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Sorcerer Damage Dealer: Heavy Attack

One bar, two pets and a Lightning Staff. Heavy Attacks from range, a curse for your pets to chase, and about 114k on the dummy.

Update 51PvE · Damage DealerPure classBeginnerRangedMagickaHeavy AttackLast reviewed 2026-10-29

Overview

This Sorcerer channels fully charged Lightning Staff Heavy Attacks and lets two permanent pets add damage around them. Oakensoul Ring locks you to one bar and covers most of the Major and Minor buffs you need, so the only upkeep is a curse, a wall and two pet specials.

Daedric Prey makes your pets chase the boss and hit it 50% harder, and Crystal Weapon adds a burst to your next attacks. Font of Power turns every Sorcerer cast into a big Weapon and Spell Damage boost, which your Heavy Attacks use too.

It sits at about 114k on the 21 million Health dummy, and about 125k in the two-bar Rakkhat's Voidmantle version. Lightning Staff Heavy Attacks hit enemies around the target, so it cleaves trash without changing anything.

Strengths

  • Fully ranged: no set or skill here needs you in melee.
  • One bar and a slow rotation, with pets doing a share of the damage for you.
  • A heal on a pet, so you can look after yourself without a healer's help.

Weaknesses

  • Less damage than the melee Sorcerer, which plays a much busier two-bar rotation.
  • Pets can die to big area mechanics; resummon them between pulls.
  • Stuns and knockbacks break your channel: drink an Immovability potion in fights that have them.

Buffs and debuffs you bring on bosses

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • Any Sorcerer cast gives you a big Weapon and Spell Damage boost for 10 seconds, and four of your five skills are Sorcerer skills.

  • A short shield whenever you start a Sorcerer skill. If it doesn't break, you and the group get 6% Weapon and Spell Damage for 20 seconds.

DPS Simulation

The Boss setup played by the DPS Simulator on the 21 million Health Trial dummy, with its group buffs and debuffs, Light Attack weaving and a full Ultimate bar to start. It's #11 of 16 for single target on the tier list, #11 overall.

Simulated DPS
113,834
Fight
184.5 s
Published parse
about 114k (sim -0.1%)
Front bar
7,926 damage · 55% crit · 125% crit damage

Where the damage comes from

  1. HAHeavy Attack31.4%
  2. Summon Charged Atronach13.9%
  3. Crystal Weapon13.4%
  4. Unstable Wall of Elements7.9%
  5. Daedric Prey7.8%
  6. LALight Attack7.8%
  7. GLShock glyph5.5%
  8. Summon Volatile Familiar5.2%
  9. …Everything else7.3%

Damage type

  • Shock78.1%
  • Magic7.8%
  • Physical14.1%

94.6% direct, 5.4% over time.

Group buffs it leans on most

  • Major Vulnerability−11.2k
  • Major Courage−8.6k
  • Major Slayer−8.0k
  • Aggressive Horn−7.9k
  • Minor Savagery−6.5k
  • Minor Vulnerability−6.2k

DPS lost if the group didn't bring it.

A simulation, not a parse: it uses UESP tooltip numbers, plays a clean rotation and assumes you sustain it. Light Attack, status effect and pet damage are estimates. Open this run in the DPS Simulator to change gear, buffs or the rotation and see the full breakdown.

Skill Setups

Every damage dealer build has a Boss setup for single targets and a Trash setup that swaps a slot or two for packs. The gear stays the same for both.

Single target: every slot either hits the boss harder or buffs you. Keep your damage over time effects and buffs up, then spam your spammable in between.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Daedric Prey2
Crystal Weapon3
Summon Volatile Familiar4
Summon Twilight Matriarch5
Summon Charged AtronachR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Daedric Prey

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 6 secondsCost: 2,160 Magicka

Your pets go for the cursed target and hit it 50% harder; it explodes after 6 seconds. Keep one up.

Bar 3Crystal Weapon

Dark Magic

Cast time: 0.8 secondsRange: 28 metresCost: 2,700 Magicka

Your next three Light or Heavy Attacks hit harder and cut the boss's Armor. A Dark Magic cast, so the group gets Exploitation.

Bar 4Summon Volatile Familiar

Daedric Summoning

Cast time: 1.5 secondsCost: 3,510 Magicka

Permanent pet. Activate its pulse every 20 seconds for area damage around it.

Bar 5Summon Twilight Matriarch

Daedric Summoning

Cast time: 1.5 secondsCost: 3,510 Magicka

Permanent pet and your heal: its special heals you and one ally.

