Warden Tank
A double ice staff support tank. Group Major Resolve from Expansive Frost Cloak, near-permanent Major Brittle through Tundra's Maw, and a cleanse every five seconds from Bull Netch.
Update 52 (PTS) version
This page is the Update 52 version of this tank build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
Overview
The Warden tank lives in Winter's Embrace and holds an ice staff on both bars. Expansive Frost Cloak gives your whole group Major Resolve across 36 metres. Both staves keep enemies Chilled, Winter's Revenge adds more, and the Tundra's Maw mastery turns Chilled into Major Brittle, +20% Critical Damage taken, for your whole group. The second mastery, Bountiful Harvest, turns Budding Seeds' overheals into group Major Heroism.
There's no shield, so Inner Rage stays your boss taunt. On trash, Unstoppable Brute taunts up to six enemies at once. The frost staff passive gives the same +20% damage blocked as a shield, on both bars, but blocking costs Magicka instead of Stamina.
A scribed Ulfsild's Contingency shields you and nearby allies, cuts your damage taken by 8% and adds Minor Resolve. Budding Seeds is your group heal, Polar Wind your emergency heal and Reviving Barrier covers raid-wide damage. The scribed Wield Soul (Leashing Soul) is your pull and applies Major Cowardice.
Animal Companions covers sustain. Bull Netch restores Stamina over time and cleanses you every five seconds. Gear fills the gaps the class can't: Major Vulnerability from Archdruid Devyric and Major Slayer from War Machine, which both staves wear so every Ultimate triggers it.
Since Update 49 the Warden is part of the base game, so there's no DLC to buy. A full class refresh is planned for 2027, so expect changes.
Strengths
- Group Major Resolve across 36 metres from Expansive Frost Cloak, plus Major and Minor Brittle on the boss.
- Very self-sufficient: Bull Netch cleanses, Polar Wind heals for a large share of Max Health, and Budding Seeds heals everyone in its field.
- An ice staff on both bars, so Chilled and the staff's block bonus never drop when you swap.
Weaknesses
- No class taunt, no class Major Vulnerability and no Major Maim: without a shield there's no Goading Throw or Void Bash.
- Blocking with a frost staff costs Magicka, the same pool most of your skills use.
- Major Brittle from Tundra's Maw only lasts about 2 seconds, so you need constant Chilled from the staves.
- The class is between reworks, so expect numbers to move.
Buffs and debuffs you bring on bosses
Keeps you alive
Your group gets
Class Mastery
Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).
Chilled also applies Major Brittle, a big group damage boost.
When Budding Seeds' heals land on full-Health allies, you and the group get Major Heroism and a little Magicka and Stamina: more Ultimate for everyone.
Tip
What changes in Update 52
Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.
Class. No Warden changes in Update 52; the class refresh is still to come. With no shield, the bash changes don't apply, and Inner Rage stays your boss taunt.
Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.
More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.
Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.
Skill Setups
Every tank build has a Boss and a Trash setup. This build has no shield for Goading Throw, so you taunt bosses with Inner Rage; on trash, Unstoppable Brute taunts the whole pack.
Warden holds an ice staff on both bars, so there's no shield for Goading Throw: Inner Rage stays your taunt on bosses. That means no Major Maim on the boss from you; Frozen Device can bring it back if your group needs it.
What this setup brings
| Slot | Skill |
|---|---|
| Front 1 | Budding Seeds Green Balance Cast time: InstantRange: 28 metresDuration: 6 secondsCost: 2,430 Magicka Group heal over time in a field, then a big bloom. Recast it to bloom early. |
| Front 2 | Inner Rage Undaunted Cast time: InstantRange: 28 metresCost: 1,620 Magicka Your taunt on bosses and trash: 28m range, and up to 3 allies can use its Radiate synergy. |
| Front 3 | Polar Wind Winter's Embrace Cast time: InstantDuration: 10 secondsCost: 4,320 Magicka Big self-heal that also tops up one ally. |
| Front 4 | Ulfsild's Contingency Scribed as Warding Contingency Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka Scribed: a shield for you and nearby allies, 8% less damage taken, and Minor Resolve. |
| Front 5 | Bull Netch Animal Companions Cast time: InstantDuration: 25 secondsCost: Free Stamina over time and a cleanse every 5s. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields you and nearby group members for 30 seconds and heals them over 15 seconds. |
| Back 1 | Elemental Susceptibility Destruction Staff Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Constant Chilled for Tundra's Maw and Minor Brittle, and armour shred on Chilled targets. |
| Back 3 | Winter's Revenge Winter's Embrace Cast time: InstantRange: 28 metresDuration: 12 secondsCost: 3,240 Magicka 12 seconds of ice shards under the boss, 30% stronger from a staff, with a higher chance to apply Chilled. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Expansive Frost Cloak Winter's Embrace Cast time: InstantDuration: 20 secondsCost: 2,430 Magicka Major Resolve for you and the whole group across 36 metres. |
| Back R | Aggressive Horn Assault Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Major Force for burns, and a War Machine trigger. |
Scribing
Scribed skill
Warding Contingency
Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Resolve
- Cast time
- Instant
- Target
- Self
- Duration
- 22 seconds
- Cost
- 2,808 Magicka
Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.
