Templar Tank
A sturdy healer-tank with strong self-heals and a group cleanse. Living Dark keeps the Update 51 Illuminate group Armor buff running all fight.
Update 52 (PTS) version
This page is the Update 52 version of this tank build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
Overview
The Templar tank leans on Restoring Light. Channeled Focus gives you Major Resolve and steady healing. Radiant Aura costs nothing and gives you and the group Minor Endurance, Fortitude and Intellect for a full minute. Extended Ritual cleanses you, heals the group and leaves a Purify synergy so allies can cleanse themselves. From Aedric Spear, Radiant Ward gives you a Max Health shield and puts Minor Maim on everything around you.
Update 51 made the Templar a better group tank. The Illuminate passive no longer gives Minor Sorcery. Casting a Dawn's Wrath ability now gives your group a unique 2974 Armor buff for 20 seconds. Living Dark is the Dawn's Wrath skill that keeps it up: cast it every 10 seconds and it heals you every time you take a direct hit. With the Bright Harbinger mastery, Illuminate also gives the group 300 Weapon and Spell Damage, a buff only a Templar brings.
One taunt per setup: the scribed Shield Throw (Goading Throw) on bosses, Unstoppable Brute on trash. Pierce Armor would add a second taunt and repeat Elemental Susceptibility's Major Breach, so that slot holds Living Dark instead. The scribed Wield Soul (Leashing Soul) pulls adds and applies Major Cowardice.
Strengths
- Excellent self-healing and sustain from Channeled Focus and Living Dark.
- Group Armor from Illuminate and group recovery from Radiant Aura, all fight long.
- Group cleanse and heal through Extended Ritual and its Purify synergy.
Weaknesses
- No class taunt or pull. Shield Throw or Unstoppable Brute taunts, and the scribed Wield Soul pulls.
- Fewer group damage buffs than a Dragonknight or Arcanist.
- Rune Focus rewards standing still in the rune.
Buffs and debuffs you bring on bosses
Keeps you alive
Your group gets
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Adds 300 Weapon and Spell Damage to the group for as long as Illuminate lasts, and Living Dark keeps Illuminate up. No other class brings it, so it stacks with every other damage buff.
While you block on Sacred Ground you get a recurring shield with extra recovery, and Ultimate when it breaks.
Tip
What changes in Update 52
Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.
Class. Enduring Rays is reworked: while a Templar Ultimate is active you gain 6,600 Armor, and at rank 2 your Armor cap rises by the same amount. Remembrance now hardens you as well as healing. Balanced Warrior is fixed to add 75 Weapon and Spell Damage per Templar skill slotted.
Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.
Reverberating Bash. It now stuns after 0.7 seconds and applies Major Maim for 15 seconds. Void Bash already puts Major Maim on the whole pack, so the Trash setup doesn't change.
More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.
Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.
Skill Setups
Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash Unstoppable Brute taunts the whole pack at once.
Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.
What this setup brings
Keeps you alive
Your group gets
| Slot | Skill |
|---|---|
| Front 1 | Living Dark Dawn's Wrath Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 4,050 Magicka Heals you on every direct hit for 10s, and each cast refreshes Illuminate's group Armor. |
| Front 2 | Shield Throw Scribed as Goading Throw Cast time: InstantRange: 28 metresCost: 2,538 Stamina Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds. |
| Front 3 | Extended Ritual Restoring Light Cast time: InstantDuration: 30 secondsCost: 4,860 Magicka Cleanses you, heals the group, and lets allies cleanse with Purify. |
| Front 4 | Radiant Ward Aedric Spear Cast time: InstantDuration: 6 secondsCost: 4,320 Magicka Max Health shield that grows per enemy hit, and Minor Maim on everything around you. |
| Front 5 | Radiant Aura Restoring Light Cast time: InstantDuration: 60 secondsCost: Free Free group Minor Endurance, Fortitude and Intellect for a minute; yours while slotted. |
| Front R | Remembrance Restoring Light Channel time: 4 secondsDuration: 4 secondsCost: 125 Ultimate Group heal and 10 seconds of Major Protection for you. Channel it when you can stand still. |
| Back 1 | Elemental Susceptibility Destruction Staff Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets. |
| Back 3 | Echoing Vigor Assault Cast time: InstantDuration: 16 secondsCost: 2,984 Stamina Group HoT and your Powerful Assault trigger. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Channeled Focus Restoring Light Cast time: InstantDuration: 25 secondsCost: 1,080 Magicka Major Resolve, healing and Magicka. Standing in the rune boosts the healing. |
| Back R | Aggressive Horn Assault Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Major Force for burns. Also triggers Powerful Assault. |
Scribing
Scribed skill
Goading Throw
Shield Throw · Taunt / Sage's Remedy / Maim
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,538 Stamina
Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.
Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.
Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.
Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Boss setup in the Build Editor to change skills, gear and stats.
Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Echoing Vigor for AoE Major Breach. Reverberating Bash replaces Radiant Aura to trigger Void Bash and stack the pack.
What this setup brings
| Slot | Skill |
|---|---|
| Front 1 | Living Dark Dawn's Wrath Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 4,050 Magicka Heals you on every direct hit for 10s, and each cast refreshes Illuminate's group Armor. |
| Front 2 | Unstoppable Brute Heavy Armor Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack. |
| Front 3 | Extended Ritual Restoring Light Cast time: InstantDuration: 30 secondsCost: 4,860 Magicka Cleanses you, heals the group, and lets allies cleanse with Purify. |
| Front 4 | Radiant Ward Aedric Spear Cast time: InstantDuration: 6 secondsCost: 4,320 Magicka Max Health shield that grows per enemy hit, and Minor Maim on everything around you. |
| Front 5 | Reverberating Bash One Hand and Shield Cast time: InstantRange: 7 metresCost: 2,700 Stamina Trash: stuns the target after 0.7 seconds and, since Update 52, applies Major Maim for 15 seconds. It's also the bash that triggers Void Bash to pull the pack into one stack. |
| Front R | Remembrance Restoring Light Channel time: 4 secondsDuration: 4 secondsCost: 125 Ultimate Group heal and 10 seconds of Major Protection for you. Channel it when you can stand still. |
| Back 1 | Pulsar Destruction Staff Cast time: InstantCost: 3,780 Magicka Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets. |
| Back 3 | Razor Caltrops Assault Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Channeled Focus Restoring Light Cast time: InstantDuration: 25 secondsCost: 1,080 Magicka Major Resolve, healing and Magicka. Standing in the rune boosts the healing. |
| Back R | Aggressive Horn Assault Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Major Force for burns. Also triggers Powerful Assault. |
Scribing
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Trash setup in the Build Editor to change skills, gear and stats.
Flex skills
Swap these in when the fight or your group calls for it.
Ranged stun and interrupt for dangerous casters.
Front-bar Ultimate for area Major Maim if you don't need Remembrance.
Back-bar burst heal. It lost its slot to Wield Soul; swap it for Echoing Vigor if you run War Machine instead of Powerful Assault.
Swap for Radiant Aura in dungeons with lots of corpses, if your group has its own recovery buffs.
Sun Shield morph that explodes for damage when it ends.
Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.
Passives
The passives that shape this build. They come with the skill lines, so there's nothing to slot.
Every Dawn's Wrath cast gives the group 2974 Armor. Living Dark keeps it up.
Casting Radiant Ward also gives you Minor Protection.
Standing in Channeled Focus gives you Minor Mending and 10% more damage blocked.
20% more damage blocked with your shield on the front bar.
6% Max Health, Magicka and Stamina, since your gear has all three armour weights.
Health Recovery and a little Magicka and Stamina from each Heavy Armor piece when you take damage.
