Dragonknight Tank
A self-sufficient fire-and-scale tank with group Minor Brutality, a group heal zone and the Lead from the Front mastery. The easiest tank to pick up after the Update 49 refresh.
Update 52 (PTS) version
This page is the Update 52 version of this tank build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
Overview
The Update 49 refresh rebuilt the Dragonknight around fire. Earthshield Mantle gives you cheap Major Resolve plus a shield that scales with Max Health. Hearth and Home is a group heal-over-time zone that also hands out Minor Heroism and gives you Major Protection.
Every Draconic Power cast gives the group Minor Brutality through Elder Dragon. Blood of the Elder Dragon is your Draconic Power skill: a burst heal that also gives you and nearby allies Major Fortitude and Minor Courage, so recast it every 20 seconds. Heart of Flame is your sustain, and Revealing Flare gives you Major Protection just for being slotted on the front bar.
A scribed Ulfsild's Contingency shields you and nearby allies, cuts your damage taken by 8% and adds the Minor Resolve that Earthshield Mantle doesn't give. The pull is the scribed Wield Soul (Leashing Soul) that every tank here runs, so Chains of Dominance would only repeat it.
As a pure-class Dragonknight you unlock Class Mastery. Lead from the Front turns every Ultimate into Major Berserk and Major Protection for you and nearby group members, which is a lot of value from a tank who is already casting Standard of Might and Reviving Barrier.
Strengths
- Very self-sufficient: shields and heals that scale off Max Health, plus Heart of Flame for resources.
- Strong group package: Lead from the Front, Standard of Might, Minor Brutality, Minor Courage, Major Fortitude and Minor Heroism.
- Earthshield Mantle gives Major Resolve and a shield in one front-bar slot.
Weaknesses
- Magicka-hungry. Reduce Spell Cost jewellery and The Atronach carry most of your sustain.
- No class Major Vulnerability or Major Breach, so those come from gear and the Destruction Staff.
- No Minor Protection on bosses: Protect the Brood is a flex pick now.
- Several ground effects (Hearth and Home, Standard of Might) reward a tank who stands still.
Buffs and debuffs you bring on bosses
Keeps you alive
Your group gets
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Every Ultimate gives you and nearby group members Major Berserk and Major Protection. The more Ultimate you spend, the longer they last.
Long blocks get stronger and refund Stamina.
Tip
What changes in Update 52
Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.
Class. World in Ruin now adds 10% damage (from 7%) and the Inexorable Descent mastery stacks Landslide twice. Both are damage-only, so the bars don't change.
Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.
Reverberating Bash. It now stuns after 0.7 seconds and applies Major Maim for 15 seconds. Void Bash already puts Major Maim on the whole pack, so the Trash setup doesn't change.
More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.
Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.
Skill Setups
Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash Unstoppable Brute taunts the whole pack at once.
Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.
What this setup brings
Keeps you alive
Your group gets
| Slot | Skill |
|---|---|
| Front 1 | Heart of Flame Ardent Flame Cast time: InstantDuration: 4 secondsCost: 3,510 Magicka Your sustain: Magicka and Stamina back plus a heal over 4 seconds. |
| Front 2 | Shield Throw Scribed as Goading Throw Cast time: InstantRange: 28 metresCost: 2,538 Stamina Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds. |
| Front 3 | Blood of the Elder Dragon Draconic Power Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka Burst heal, Major Fortitude and Minor Courage for you and nearby allies, and your Draconic cast for Elder Dragon's Minor Brutality. |
| Front 4 | Earthshield Mantle Earthen Heart Cast time: InstantDuration: 20 secondsCost: 2,700 Magicka Major Resolve for 20s plus a Max Health shield. It sits on the front bar because it is a shield. |
| Front 5 | Revealing Flare Support Cast time: InstantRange: 28 metresDuration: 5 secondsCost: 5,130 Magicka Major Protection for you while it's slotted. You rarely need to cast it. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields you and nearby group members for 30 seconds and heals them over 15 seconds. |
| Back 1 | Elemental Susceptibility Destruction Staff Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets. |
| Back 3 | Ulfsild's Contingency Scribed as Warding Contingency Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka Scribed: a shield for you and nearby allies on your next cast, 8% less damage taken, and Minor Resolve. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Hearth and Home Ardent Flame Cast time: InstantRange: 22 metresDuration: 15 secondsCost: 270 Magicka / 1s Major Protection for you, a group HoT, and Minor Heroism and Fortitude for the group. |
| Back R | Standard of Might Ardent Flame Cast time: InstantDuration: 15 secondsCost: 200 Ultimate Cast on the back bar so War Machine and Lead from the Front both fire. |
Scribing
Scribed skill
Goading Throw
Shield Throw · Taunt / Sage's Remedy / Maim
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,538 Stamina
Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.
Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.
Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.
Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.
Scribed skill
Warding Contingency
Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Resolve
- Cast time
- Instant
- Target
- Self
- Duration
- 22 seconds
- Cost
- 2,808 Magicka
Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.
Signature script: Reduces damage taken by 8% for 8 seconds.
Affix script: Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2,974.
A shield for you and nearby allies on your next cast, 8% less damage taken for 8 seconds, and Minor Resolve. Earthshield Mantle only gives Major Resolve, so the Minor half is new. Take Intellect and Endurance instead if you run out of Magicka.
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Boss setup in the Build Editor to change skills, gear and stats.
Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Ulfsild's Contingency for AoE Major Breach. Reverberating Bash replaces Revealing Flare to trigger Void Bash and stack the pack.
What this setup brings
Keeps you alive
Your group gets
| Slot | Skill |
|---|---|
| Front 1 | Heart of Flame Ardent Flame Cast time: InstantDuration: 4 secondsCost: 3,510 Magicka Your sustain: Magicka and Stamina back plus a heal over 4 seconds. |
| Front 2 | Unstoppable Brute Heavy Armor Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack. |
| Front 3 | Blood of the Elder Dragon Draconic Power Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka Burst heal, Major Fortitude and Minor Courage for you and nearby allies, and your Draconic cast for Elder Dragon's Minor Brutality. |
| Front 4 | Earthshield Mantle Earthen Heart Cast time: InstantDuration: 20 secondsCost: 2,700 Magicka Major Resolve for 20s plus a Max Health shield. It sits on the front bar because it is a shield. |
| Front 5 | Reverberating Bash One Hand and Shield Cast time: InstantRange: 7 metresCost: 2,700 Stamina Trash: stuns the target after 0.7 seconds and, since Update 52, applies Major Maim for 15 seconds. It's also the bash that triggers Void Bash to pull the pack into one stack. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields you and nearby group members for 30 seconds and heals them over 15 seconds. |
| Back 1 | Pulsar Destruction Staff Cast time: InstantCost: 3,780 Magicka Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets. |
| Back 3 | Razor Caltrops Assault Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Hearth and Home Ardent Flame Cast time: InstantRange: 22 metresDuration: 15 secondsCost: 270 Magicka / 1s Major Protection for you, a group HoT, and Minor Heroism and Fortitude for the group. |
| Back R | Standard of Might Ardent Flame Cast time: InstantDuration: 15 secondsCost: 200 Ultimate Cast on the back bar so War Machine and Lead from the Front both fire. |
Scribing
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Trash setup in the Build Editor to change skills, gear and stats.
Flex skills
Swap these in when the fight or your group calls for it.
Class pull with Major Cowardice and a third Draconic cast. Swap it in for Wield Soul only if you don't have the grimoire yet.
60 seconds of group Major Brutality if your DPS don't bring their own.
Group Minor Protection for 20 seconds and less projectile damage, and a second Draconic cast for Elder Dragon. Swap it for Revealing Flare when the group needs Minor Protection.
Minor Breach and Minor Vulnerability on the boss for 20 seconds, even through stun immunity. Swap it for Ulfsild's Contingency if nobody else brings Minor Vulnerability.
Panic-button Ultimate that shields the group, in place of Reviving Barrier.
Small shields for you and the group, in place of Ulfsild's Contingency.
Roots a trash pack in place; Minor Maim is already covered by Chilled.
Selfish sustain morph when you're solo-tanking a boss.
Immunity to snares and roots for mechanics that pin the tank.
Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.
Passives
The passives that shape this build. They come with the skill lines, so there's nothing to slot.
Each Draconic Power cast gives the group Minor Brutality, which is why the build slots two of them.
10% more damage blocked, always on.
Free Armor toward the cap.
20% more damage blocked with your shield on the front bar.
6% Max Health, Magicka and Stamina, since your gear has all three armour weights.
Health Recovery and a little Magicka and Stamina from each Heavy Armor piece when you take damage.
Gear
The front bar swaps Void Bash for War Machine. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let War Machine work from both bars.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Keeps you alive
Your group gets
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Medium (monster) | Sturdy |
| Shoulders | Archdruid Devyric Light (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy / Reinforced |
| Neck | War Machine Jewellery | Infused |
| Ring 1 | War Machine Jewellery | Infused |
| Ring 2 | War Machine Jewellery | Infused |
| Front: main hand | War Machine One-handed sword | Infused |
| Front: off hand | War Machine Shield | Sturdy |
| Back bar | War Machine Ice staff (two-handed) | Infused |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds 1487 Offensive Penetration.
- (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (2 items)Adds 4% Healing Taken.
- (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 items)Adds 1206 Max Health.