Bar RSummon Charged Atronach

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

A cheap Ultimate that shocks everything near it, with a Major Berserk synergy for the group.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

The same bar. Unstable Wall of Elements is an area spammable, Daedric Prey explodes on everything near the target, and the familiar's pulse hits the whole pack. Lightning Staff Heavy Attacks hit enemies around the target too.

What this setup brings

Only bar (Oakensoul Ring)

Lightning staff · Sergeant's Mail

Unstable Wall of Elements1
Daedric Prey2
Crystal Weapon3
Summon Volatile Familiar4
Summon Twilight Matriarch5
Summon Charged AtronachR
SlotSkill
Bar 1Unstable Wall of Elements

Destruction Staff

Cast time: InstantDuration: 10 secondsCost: 2,970 Magicka

Area damage that explodes when it ends, and Off Balance on Concussed enemies inside it, so your Heavy Attacks hit them 70% harder.

Bar 2Daedric Prey

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 6 secondsCost: 2,160 Magicka

Your pets go for the cursed target and hit it 50% harder; it explodes after 6 seconds. Keep one up.

Bar 3Crystal Weapon

Dark Magic

Cast time: 0.8 secondsRange: 28 metresCost: 2,700 Magicka

Your next three Light or Heavy Attacks hit harder and cut the boss's Armor. A Dark Magic cast, so the group gets Exploitation.

Bar 4Summon Volatile Familiar

Daedric Summoning

Cast time: 1.5 secondsCost: 3,510 Magicka

Permanent pet. Activate its pulse every 20 seconds for area damage around it.

Bar 5Summon Twilight Matriarch

Daedric Summoning

Cast time: 1.5 secondsCost: 3,510 Magicka

Permanent pet and your heal: its special heals you and one ally.

Bar RSummon Charged Atronach

Daedric Summoning

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

A cheap Ultimate that shocks everything near it, with a Major Berserk synergy for the group.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Simulate it on the Trial dummy to see its DPS, where the damage comes from and what each buff is worth.

Flex skills

Swap these in when the fight or your group calls for it.

  • Your own Major Breach, for mechanics that take you away from the group. Replace Crystal Weapon first.

  • In Crystal Weapon's slot if you'd rather have a ranged hit than a buff to your attacks.

  • A heal over time when the matriarch's heal isn't enough.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

  • Fully charged Lightning Staff Heavy Attacks hit enemies near your target too.

  • More Max Magicka and Stamina with a permanent pet out: you have two.

  • Crystal Weapon is a Dark Magic cast, so your group gets Offensive Penetration from it.

  • 12% more Critical Damage from 6 Medium pieces.

  • Offensive Penetration from 1 Light piece.

  • Max Health, Magicka and Stamina, since your gear has all three armour weights.

Gear

Sergeant's Mail on the chest, two jewellery pieces and the staff stacks Heavy Attack damage, and Storm Master on five Medium pieces adds Light and Heavy Attack damage when a Heavy Attack crits. Slimecraw is a one-piece helm for Critical Chance and Minor Berserk, and Oakensoul Ring holds the build together. The Shock glyph Concusses the boss, which Unstable Wall of Elements turns into Off Balance; use Flame instead if your group already keeps Off Balance up.

Buffs and debuffs with this gear

Gold entries come from your gear; the rest come from your skills and passives.

Slots

SlotSetTrait
HeadSlimecraw

Medium (monster)

Divines
ShouldersStorm Master

Medium

Divines
ChestSergeant's Mail

Heavy

Divines
HandsStorm Master

Medium

Divines
WaistStorm Master

Medium

Divines
LegsStorm Master

Medium

Divines
FeetStorm Master

Medium

Divines
NeckSergeant's Mail

Jewellery

Bloodthirsty
Ring 1Sergeant's Mail

Jewellery

Bloodthirsty
Ring 2Oakensoul Ring

Jewellery (mythic)

Bloodthirsty
Front: main handSergeant's Mail

Lightning staff (two-handed)

Precise

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

SlimecrawMonster

1 piece · Wayrest Sewers I (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 657 Critical Chance.
  • (2 items)Adds 113 Critical Chance.
  • (2 items)Gain Minor Berserk at all times, increasing your damage done by 5%.

5 pieces · Tempest Island

  • (2 items)Adds 657 Critical Chance.
  • (3 items)Adds 657 Critical Chance.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal Critical Damage with a fully-charged Heavy Attack, your Light and Heavy Attacks deal an additional 1542 damage to monsters for 8 seconds. This effect can occur once every 5 seconds.

