Psijic Pages

Nightblade Tank

A sustain-first shadow brawler. Siphoning Attacks and Dark Cloak keep you topped up, Blinding Flare and a scribed Ulfsild's Contingency cut the damage you take, and Share the Spoils feeds Ultimate to the group.

Update 52 (PTS)PvE · TankPure classAdvancedLast reviewed 2026-10-27

Update 52 (PTS) version

This page is the Update 52 version of this tank build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.

Overview

The Nightblade tank leans on sustain. Siphoning Attacks turns your damage into Health, Magicka and Stamina on both bars, and Dark Cloak is a strong heal over time that heals much more while you're bracing. Every Shadow cast (Dark Cloak and Refreshing Path) refreshes Shadow Barrier's Major Resolve.

Defence comes from two front-bar slots: Blinding Flare gives Major Protection just for being slotted, and a scribed Ulfsild's Contingency shields you and nearby allies, cuts your damage taken by 8% and adds Minor Resolve. With the Cutthroat's Focus mastery, casting a Nightblade skill while blocking makes you dodge attacks, and enemies you dodge take 5% more damage.

For the group, Refreshing Path gives Major Expedition, Minor Intellect and Minor Endurance, a scribed Trample gives you Major Heroism and leaves a speed zone, and Aggressive Horn brings Major Force. Share the Spoils makes every Siphoning Attacks cast send Ultimate and resources to your group. Reviving Barrier covers raid-wide damage.

Strengths

Weaknesses

  • No class Major Breach, Maim or Vulnerability. The pull, Cowardice, Heroism and the shield come from Scribing.
  • Cutthroat's Focus needs Nightblade casts while blocking, so it takes good timing.
  • Needs the Scribing system unlocked and three grimoires scribed.

Buffs and debuffs you bring on bosses

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • Dodge attacks while blocking; dodged attackers take 5% more damage.

  • Siphoning casts send Ultimate and resources to your group through Transfer.

Tip

For progression, swap Share the Spoils for An Eye for Exploitation for more survivability.

What changes in Update 52

Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.

Class. No Nightblade changes for tanks in Update 52.

Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.

Reverberating Bash. It now stuns after 0.7 seconds and applies Major Maim for 15 seconds. Void Bash already puts Major Maim on the whole pack, so the Trash setup doesn't change.

More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.

Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.

Skill Setups

Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash Unstoppable Brute taunts the whole pack at once.

Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.

What this setup brings

Front bar

One hand & shield · War Machine

Siphoning Attacks1
Shield Throw2
Dark Cloak3
Ulfsild's Contingency4
Blinding Flare5
Reviving BarrierR

Back bar

Ice staff · War Machine

Elemental Susceptibility1
Elemental Blockade2
Trample3
Wield Soul4
Refreshing Path5
Aggressive HornR
SlotSkill
Front 1Siphoning Attacks

Siphoning

Cast time: InstantCost: 4,000 Health

Sustain on both bars, and a Siphoning cast for Transfer and Share the Spoils.

Front 2Shield Throw

Scribed as Goading Throw

Cast time: InstantRange: 28 metresCost: 2,538 Stamina

Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds.

Front 3Dark Cloak

Shadow

Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka

Your heal over time. Much stronger while blocking; Minor Protection on both bars, and a Shadow cast for Shadow Barrier.

Front 4Ulfsild's Contingency

Scribed as Warding Contingency

Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka

Scribed: a shield for you and nearby allies on your next cast, 8% less damage taken, and Minor Resolve.

Front 5Blinding Flare

Support

Cast time: InstantRange: 28 metresDuration: 5 secondsCost: 5,130 Magicka

Major Protection (10% less damage taken) just for having it slotted. Cast it to stun enemies it reveals.

Front RReviving Barrier

Support

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Shields you and nearby group members and heals them, for raid-wide damage.

Back 1Elemental Susceptibility

Destruction Staff

Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka

Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets.