- (5 perfected)Adds 1206 Max Health.
- (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
5 pieces · Halls of Fabrication (Morrowind)
- (2 items)Adds 1096 Max Stamina.
- (3 items)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 items)Adds 129 Weapon and Spell Damage.
- (5 items)When you use an Ultimate in combat, you and the closest 5 group members within 28m gain Major Slayer for 1 second per 10 Ultimate spent, increasing damage done to monsters by 10%.
Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. War Machine becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Keeps you alive
Your group gets
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Magma Incarnate Medium (monster) | Sturdy |
| Shoulders | Spaulder of Ruin Light (mythic) | Sturdy |
| Chest | Turning Tide Heavy | Sturdy / Reinforced |
| Hands | Turning Tide Heavy | Sturdy |
| Waist | Turning Tide Heavy | Sturdy |
| Legs | Turning Tide Heavy | Sturdy / Reinforced |
| Feet | Turning Tide Heavy | Sturdy / Reinforced |
| Neck | Powerful Assault Jewellery | Swift |
| Ring 1 | Powerful Assault Jewellery | Swift |
| Ring 2 | Powerful Assault Jewellery | Swift |
| Front: main hand | Void Bash One-handed sword | Infused |
| Front: off hand | Void Bash Shield | Sturdy |
| Back bar | Powerful Assault Ice staff (two-handed) | Charged |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
1 piece · The Dread Cellar (veteran) + Undaunted chest
Only 1 of 2 pieces, so the top bonus is off.
- (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
- (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.
1 piece · Antiquities (The Deadlands)
- (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.
5 pieces · Shipwright's Regret (Ascending Tide)
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 1206 Max Health.
- (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.
Full bonus on the back bar only.
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 129 Weapon and Spell Damage.
- (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.
2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran
- (2 perfected)Adds 965 Max Health.
- (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.
Alternative sets
Replaces War Machine in dungeons. Slot Echoing Vigor or Aggressive Horn to trigger it.
Monster swap for trial main tanks when someone else covers Major Vulnerability.
Body swap for trials where people die often.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Celerity replaces Rejuvenation so you get between packs faster.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Celerity
Trash: movement speed for running between packs.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Good swaps
Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.
Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.
Race
Max Health, Armor and Ultimate whenever you take damage.
Mundus
Magicka Recovery, since most of a tank's casts cost Magicka.
- below the armour capThe Lady
Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.
Attributes
Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.
Food
- defaultJewels of Misrule
Max Health with Magicka and Stamina Recovery, at a fraction of the price of Bear Haunch.
Adds Health Recovery on top, so it's slightly better, but it costs much more.
Potions
Tri-stat: restores Health, Magicka and Stamina at once.
- situationalHeroism potion
Minor Heroism for more Ultimate, when your resources hold up without tri-stats.
Gameplay
- 1On bosses taunt with Shield Throw (Goading Throw) and recast it every 10 seconds to keep Major Maim up; on trash taunt with Unstoppable Brute. Open trash packs by pulling the casters with Wield Soul.
- 2Keep Earthshield Mantle up all the time. The shield only lasts 6 seconds, so recast it right before big hits.
- 3Drop Hearth and Home under the group and stand in it. It's more Major Protection for you and Minor Heroism for them. Fight from the front bar so Revealing Flare's Major Protection stays up.
- 4Recast Blood of the Elder Dragon every 20 seconds. It's your only Draconic Power skill, so it keeps Elder Dragon's Minor Brutality, Major Fortitude and Minor Courage on the group. Use Heart of Flame whenever your Magicka or Stamina runs low.
- 5Prime Ulfsild's Contingency on the back bar before big hits, so the shield and Minor Resolve land on your next cast.
- 6Cast Ultimates from the back bar so War Machine and Lead from the Front fire together. Use Standard of Might for burns and Reviving Barrier for raid-wide damage.
- 7Keep Elemental Susceptibility on the boss and Elemental Blockade under it.
- 8Heavy Attack about every 15 seconds to trigger Archdruid Devyric's Major Vulnerability.
- 9On trash, open each pack with Reverberating Bash so Void Bash stacks it, then drop Razor Caltrops and Pulsar on the stack.
FAQ
What does the Dragonknight tank bring to the group?
On bosses it gives the group 8 buffs, including Major Berserk, Major Protection, Major Fortitude and Major Slayer, and puts 8 debuffs, including Major Breach, Major Vulnerability, Major Cowardice and Major Maim on the boss. The full list is under Overview.
What's the difference between the Boss and Trash setups?
Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.
Is the Dragonknight a good first tank?
Yes. Earthshield Mantle gives you cheap Major Resolve and a shield, Hearth and Home heals you and the group, and every Draconic Power cast gives the group Minor Brutality without any extra effort.