Signature script: Reduces damage taken by 8% for 8 seconds.
Affix script: Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2,974.
A shield for you and nearby allies on your next cast, 8% less damage taken for 8 seconds, and Minor Resolve, which nothing else on a Warden gives you. Take Intellect and Endurance instead if you run out of Magicka.
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Boss setup in the Build Editor to change skills, gear and stats.
Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Winter's Revenge for AoE Major Breach.
What this setup brings
| Slot | Skill |
|---|---|
| Front 1 | Budding Seeds Green Balance Cast time: InstantRange: 28 metresDuration: 6 secondsCost: 2,430 Magicka Group heal over time in a field, then a big bloom. Recast it to bloom early. |
| Front 2 | Unstoppable Brute Heavy Armor Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack. |
| Front 3 | Polar Wind Winter's Embrace Cast time: InstantDuration: 10 secondsCost: 4,320 Magicka Big self-heal that also tops up one ally. |
| Front 4 | Ulfsild's Contingency Scribed as Warding Contingency Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka Scribed: a shield for you and nearby allies, 8% less damage taken, and Minor Resolve. |
| Front 5 | Bull Netch Animal Companions Cast time: InstantDuration: 25 secondsCost: Free Stamina over time and a cleanse every 5s. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields you and nearby group members for 30 seconds and heals them over 15 seconds. |
| Back 1 | Pulsar Destruction Staff Cast time: InstantCost: 3,780 Magicka Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Constant Chilled for Tundra's Maw and Minor Brittle, and armour shred on Chilled targets. |
| Back 3 | Razor Caltrops Assault Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul: the pull, with Major Cowardice. |
| Back 5 | Expansive Frost Cloak Winter's Embrace Cast time: InstantDuration: 20 secondsCost: 2,430 Magicka Major Resolve for you and the whole group across 36 metres. |
| Back R | Aggressive Horn Assault Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Major Force for burns, and a War Machine trigger. |
Scribing
Scribed skill
Warding Contingency
Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Resolve
- Cast time
- Instant
- Target
- Self
- Duration
- 22 seconds
- Cost
- 2,808 Magicka
Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.
Signature script: Reduces damage taken by 8% for 8 seconds.
Affix script: Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2,974.
A shield for you and nearby allies on your next cast, 8% less damage taken for 8 seconds, and Minor Resolve, which nothing else on a Warden gives you. Take Intellect and Endurance instead if you run out of Magicka.
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Cowardice
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.
Open the Trash setup in the Build Editor to change skills, gear and stats.
Flex skills
Swap these in when the fight or your group calls for it.
The other Frost Cloak morph: 30 seconds and Minor Protection for you, but only an 8-metre radius.
Projectile-heavy fights: eats projectiles for Ultimate and Major Heroism.
Group heal that gives everyone healed Minor Intellect and Minor Endurance, in place of Budding Seeds.
Class pull with Major Maim. Swap it in for Wield Soul if you don't have the grimoire yet, or for the Maim you lose without a shield.
Area Major and Minor Breach on big trash pulls where Susceptibility only hits one target.
Emergency group heal instead of Reviving Barrier when people keep dropping low.
Major Defile and Minor Cowardice on enemies standing in the field.
Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.
Passives
The passives that shape this build. They come with the skill lines, so there's nothing to slot.
Resistances for each Winter's Embrace skill on your bars.
8% more damage blocked, on top of the ice staff's block bonus.
Your heals give Minor Toughness, so Budding Seeds keeps the group's Max Health up.
The ice staff blocks as well as a shield would, on both bars. Blocking costs Magicka.
6% Max Health, Magicka and Stamina, since your gear has all three armour weights.
Health Recovery and a little Magicka and Stamina from each Heavy Armor piece when you take damage.
Gear
No shield means no Void Bash to swap out. War Machine sits on both ice staves so every Ultimate triggers it, whichever bar you cast it from.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Medium (monster) | Sturdy |
| Shoulders | Archdruid Devyric Light (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy / Reinforced |
| Neck | War Machine Jewellery | Infused |
| Ring 1 | War Machine Jewellery | Infused |
| Ring 2 | War Machine Jewellery | Infused |
| Front: main hand | War Machine Ice staff (two-handed) | Infused |
| Back bar | War Machine Ice staff (two-handed) | Infused |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds 1487 Offensive Penetration.
