Healer Tier List
Every trial healer on the site, ranked by what it does for the group, the boss and itself, with the healers trials want most on top. Every point traces back to a buff, its uptime and its damage value.
Update 52 (PTS) version
This page is the Update 52 version of the healer tier list. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
- Glacial Colossus is back to 175 Ultimate and its Major Vulnerability lasts 12 seconds (from 17), so the Necromancer keeps Major Vulnerability on the boss for less of the fight.
- Purifying Light lasts 30 seconds on monsters, but Bright Harbinger and Illuminate still last 20 from each cast. The Templar recasts it about every 20 seconds, so its uptime doesn't change.
- Infused armour and the Decisive trait go up, which every healer gets the same, so they aren't scored.
How to read it
Overall tiers
Full ranking
Overall and per-category scores. The letter next to each score is that score's tier, so you can spot a build that is mid overall but the best at one job.
| # | Build | Overall | Group | Enemy | Self |
|---|---|---|---|---|---|
| 1 | TemplarAedric Spear · Dawn's Wrath · Restoring Light | A77 | B74 | C38 | C50 |
| 2 | WardenAnimal Companions · Green Balance · Winter's Embrace | B72 | S94 | C45 | C26 |
| 3 | DragonknightArdent Flame · Draconic Power · Earthen Heart | B68 | S100 | C38 | C39 |
| 4 | ArcanistHerald of the Tome · Soldier of Apocrypha · Curative Runeforms | B62 | A82 | C43 | C59 |
| 5 | NightbladeAssassination · Shadow · Siphoning | B60 | B70 | C38 | S100 |
| 5 | SorcererDark Magic · Daedric Summoning · Storm Calling | B60 | B71 | B74 | C36 |
| 7 | NecromancerGrave Lord · Bone Tyrant · Living Death | C54 | C51 | S100 | C26 |
Dungeon-only healers
These two are built for 4-player content only, so they have a single Dungeon setup and aren't scored against the trial healers.
- Subclass HealerA dungeon healer: Siphoning and Daedric Summoning for Reviving Barrier almost on cooldown, Banner Bearer and Trample for the group. For 4-player content only.
- DPS HealerA hybrid for random dungeon queues: about 25k healing per second and the key healer buffs while dealing 61k damage. For 4-player content only.
Group buffs
What the rest of the group gets from you, and the main reason one healer class beats another. Damage buffs (Berserk, Brutality, Bright Harbinger, Exploitation) are worth their damage gain, defensive ones (Protection, Resolve, Evasion) their damage reduction. Every healer brings Minor Berserk, Minor Resolve, Powerful Assault and Pillager's Profit, so the gap comes from class buffs.
1Dragonknight14 effects · 35 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Brutality | +5.7%damage done |
| 95% | 4.35.7 × 0.8 × 95%× 0.8 weight |
| Minor Protection | −5%damage taken |
| 85% | 4.35 × 85% |
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Major Protection | −10%damage taken |
| 30% | 310 × 30% |
| Major Berserk | +10%damage done |
| 30% | 2.710 × 0.9 × 30%× 0.9 weight |
| Major Fortitude | Worth 3 pts |
| 80% | 2.43 × 80% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Minor Courage | +2.4%damage done |
| 80% | 1.52.4 × 0.8 × 80%× 0.8 weight |
| Minor Heroism | Worth 1.5 pts |
| 60% | 0.91.5 × 60% |
| Minor Fortitude | Worth 1.5 pts |
| 60% | 0.91.5 × 60% |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 35 | |||
2Warden12 effects · 33 ptsS94
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 90% | 8.19 × 90% |
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Major Heroism | Worth 4 pts |