5 front / 3 back · Wayrest Sewers

Full bonus on the front bar only.

  • (2 items)Adds 1206 Maximum Health.
  • (3 items)Adds 129 Health Recovery.
  • (4 items)Adds 129 Weapon Damage and Spell Damage.
  • (5 items)When you deal damage with a Heavy Attack, you gain a stack of Sergeant's Focus for 5 seconds, increasing the damage of your Heavy Attacks by 645 per stack. This effect can occur once every second and stacks up to 4 times.

1 piece · Antiquities

  • (1 item)While equipped, you are unable to swap between your Primary and Backup Weapon Sets and gain Minor Berserk, Minor Courage, Major Brutality, Major Savagery, Minor Force, Minor Protection, Major Resolve, Minor Mending, Minor Fortitude, Minor Intellect, Minor Endurance, Minor Heroism, Minor Slayer, Minor Aegis, and Empower.

Alternative sets

  • About 2% more damage than Storm Master, in Light, but only for attacks in melee range. Take it if you'll stand next to the boss anyway.

  • The full damage version: Heavy Attacks hit 50% harder. It replaces Oakensoul, so you run two bars and bring your own buffs; about 10% more damage.

  • Heavy Attack monster set, in place of Slimecraw when you drop Oakensoul.

  • Crafted fallback for either body set: Critical Chance, more while you stand still.

  • Crafted fallback for Sergeant's Mail. An all-crafted build does about 20% less damage.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare
  1. Weapons Expert

    20% more Light and Heavy Attack damage: most of this build's damage.

  2. Backstabber

    Critical Damage when you hit from the flank.

  3. Deadly Aim

    More single-target damage.

  4. Wrathful Strikes

    Weapon and Spell Damage on every damaging skill.

Fitness
  1. Boundless Vitality

    Max Health, so one-shot mechanics don't kill you.

  2. Fortified

    Armor, for the hits you can't block.

  3. Celerity

    10% Movement Speed.

  4. Expert Evasion

    A free roll dodge, since you can't spare the resources mid-channel.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Your damage heals you, if you need more healing.

  • More area damage, in place of Deadly Aim on trash.

Race

  • Max Magicka and Weapon and Spell Damage, and less damage taken while you channel.

  • also goodDark Elf

    Max Magicka and Stamina and Flame damage. Strong on every build.

  • 4-playerKhajiit

    Critical Damage and Healing. Better in dungeons, where you rarely hit the Critical Damage cap.

Mundus

  • More Critical Chance. Divines on the armour makes it bigger.

  • PenetrationThe Lover

    Penetration, if your group doesn't bring Crusher, Alkosh or Tremorscale.

Attributes

64 Magicka

Every skill you cast scales from Max Magicka and Weapon and Spell Damage. Food and Boundless Vitality give you enough Health for normal content; move points into Health only if you keep dying to mechanics while you learn a fight.

Food

Potions

  • Oakensoul Ring already gives Major Brutality and Major Savagery, so drink Major Resolve and Health instead.

  • Immune to stuns and knockbacks, so nothing interrupts your channel.

Gameplay

  1. 1Summon both pets before the pull, and pre-cast Daedric Prey.
  2. 2Fully charge a Heavy Attack, then cast one skill, then the next Heavy Attack. Only cast what's running out, most important first: Daedric Prey, the familiar's pulse, Unstable Wall of Elements, Crystal Weapon, and Summon Charged Atronach when it's ready.
  3. 3Use the matriarch's special when you need a heal, not on a timer.
  4. 4Don't cut a Heavy Attack short. Sergeant's Mail and the Tri Focus cleave both want the full channel.
  5. 5Stand anywhere in range. If you take Noble Duelist's Silks instead of Storm Master, stand next to the boss.

FAQ

What's the difference between the Boss and Trash setups?

The same bar. Unstable Wall of Elements is an area spammable, Daedric Prey explodes on everything near the target, and the familiar's pulse hits the whole pack. Lightning Staff Heavy Attacks hit enemies around the target too. Your gear stays the same.

What gear do I need for the Sorcerer damage dealer?

Slimecraw, Storm Master, Sergeant's Mail, Oakensoul Ring. The Alternative sets list easier sets to start with.

How do I use the pet specials?

Once a pet is out, its slot turns into its special. Use the familiar's pulse every 20 seconds for area damage, and the matriarch's heal only when you or an ally need it.