Gear
The front bar swaps Void Bash for Powerful Assault. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let Powerful Assault work from both bars.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Keeps you alive
Your group gets
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Medium (monster) | Sturdy |
| Shoulders | Archdruid Devyric Light (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy / Reinforced |
| Neck | Powerful Assault Jewellery | Infused |
| Ring 1 | Powerful Assault Jewellery | Infused |
| Ring 2 | Powerful Assault Jewellery | Infused |
| Front: main hand | Powerful Assault One-handed sword | Infused |
| Front: off hand | Powerful Assault Shield | Sturdy |
| Back bar | Powerful Assault Ice staff (two-handed) | Infused |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds 1487 Offensive Penetration.
- (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (2 items)Adds 4% Healing Taken.
- (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 items)Adds 1206 Max Health.
- (5 perfected)Adds 1206 Max Health.
- (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. Powerful Assault stays, triggered by Razor Caltrops. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Magma Incarnate Medium (monster) | Sturdy |
| Shoulders | Spaulder of Ruin Light (mythic) | Sturdy |
| Chest | Turning Tide Heavy | Sturdy / Reinforced |
| Hands | Turning Tide Heavy | Sturdy |
| Waist | Turning Tide Heavy | Sturdy |
| Legs | Turning Tide Heavy | Sturdy / Reinforced |
| Feet | Turning Tide Heavy | Sturdy / Reinforced |
| Neck | Powerful Assault Jewellery | Swift |
| Ring 1 | Powerful Assault Jewellery | Swift |
| Ring 2 | Powerful Assault Jewellery | Swift |
| Front: main hand | Void Bash One-handed sword | Infused |
| Front: off hand | Void Bash Shield | Sturdy |
| Back bar | Powerful Assault Ice staff (two-handed) | Charged |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
1 piece · The Dread Cellar (veteran) + Undaunted chest
Only 1 of 2 pieces, so the top bonus is off.
- (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
- (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.
1 piece · Antiquities (The Deadlands)
- (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.
5 pieces · Shipwright's Regret (Ascending Tide)
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 1206 Max Health.
- (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.
Full bonus on the back bar only.
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 129 Weapon and Spell Damage.
- (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.
2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran
- (2 perfected)Adds 965 Max Health.
- (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.
Alternative sets
Swap for Powerful Assault in organised trials.
Monster swap when someone else covers Major Vulnerability.
Body option that gives the group Minor Courage every time you taunt.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Celerity replaces Rejuvenation so you get between packs faster.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Celerity
Trash: movement speed for running between packs.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Good swaps
Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.
Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.
Race
Max Health, Armor and Ultimate whenever you take damage.
Mundus
Magicka Recovery, since most of a tank's casts cost Magicka.
- below the armour capThe Lady
Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.
Attributes
Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.
Food
- defaultJewels of Misrule
Max Health with Magicka and Stamina Recovery, at a fraction of the price of Bear Haunch.
Adds Health Recovery on top, so it's slightly better, but it costs much more.
Potions
Tri-stat: restores Health, Magicka and Stamina at once.
- situationalHeroism potion
Minor Heroism for more Ultimate, when your resources hold up without tri-stats.
Gameplay
- 1Taunt bosses with Shield Throw (Goading Throw) every 10 seconds, and trash with Unstoppable Brute. Pull adds and casters with Wield Soul.
- 2Keep Channeled Focus up for Major Resolve and Magicka, and stand in the rune for much stronger healing.
- 3Cast Living Dark about every 10 seconds. It heals you while you tank and keeps Illuminate's group Armor running.
- 4Recast Radiant Aura once a minute, and cast Radiant Ward just before big hits.
- 5Cast Extended Ritual before group-wide damage or debuffs, and tell the group to take Purify.
- 6Use Echoing Vigor and Aggressive Horn to keep Powerful Assault running, and keep Elemental Susceptibility on the boss.
FAQ
What does the Templar tank bring to the group?
On bosses it gives the group 7 buffs, including Major Force, and puts 8 debuffs, including Major Breach, Major Vulnerability, Major Maim and Major Cowardice on the boss. The full list is under Overview.
What's the difference between the Boss and Trash setups?
Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.
How does the Templar tank buff the group's Armor?
Since Update 51, every Dawn's Wrath cast gives the group 2974 Armor for 20 seconds through Illuminate. Cast Living Dark every 10 seconds to keep it up.