| 75% | 34 × 75% |
| Minor Toughness | Worth 3 pts |
| 90% | 2.73 × 90% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Budding Seeds | Worth 2 pts |
| 80% | 1.62 × 80% |
| Minor Intellect | Worth 1.5 pts |
| 85% | 1.31.5 × 85% |
| Minor Endurance | Worth 1.5 pts |
| 85% | 1.31.5 × 85% |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 33 | |||
3Arcanist12 effects · 28.6 ptsA82
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Evasion | −10%damage taken from area attacks |
| 95% | 4.810 × 0.5 × 95%× 0.5 weight |
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Major Vitality | Worth 4 pts |
| 90% | 3.64 × 90% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Minor Courage | +2.4%damage done |
| 75% | 1.42.4 × 0.8 × 75%× 0.8 weight |
| Minor Fortitude | Worth 1.5 pts |
| 75% | 1.11.5 × 75% |
| Minor Intellect | Worth 1.5 pts |
| 75% | 1.11.5 × 75% |
| Minor Endurance | Worth 1.5 pts |
| 75% | 1.11.5 × 75% |
| Major Force | +6.7%damage done |
| 80% | 0.76.7 × 0.5 × 80% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 28.6 | |||
4Templar11 effects · 25.9 ptsB74
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Illuminate | −4.5%damage taken, if you're under the armor cap |
| 85% | 3.84.5 × 85% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Bright Harbinger | Worth 3.4 pts |
| 85% | 2.93.4 × 85% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Minor Fortitude | Worth 1.5 pts |
| 95% | 1.41.5 × 95% |
| Minor Intellect | Worth 1.5 pts |
| 95% | 1.41.5 × 95% |
| Minor Endurance | Worth 1.5 pts |
| 95% | 1.41.5 × 95% |
| Major Force | +6.7%damage done |
| 20% | 0.26.7 × 0.5 × 20% × 0.25× 0.5 weight× 0.25, often covered |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 25.9 | |||
5Sorcerer10 effects · 25 ptsB71
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Exploitation | +6.2%damage vs a boss |
| 90% | 3.36.2 × 0.6 × 90%× 0.6 weight |
| Calculated Defense | +3.4%damage done |
| 85% | 2.93.4 × 85% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 98% | 22 × 98% |
| Major Berserk | +10%damage done |
| 20% | 1.810 × 0.9 × 20%× 0.9 weight |
| Minor Intellect | Worth 1.5 pts |
| 70% | 11.5 × 70% |
| Minor Endurance | Worth 1.5 pts |
| 70% | 11.5 × 70% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 25 | |||
6Nightblade11 effects · 24.5 ptsB70
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Minor Savagery | +4%damage done |
| 95% | 3.84 × 95% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Share the Spoils | Worth 3 pts |
| 90% | 2.73 × 90% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Minor Intellect | Worth 1.5 pts |
| 60% | 0.91.5 × 60% |
| Minor Endurance | Worth 1.5 pts |
| 60% | 0.91.5 × 60% |
| Major Vitality | Worth 4 pts |
| 20% | 0.84 × 20% |
| Major Expedition | Worth 1 pts |
| 60% | 0.61 × 60% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 24.5 | |||
7Necromancer6 effects · 17.8 ptsC51
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Pillager's Profit | Worth 4 pts |
| 100% | 44 × 100% |
| Minor Berserk | +5%damage done |
| 75% | 3.45 × 0.9 × 75%× 0.9 weight |
| Minor Resolve | −4.5%damage taken, if you're under the armor cap |
| 75% | 3.44.5 × 75% |
| Minor Protection | −5%damage taken |
| 60% | 35 × 60% |
| Powerful Assault | +3.5%damage done |
| 80% | 2.23.5 × 0.8 × 80%× 0.8 weight |
| Minor Vitality | Worth 2 pts |
| 90% | 1.82 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 17.8 | |||
Side by side
Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.
