vateshran Hollows (Markarth); perfected on veteran
PvP sets
A dungeon favourite: every Assault skill you cast (Vigor, War Horn, Caltrops) buffs your group's damage.
- (5 items)Casting an Assault ability in combat gives you and up to 5 group members nearby 307 Weapon and Spell Damage for a short duration.
Source: Imperial City Tel Var merchants