Back 3Trample

Scribed as Magical Trample

Cast time: 1.5 secondsDuration: 2 secondsCost: 3,046 Magicka

Scribed: Major Heroism for Ultimate and a speed zone for you and your allies.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul: the pull, with Major Cowardice.

Back 5Refreshing Path

Shadow

Cast time: InstantDuration: 10 secondsCost: 3,510 Magicka

Group Major Expedition, Minor Intellect and Endurance, a HoT, and a Shadow cast for Shadow Barrier.

Back RAggressive Horn

Assault

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Major Force for the group, and it triggers War Machine.

Scribing

Scribed skill

Goading Throw

Shield Throw · Taunt / Sage's Remedy / Maim

Cast time
Instant
Target
Enemy
Range
28 metres
Cost
2,538 Stamina
Taunt

Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.

Sage's Remedy

Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.

Maim

Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.

Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.

Scribed skill

Warding Contingency

Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Resolve

Cast time
Instant
Target
Self
Duration
22 seconds
Cost
2,808 Magicka
Damage Shield

Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.

Gladiator's Tenacity

Signature script: Reduces damage taken by 8% for 8 seconds.

Resolve

Affix script: Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2,974.

Warding Contingency: a shield for you and nearby allies on your next cast, Gladiator's Tenacity for 8% less damage taken for 8 seconds, and Minor Resolve for 22 seconds. Shadow Barrier already covers Major Resolve.

Scribed skill

Magical Trample

Trample · Magic Damage / Thief's Swiftness / Heroism

Cast time
1.5 seconds
Target
Area
Radius
5 metres
Duration
2 seconds
Cost
3,046 Magicka
Magic Damage

Focus script: Deals 6,233 Magic Damage to all enemies.

Thief's Swiftness

Signature script: Leaves behind an area of speed for 10 seconds which increases the Movement Speed of you and your allies within by 15%.

Heroism

Affix script: Grants you Major Heroism for 10 seconds, generating 3 Ultimate every 1.5 seconds.

Major Heroism for 10 seconds (3 Ultimate every 1.5 seconds) and a 15% speed zone for the group. Blinding Flare already covers Major Protection, so don't take the Protection affix here.

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Cowardice

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Cowardice

Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Trample for AoE Major Breach. Reverberating Bash replaces Blinding Flare to trigger Void Bash and stack the pack.

What this setup brings

Front bar

One hand & shield · Void Bash

Siphoning Attacks1
Unstoppable Brute2
Dark Cloak3
Ulfsild's Contingency4
Reverberating Bash5
Reviving BarrierR

Back bar

Ice staff · Powerful Assault

Pulsar1
Elemental Blockade2
Razor Caltrops3
Wield Soul4
Refreshing Path5
Aggressive HornR
SlotSkill
Front 1Siphoning Attacks

Siphoning

Cast time: InstantCost: 4,000 Health

Sustain on both bars, and a Siphoning cast for Transfer and Share the Spoils.

Front 2Unstoppable Brute

Heavy Armor

Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina

Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack.

Front 3Dark Cloak

Shadow

Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka

Your heal over time. Much stronger while blocking; Minor Protection on both bars, and a Shadow cast for Shadow Barrier.

Front 4Ulfsild's Contingency

Scribed as Warding Contingency

Cast time: InstantDuration: 22 secondsCost: 2,808 Magicka

Scribed: a shield for you and nearby allies on your next cast, 8% less damage taken, and Minor Resolve.

Front 5Reverberating Bash

One Hand and Shield

Cast time: InstantRange: 7 metresCost: 2,700 Stamina

Trash: stuns the target after 0.7 seconds and, since Update 52, applies Major Maim for 15 seconds. It's also the bash that triggers Void Bash to pull the pack into one stack.

Front RReviving Barrier

Support

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Shields you and nearby group members and heals them, for raid-wide damage.

Back 1Pulsar

Destruction Staff

Cast time: InstantCost: 3,780 Magicka

Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets.

Back 3Razor Caltrops

Assault

Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina

Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul: the pull, with Major Cowardice.