| Effect | DK | Warden | Arcanist | Templar | Sorcerer | NB | Necro |
|---|---|---|---|---|---|---|---|
| Major Protection | 30% | – | – | – | – | – | – |
| Major Berserk | 30% | – | – | – | 20% | – | – |
| Minor Evasion | – | – | 95% | – | – | – | – |
| Major Resolve | – | 90% | – | – | – | – | – |
| Major Force | 20% | 20% | 80% | 20% | – | – | – |
| Exploitation | – | – | – | – | 90% | – | – |
| Minor Brutality | 95% | – | – | – | – | – | – |
| Minor Protection | 85% | – | – | – | – | – | 60% |
| Minor Berserk | 75% | 75% | 75% | 75% | 75% | 75% | 75% |
| Minor Resolve | 75% | 75% | 75% | 75% | 75% | 75% | 75% |
| Illuminate | – | – | – | 85% | – | – | – |
| Pillager's Profit | 100% | 100% | 100% | 100% | 100% | 100% | 100% |
| Major Heroism | – | 75% | – | – | – | – | – |
| Major Vitality | – | – | 90% | – | – | 20% | – |
| Minor Savagery | – | – | – | – | – | 95% | – |
| Powerful Assault | 80% | 80% | 80% | 80% | 80% | 80% | 80% |
| Bright Harbinger | – | – | – | 85% | – | – | – |
| Calculated Defense | – | – | – | – | 85% | – | – |
| Major Fortitude | 80% | – | – | – | – | – | – |
| Minor Toughness | – | 90% | – | – | – | – | – |
| Share the Spoils | – | – | – | – | – | 90% | – |
| Minor Courage | 80% | – | 75% | – | – | – | – |
| Minor Vitality | 90% | 90% | 90% | 90% | 98% | 90% | 90% |
| Budding Seeds | – | 80% | – | – | – | – | – |
| Minor Heroism | 60% | – | – | – | – | – | – |
| Minor Fortitude | 60% | – | 75% | 95% | – | – | – |
| Minor Intellect | – | 85% | 75% | 95% | 70% | 60% | – |
| Minor Endurance | – | 85% | 75% | 95% | 70% | 60% | – |
| Major Expedition | – | – | – | – | – | 60% | – |
Enemy debuffs
What you put on the boss. Most healers bring the same lightning staff debuffs (Concussion, Off Balance) plus Overflowing Altar's Minor Lifesteal, so a class that adds Major Vulnerability, Major Breach or Major Brittle stands out.
1Necromancer7 effects · 18.9 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Breach | +12.4%damage vs a boss |
| 80% | 612.4 × 0.6 × 80%× 0.6 weight |
| Minor Vulnerability | +5%damage done to the target |
| 94% | 4.75 × 94% |
| Major Vulnerability | +10%damage done to the target |
| 30% | 310 × 30% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Major Cowardice | Worth 2 pts |
| 75% | 1.52 × 75% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 18.9 | |||
2Sorcerer5 effects · 14 ptsB74
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Maim | −10%damage taken from the target |
| 75% | 6.810 × 0.9 × 75%× 0.9 weight |
| Minor Vulnerability | +5%damage done to the target |
| 70% | 3.55 × 70% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 14 | |||
3Warden3 effects · 8.5 ptsC45
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brittle | +6.7%damage done to the target |
| 85% | 5.76.7 × 85% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 8.5 | |||
4Arcanist6 effects · 8.1 ptsC43
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Vulnerability | +5%damage done to the target |
| 70% | 3.55 × 70% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Minor Breach | +6.2%damage vs a boss |
| 20% | 0.76.2 × 0.6 × 20%× 0.6 weight |
| Minor Cowardice | Worth 1 pts |
| 20% | 0.21 × 20% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 8.1 | |||
5Templar4 effects · 7.2 ptsC38
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Vulnerability | +5%damage done to the target |
| 70% | 3.55 × 70% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 7.2 | |||
5Dragonknight4 effects · 7.2 ptsC38
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Vulnerability | +5%damage done to the target |
| 70% | 3.55 × 70% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 7.2 | |||
5Nightblade4 effects · 7.2 ptsC38
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Minor Vulnerability | +5%damage done to the target |
| 70% | 3.55 × 70% |
| Minor Lifesteal | Worth 2 pts |
| 90% | 1.82 × 90% |
| Weakening | Worth 2 pts |
| 50% | 12 × 50% |
| Off Balance | Worth 10 pts |
| 30% | 0.910 × 0.3 × 30%× 0.3 weight |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 7.2 | |||
Side by side
Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.