- (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (2 items)Adds 4% Healing Taken.
- (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 items)Adds 1206 Max Health.
- (5 perfected)Adds 1206 Max Health.
- (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
5 pieces · Halls of Fabrication (Morrowind)
- (2 items)Adds 1096 Max Stamina.
- (3 items)Gain Minor Slayer, increasing damage done to monsters by 5%.
- (4 items)Adds 129 Weapon and Spell Damage.
- (5 items)When you use an Ultimate in combat, you and the closest 5 group members within 28m gain Major Slayer for 1 second per 10 Ultimate spent, increasing damage done to monsters by 10%.
Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. War Machine becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Magma Incarnate Medium (monster) | Sturdy |
| Shoulders | Spaulder of Ruin Light (mythic) | Sturdy |
| Chest | Turning Tide Heavy | Sturdy / Reinforced |
| Hands | Turning Tide Heavy | Sturdy |
| Waist | Turning Tide Heavy | Sturdy |
| Legs | Turning Tide Heavy | Sturdy / Reinforced |
| Feet | Turning Tide Heavy | Sturdy / Reinforced |
| Neck | Powerful Assault Jewellery | Swift |
| Ring 1 | Powerful Assault Jewellery | Swift |
| Ring 2 | Powerful Assault Jewellery | Swift |
| Front: main hand | Powerful Assault Ice staff (two-handed) | Infused |
| Back bar | Powerful Assault Ice staff (two-handed) | Charged |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
1 piece · The Dread Cellar (veteran) + Undaunted chest
Only 1 of 2 pieces, so the top bonus is off.
- (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
- (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.
1 piece · Antiquities (The Deadlands)
- (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.
5 pieces · Shipwright's Regret (Ascending Tide)
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 1206 Max Health.
- (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.
Alternative sets
Boss swap for War Machine only if your group wants it: Aggressive Horn is the only Assault skill on your boss bars.
Body swap for progression trials.
Monster swap if someone else covers Major Vulnerability.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Celerity replaces Rejuvenation so you get between packs faster.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Celerity
Trash: movement speed for running between packs.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Good swaps
Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.
Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.
Race
Max Health, Armor and Ultimate whenever you take damage.
Mundus
Magicka Recovery, since most of a tank's casts cost Magicka.
- below the armour capThe Lady
Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.
Attributes
Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.
Food
- defaultJewels of Misrule
Max Health with Magicka and Stamina Recovery, at a fraction of the price of Bear Haunch.
Adds Health Recovery on top, so it's slightly better, but it costs much more.
Potions
Tri-stat: restores Health, Magicka and Stamina at once.
- situationalHeroism potion
Minor Heroism for more Ultimate, when your resources hold up without tri-stats.
Gameplay
- 1Before the pull, cast Expansive Frost Cloak and Bull Netch and prime Ulfsild's Contingency, then taunt with Inner Rage. On trash, taunt the pack with Unstoppable Brute instead.
- 2Keep Elemental Susceptibility on the boss, with Elemental Blockade and Winter's Revenge under it. Major Brittle only lasts about 2 seconds, so Chilled must keep landing; both bars hold an ice staff, so frost Heavy Attacks help from either one. Heavy Attack about every 15 seconds to trigger Archdruid Devyric's Major Vulnerability.
- 3On trash, open with Razor Caltrops for AoE Major Breach and Powerful Assault, then Pulsar to Chill the whole pack. Pull runners and casters with Wield Soul.
- 4Keep Budding Seeds under the group when damage is steady, and recast it to bloom early when they need a burst. Use Polar Wind as your emergency heal; it also saves one struggling ally.
- 5Recast Ulfsild's Contingency before big hits so its shield and 8% damage reduction are up when they land.
- 6Cast Reviving Barrier for raid-wide damage and Aggressive Horn for burns. On bosses, each one also triggers War Machine.
- 7Stay above 50% Health so Lucent Echoes keeps buffing the group's crits.
FAQ
What does the Warden tank bring to the group?
On bosses it gives the group Major Resolve, Major Heroism, Major Force and Major Slayer, and puts 8 debuffs, including Major Brittle, Major Breach, Major Vulnerability and Major Cowardice on the boss. The full list is under Overview.
What's the difference between the Boss and Trash setups?
Bosses taunt with Inner Rage, since this build has no shield. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.
Why doesn't the Warden tank use a shield?
It holds an ice staff on both bars so enemies stay Chilled and Tundra's Maw keeps Major Brittle on them for the group. The ice staff blocks 20% more damage, like a shield, but blocking costs Magicka and you taunt with Inner Rage on bosses too.