Back 5Refreshing Path

Shadow

Cast time: InstantDuration: 10 secondsCost: 3,510 Magicka

Group Major Expedition, Minor Intellect and Endurance, a HoT, and a Shadow cast for Shadow Barrier.

Back RAggressive Horn

Assault

Cast time: InstantDuration: 30 secondsCost: 250 Ultimate

Major Force for the group, and it triggers War Machine.

Scribing

Scribed skill

Warding Contingency

Ulfsild's Contingency · Damage Shield / Gladiator's Tenacity / Resolve

Cast time
Instant
Target
Self
Duration
22 seconds
Cost
2,808 Magicka
Damage Shield

Focus script: Grants a damage shield to you and your allies that absorbs 5,622 damage for 8 seconds, scaling off the higher of your Max Health or Magicka and capped at 55% of your Max Health.

Gladiator's Tenacity

Signature script: Reduces damage taken by 8% for 8 seconds.

Resolve

Affix script: Grants Minor Resolve for 22 seconds, increasing Physical and Spell Resistance by 2,974.

Warding Contingency: a shield for you and nearby allies on your next cast, Gladiator's Tenacity for 8% less damage taken for 8 seconds, and Minor Resolve for 22 seconds. Shadow Barrier already covers Major Resolve.

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Cowardice

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Cowardice

Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Flex skills

Swap these in when the fight or your group calls for it.

  • Major Evasion and Minor Resolve for 20 seconds, and another Shadow cast, in place of Trample.

  • Group Major Protection instead of Reviving Barrier, if your healers cover raid-wide damage.

  • Scribed group shield with Minor Courage, in place of Ulfsild's Contingency.

  • A second Siphoning cast for Share the Spoils, in place of Refreshing Path.

  • Front-bar Ultimate for trash: Ultimate on every kill.

  • Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

Gear

The front bar swaps Void Bash for War Machine. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let War Machine work from both bars.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Monster set

Monster set

Head and shoulders

Slots

SlotSetTrait
HeadArchdruid Devyric

Medium (monster)

Sturdy
ShouldersArchdruid Devyric

Light (monster)

Sturdy
ChestLucent Echoes

Heavy

Reinforced
HandsLucent Echoes

Heavy

Sturdy
WaistLucent Echoes

Heavy

Sturdy
LegsLucent Echoes

Heavy

Reinforced
FeetLucent Echoes

Heavy

Reinforced
NeckWar Machine

Jewellery

Infused
Ring 1War Machine

Jewellery

Infused
Ring 2War Machine

Jewellery

Infused
Front: main handWar Machine

One-handed sword

Infused
Front: off handWar Machine

Shield

Sturdy
Back barWar Machine

Ice staff (two-handed)

Infused

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

2 pieces · Earthen Root Enclave (veteran) + Undaunted chest

  • (1 item)Adds 1487 Offensive Penetration.
  • (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.

5 pieces · Lucent Citadel (Gold Road); perfected on veteran

  • (2 items)Adds 4% Healing Taken.
  • (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
  • (4 items)Adds 1206 Max Health.
  • (5 perfected)Adds 1206 Max Health.
  • (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.

5 pieces · Halls of Fabrication (Morrowind)

  • (2 items)Adds 1096 Max Stamina.
  • (3 items)Gain Minor Slayer, increasing damage done to monsters by 5%.
  • (4 items)Adds 129 Weapon and Spell Damage.
  • (5 items)When you use an Ultimate in combat, you and the closest 5 group members within 28m gain Major Slayer for 1 second per 10 Ultimate spent, increasing damage done to monsters by 10%.

Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. War Machine becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Slots

SlotSetTrait
HeadMagma Incarnate

Medium (monster)

Sturdy
ShouldersSpaulder of Ruin

Light (mythic)

Sturdy
ChestTurning Tide

Heavy

Reinforced
HandsTurning Tide

Heavy

Sturdy
WaistTurning Tide

Heavy

Sturdy
LegsTurning Tide

Heavy

Reinforced
FeetTurning Tide

Heavy

Reinforced
NeckPowerful Assault

Jewellery

Swift
Ring 1Powerful Assault

Jewellery

Swift
Ring 2Powerful Assault

Jewellery

Swift
Front: main handVoid Bash

One-handed sword

Infused
Front: off handVoid Bash

Shield

Sturdy
Back barPowerful Assault

Ice staff (two-handed)

Charged

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

1 piece · The Dread Cellar (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
  • (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.

1 piece · Antiquities (The Deadlands)

  • (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.

5 pieces · Shipwright's Regret (Ascending Tide)

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 1206 Max Health.
  • (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.

3 front / 5 back · Imperial City Tel Var merchants

Full bonus on the back bar only.

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 129 Weapon and Spell Damage.
  • (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.

2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran

  • (2 perfected)Adds 965 Max Health.
  • (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.

Alternative sets

  • Dungeon swap for War Machine. Aggressive Horn and Trample both trigger it.

  • Extra Major Vulnerability from block-then-bash, which fits this playstyle.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Fortified

    Armor until you hit the cap.

  2. Bastion

    Stronger Ulfsild's Contingency and Reviving Barrier shields.

  3. Celerity

    Movement speed, which also offsets Bracing Anchor.

  4. Bracing Anchor

    You block more damage, which suits a tank that lives behind its shield. It costs 16% Movement Speed in combat; swap it for Boundless Vitality if that bothers you.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Boundless Vitality replaces Bracing Anchor, whose movement speed penalty hurts between packs.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Fortified

    Armor until you hit the cap.

  2. Bastion

    Stronger Ulfsild's Contingency and Reviving Barrier shields.

  3. Celerity

    Movement speed, which also offsets Bracing Anchor.

  4. Boundless Vitality

    Trash: Max Health in place of Bracing Anchor, which would slow you between packs.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.

  • Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.

Race

  • Max Health, Armor and Ultimate whenever you take damage.

Mundus

  • Magicka Recovery, since most of a tank's casts cost Magicka.

  • below the armour capThe Lady

    Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.

Attributes

64 Health

Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.

Food

Potions

  • Tri-stat: restores Health, Magicka and Stamina at once.

  • situationalHeroism potion

    Minor Heroism for more Ultimate, when your resources hold up without tri-stats.

Gameplay

  1. 1Open with Shield Throw (Goading Throw) on the boss and recast it every 10 seconds; on trash open with Unstoppable Brute, then chain adds in with Wield Soul. On unpullable enemies, use it just for Major Cowardice.
  2. 2Fight from the front bar so Blinding Flare's Major Protection stays up. Prime Ulfsild's Contingency before big hits, and cast Dark Cloak while blocking so it heals harder and Cutthroat's Focus fires.
  3. 3Cast Siphoning Attacks often: it keeps your resources up and feeds Transfer and Share the Spoils.
  4. 4On the back bar, keep Elemental Susceptibility on the boss, recast Trample for Major Heroism, and drop Refreshing Path under the group. Each Shadow cast refreshes Shadow Barrier.
  5. 5Heavy Attack about every 15 seconds to trigger Archdruid Devyric.
  6. 6Use Reviving Barrier for raid-wide damage and Aggressive Horn for burns; every Ultimate also triggers War Machine's Major Slayer. On trash you wear Powerful Assault instead, so save Ultimates for the bosses.

FAQ

What does the Nightblade tank bring to the group?

On bosses it gives the group 6 buffs, including Major Force, Major Expedition and Major Slayer, and puts 8 debuffs, including Major Breach, Major Vulnerability, Major Cowardice and Major Maim on the boss. The full list is under Overview.

What's the difference between the Boss and Trash setups?

Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.

Is the Nightblade tank hard to play?

It's the hardest here. Your Major Resolve only lasts while you keep casting Shadow skills (Dark Cloak and Refreshing Path), and your sustain depends on keeping Siphoning Attacks running.