| Effect | Necro | Sorcerer | Warden | Arcanist | Templar | DK | NB |
|---|---|---|---|---|---|---|---|
| Major Breach | 80% | – | – | – | – | – | – |
| Major Vulnerability | 30% | – | – | – | – | – | – |
| Off Balance | 30% | 30% | – | 30% | 30% | 30% | 30% |
| Major Maim | – | 75% | – | – | – | – | – |
| Major Brittle | – | – | 85% | – | – | – | – |
| Minor Breach | – | – | – | 20% | – | – | – |
| Minor Vulnerability | 94% | 70% | – | 70% | 70% | 70% | 70% |
| Minor Lifesteal | 90% | 90% | 90% | 90% | 90% | 90% | 90% |
| Major Cowardice | 75% | – | – | – | – | – | – |
| Weakening | 50% | 50% | 50% | 50% | 50% | 50% | 50% |
| Minor Cowardice | – | – | – | 20% | – | – | – |
Your own kit
What makes your own healing stronger or keeps you casting: healing done, crit healing, sustain and Ultimate. It counts least, because a healer is in the group for what it gives everyone else.
1Nightblade6 effects · 24.4 ptsS100
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Mending | Worth 8 pts |
| 90% | 7.28 × 90% |
| Above and Beyond | Worth 5 pts |
| 100% | 55 × 100% |
| Siphoning Attacks | Worth 4 pts |
| 100% | 44 × 100% |
| Major Brutality | +11.4%damage done |
| 80% | 3.24 × 80% |
| Major Savagery | +8%damage done |
| 100% | 33 × 100% |
| Transfer | Worth 2 pts |
| 100% | 22 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 24.4 | |||
2Arcanist3 effects · 14.4 ptsC59
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Resolve | −9%damage taken, if you're under the armor cap |
| 90% | 8.19 × 90% |
| Major Brutality | +11.4%damage done |
| 90% | 3.64 × 90% |
| Major Savagery | +8%damage done |
| 90% | 2.73 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 14.4 | |||
3Templar4 effects · 12.1 ptsC50
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brutality | +11.4%damage done |
| 90% | 3.64 × 90% |
| Bastion of Light | Worth 3 pts |
| 100% | 33 × 100% |
| Minor Mending | Worth 4 pts |
| 70% | 2.84 × 70% |
| Major Savagery | +8%damage done |
| 90% | 2.73 × 90% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 12.1 | |||
4Dragonknight3 effects · 9.6 ptsC39
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brutality | +11.4%damage done |
| 90% | 3.64 × 90% |
| Major Savagery | +8%damage done |
| 100% | 33 × 100% |
| Booming Voice | Worth 3 pts |
| 100% | 33 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 9.6 | |||
5Sorcerer3 effects · 8.7 ptsC36
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brutality | +11.4%damage done |
| 100% | 44 × 100% |
| Major Savagery | +8%damage done |
| 90% | 2.73 × 90% |
| Sphere of Influence | Worth 2 pts |
| 100% | 22 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 8.7 | |||
6Warden3 effects · 6.3 ptsC26
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brutality | +11.4%damage done |
| 90% | 3.64 × 90% |
| Major Savagery | +8%damage done |
| 90% | 2.73 × 90% |
| Tundra's Maw | Worth 0 pts |
| 100% | 00 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 6.3 | |||
6Necromancer3 effects · 6.3 ptsC26
| Effect | Impact | Source and duration | Uptime | Points |
|---|---|---|---|---|
| Major Brutality | +11.4%damage done |
| 90% | 3.64 × 90% |
| Major Savagery | +8%damage done |
| 90% | 2.73 × 90% |
| Veil's Forfeit | Worth 0 pts |
| 100% | 00 × 100% |
| Points = value × weight × uptime (× the discount for often-covered group buffs), added up | Total 6.3 | |||
Side by side
Uptime of each effect per build, strongest effects first. A dash means the build doesn't bring it.
| Effect | NB | Arcanist | Templar | DK | Sorcerer | Warden | Necro |
|---|---|---|---|---|---|---|---|
| Major Resolve | – | 90% | – | – | – | – | – |
| Major Mending | 90% | – | – | – | – | – | – |
| Above and Beyond | 100% | – | – | – | – | – | – |
| Siphoning Attacks | 100% | – | – | – | – | – | – |
| Major Brutality | 80% | 90% | 90% | 90% | 100% | 90% | 90% |
| Minor Mending | – | – | 70% | – | – | – | – |
| Major Savagery | 100% | 90% | 90% | 100% | 90% | 90% | 90% |
| Bastion of Light | – | – | 100% | – | – | – | – |
| Booming Voice | – | – | – | 100% | – | – | – |
| Transfer | 100% | – | – | – | – | – | – |
| Sphere of Influence | – | – | – | – | 100% | – | – |
| Tundra's Maw | – | – | – | – | – | 100% | – |
| Veil's Forfeit | – | – | – | – | – | – | 100% |
How it's scored
The list scores the buffs and debuffs each build brings in its Trial setup, the same way as the tank tier list. Each effect earns value × weight × uptime points, and a category's points are added up.
- Value is the effect's Impact from the Buffs & Debuffs reference: Minor Berserk is 5 points for 5% more damage, Major Protection is 10 for 10% less damage taken. Effects without a damage percentage get the fixed values listed below.
- Weight is how much of that value really lands. Capped stats like Critical Damage and Penetration are worth less, since groups often hit the cap anyway.
- Uptime is how much of a trial boss fight the effect is up. Two sources of the same effect don't stack, so the effect counts as up whenever either source is.
- Overall is 60% group + 25% enemy + 15% your own kit, times the build's trial demand below.
- Major Force counts for 25% of its points. Since Update 51, Force potions give it to every damage dealer.
- Tiers:S 90+A 75+B 60+C below 60
Trial demand
The Templar and the Warden are the healers a trial wants most. The overall score keeps this share of its points:
| Templar | ×1.25 | Every 12-player trial wants a Templar healer. Bright Harbinger stacks with every other buff, Extended Ritual cleanses the raid, and it's the easiest healer to play well. |
|---|---|---|
| Warden | ×1 | The other trial healer for Update 50 and 51: group Major Heroism and Major Brittle with no extra slot. |
| Dragonknight, Arcanist, Nightblade, Sorcerer, Necromancer | ×0.9 | Not a first-pick trial healer. It works, but a Templar and a Warden bring more to a 12-player group. |
Effect weights
Effects not listed here count in full.
| Major Maim | ×0.9 | Only the debuffed enemy's damage, but on a boss that's most of it. |
|---|---|---|
| Major Berserk, Minor Berserk | ×0.9 | Uncapped, but adds to other damage done bonuses rather than multiplying. |
| Minor Brutality, Minor Courage, Powerful Assault | ×0.8 | Adds to a large Weapon Damage pool, and damage dealers often self-buff Major Brutality. |
| Major Breach, Minor Breach, Exploitation | ×0.6 | Penetration caps at the boss's 18,200 armor. Groups usually reach it with Crusher, Alkosh, Tremorscale and CP, so extra is wasted. |
| Major Force | ×0.5 | Critical Damage caps at 125%. Groups reach it easily with Lucent Echoes, Force, Brittle and passives. |
| Minor Evasion | ×0.5 | Only area damage, but that's much of what kills damage dealers. |
| Off Balance | ×0.3 | Only damage dealers who slot Exploiter benefit, and the boss goes immune to Off Balance for 15 seconds after each one. |
Uptime rules
| Passive or slotted | ~100% | A passive, or a skill that works while slotted. |
|---|---|---|
| Kept up | ~95% | A 20 second or longer effect you recast before it drops. |
| Short recast | ~80% | 10 seconds or less, so a missed GCD drops it. |
| Allies must stand in it | ~60% | Ground areas and pickups that need the group to be in the right place. |
| Proc on a cooldown | ~45% | Duration divided by the cooldown, e.g. 7 seconds every 15. |
| Ultimate | ~20% | About one Ultimate every 45 to 60 seconds, so a 10 second effect is up about a fifth of the time. |
Fixed values
These effects have no damage percentage, so they get a judgement-call value in the same points. Healing done counts for half its percentage: it matters, but the list measures what the group gets.
| Pillager's Profit | 4 | Every Ultimate you cast gives Ultimate to up to 11 others: more Barriers, Horns and Colossi for the whole raid. |
|---|---|---|
| Minor Vitality | 2 | 6% more healing and shields received, half of Major Vitality. |
| Minor Toughness | 3 | 10% Max Health for the group: survives one-shot mechanics, not every hit. |
| Off Balance | 10 | Damage dealers with the Exploiter Champion Point deal 10% more damage to an Off Balance boss. |
| Weakening | 2 | The boss deals about 3% less damage while it's Weakened: a little less healing needed, not a damage buff. |
| Minor Lifesteal | 2 | 600 Health a second for each attacker: steady healing for damage dealers, not mitigation. |
| Major Brutality | 4 | 20% more Spell Damage for you, which your heals and shields scale from. |
| Major Savagery | 3 | More Critical Chance, so more crit heals. |
| Major Mending | 8 | 16% more healing done, worth half its percentage (see above). |
| Minor Mending | 4 | 8% more healing done, worth half its percentage. |
| Above and Beyond | 5 | 25% more Critical Damage and Critical Healing, with a higher cap: much bigger crit heals. |
| Bastion of Light | 3 | A heal every second while you stand in Sacred Ground, and a little Ultimate when it finds you at full Health. |
| Booming Voice | 3 | Health, Magicka and Stamina Recovery after each Ultimate: sustain for a healer who casts a lot of them. |
| Sphere of Influence | 2 | A small extra shield and recovery on each shield you give. |
| Veil's Forfeit | 0 | Its value is the longer Major Vulnerability, counted under enemy debuffs. |
| Tundra's Maw | 0 | Its value is the Major Brittle, counted under enemy debuffs. |
| Major Cowardice | 2 | 430 less Weapon/Spell Damage barely moves monster damage. |
| Minor Cowardice | 1 | 215 less Weapon/Spell Damage. |
| Major Fortitude | 3 | 30% Health Recovery: steady healing, not mitigation. |
| Minor Fortitude | 1.5 | 15% Health Recovery. |
| Minor Intellect | 1.5 | 15% Magicka Recovery. |
| Minor Endurance | 1.5 | 15% Stamina Recovery. |
| Major Heroism | 4 | 3 Ultimate every 1.5 seconds: more Colossus, Horn and Barrier casts. |
| Minor Heroism | 1.5 | 1 Ultimate every 1.5 seconds. |
| Major Expedition | 1 | Movement speed only. |
| Major Vitality | 4 | 12% more healing and shields received, about a third as strong as 12% less damage. |
| Bright Harbinger | 3.4 | 300 Weapon and Spell Damage for the group while Illuminate is up, valued like any other damage buff. |
| Share the Spoils | 3 | Ultimate, Magicka and Stamina for the group on Siphoning casts. |
| Siphoning Attacks | 4 | Sustain: 200 Magicka and Stamina a second (more than Minor Intellect and Endurance together) plus 1,250 Health a second while you deal damage. |
| Transfer | 2 | About 1 Ultimate a second from Transfer and Catalyst, half of Major Heroism. |
| Budding Seeds | 2 | A strong group heal over time that blooms for a burst; tanks rarely bring group healing. |
What it doesn't capture
- Raw healing isn't scored. Every build runs the same Restoration Staff kit, so throughput differences come mostly from the class heals, which a group rarely runs short of.
- Dungeons aren't scored. The Dungeon setups swap in Banner Bearer, Trample and Spell Power Cure, which every class gets the same way, and the two dungeon-only healers sit apart above.
- Two healers share a trial, so in practice you pair builds whose buffs don't overlap, for example a Dragonknight with a Warden.
- Gear is swappable. The scores use each build's default sets, and the gear picker changes what you bring.