Daedric Scales Dragonknight
A subclassed Dragonknight that swaps Earthen Heart for the Sorcerer's Daedric Summoning: Bound Aegis on top of Burnished Scales reaches the block cap, Heart of Flame keeps you topped up, and the group keeps every Draconic Power buff.
Update 52 (PTS) version
This page is the Update 52 version of this experimental build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.
Theorycrafted, not tested in game yet
Overview
This keeps the two Dragonknight lines that matter most to a group and to your resources, and borrows the best defensive line in the game for the third. Draconic Power gives you Burnished Scales (10% more damage blocked) and the group Minor Brutality, Minor Courage, Major Fortitude and Minor Protection. Ardent Flame keeps Heart of Flame, the strongest panic sustain button any tank has, and A Soul Ablaze for 8% more healing received.
Daedric Summoning replaces Earthen Heart. Bound Aegis gives Minor Resolve and Minor Protection just for being slotted, and cast before a heavy hit its 50% block bonus stacks with Burnished Scales to reach the 90% block cap. Regenerative Ward is a 10 second shield that also gives you and nearby allies Minor Intellect and Endurance, and while it's up Daedric Protection cuts your damage taken by another 5%.
None of the three lines has a Major Resolve skill, so the scribed pull takes the Resolve affix. Recast it on the boss between Goading Throws, the way the Draconic Power subclass tank does.
Strengths
- Highest self-survival of any Dragonknight setup in our scoring, with the group buffs of the pure Dragonknight intact.
- Heart of Flame, Regenerative Ward and Elder Dragon's Health Recovery make it very forgiving on resources.
- Two Major Vulnerability sources (Archdruid Devyric and Turning Tide) keep it on the boss most of the fight.
Weaknesses
- No Magma Shell, Earthshield Mantle or Class Mastery: Resolute Defense and Lead from the Front are gone.
- Major Resolve only lasts 10 seconds from the pull, so it needs recasting on the boss.
- Daedric Summoning has to be levelled from scratch on a Dragonknight.
Buffs and debuffs you bring on bosses
Keeps you alive
Your group gets
What changes in Update 52
Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.
Ardent Flame. World in Ruin now adds 10% damage. It's damage-only, so the bars don't change.
Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.
Reverberating Bash. It now stuns after 0.7 seconds and applies Major Maim for 15 seconds. Void Bash already puts Major Maim on the whole pack, so the Trash setup doesn't change.
More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.
Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.
Research notes
Why it's worth trying, in the order the research ranked things: survival and sustain, debuffs, then buffs.
- Survival: Bound Aegis (+50% block on cast) with Burnished Scales (+10%) reaches the 90% block cap, and Daedric Protection adds 5% less damage taken. Together they are worth more than Resolute Defense, which only kicks in after 5 seconds of holding block.
- Sustain: Heart of Flame stays, and Regenerative Ward adds Minor Intellect and Endurance that the pure Dragonknight gets from scribing.
- Debuffs: wearing Turning Tide with Archdruid Devyric keeps Major Vulnerability on the boss about 78% of the fight, against 45% from Archdruid alone.
- Buffs: every Draconic Power group buff stays. The pure build's Lead from the Front and War Machine go.
What to test
- How often the 10 second Major Resolve from Leashing Soul drops between Goading Throws.
- Whether Bound Aegis's block window lines up with the boss's heavy attacks in your trial.
Score
This build against the current Dragonknight build and the best tank overall, on the experimental scoring. The full table is on the Experimental overview.
| # | Build | Overall | Self | Enemy | Group |
|---|---|---|---|---|---|
| 1 | Tidebreaker DragonknightExperimentalArdent Flame · Draconic Power · Earthen Heart | A83 | A85 | S94 | C59 |
| 6 | DragonknightArdent Flame · Draconic Power · Earthen Heart | A76 | A81 | A87 | C49 |
| 8 | Daedric Scales DragonknightExperimentalDraconic Power · Ardent Flame · Daedric Summoning | B74 | A86 | S94 | C46 |
Skill Setups
Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash Unstoppable Brute taunts the whole pack at once.
Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.
What this setup brings
Keeps you alive
Your group gets
| Slot | Skill |
|---|---|
| Front 1 | Heart of Flame Ardent Flame Cast time: InstantDuration: 4 secondsCost: 3,510 Magicka Sustain: restores 12% of your missing Magicka and Stamina twice and heals you. Cast it whenever a bar runs low. |
| Front 2 | Shield Throw Scribed as Goading Throw Cast time: InstantRange: 28 metresCost: 2,538 Stamina Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds. |
| Front 3 | Blood of the Elder Dragon Draconic Power Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka Heals you and nearby allies with Major Fortitude and group Minor Courage. As a Draconic Power cast it keeps Elder Dragon's group Minor Brutality up. |
| Front 4 | Regenerative Ward Daedric Summoning Cast time: InstantDuration: 10 secondsCost: 3,780 Magicka Your damage shield for 10 seconds, a small heal, and Minor Intellect and Endurance for you and nearby allies. While it's up, Daedric Protection cuts your damage taken by another 5%. |
| Front 5 | Revealing Flare Support Cast time: InstantRange: 28 metresDuration: 5 secondsCost: 5,130 Magicka Major Protection (10% less damage taken) just for having it slotted. You never need to cast it. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields and heals you and nearby group members for raid-wide damage. |
| Back 1 | Elemental Susceptibility Destruction Staff Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle, and Minor Breach on Chilled targets. |
| Back 3 | Bound Aegis Daedric Summoning Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka Minor Resolve and Minor Protection while slotted on either bar. Cast it right before a heavy hit for 50% more damage blocked, which takes your block to the 90% cap. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul with the Resolve affix: the pull, and your Major Resolve for 10 seconds. |
| Back 5 | Protect the Brood Draconic Power Cast time: InstantDuration: 6 secondsCost: 4,050 Magicka Group Minor Protection for 20 seconds and less projectile damage. Also a Draconic Power cast. |
| Back R | Standard of Might Ardent Flame Cast time: InstantDuration: 15 secondsCost: 200 Ultimate You take 15% less damage inside it and the group 10% less, plus Weapon and Spell Damage. |
Scribing
Scribed skill
Goading Throw
Shield Throw · Taunt / Sage's Remedy / Maim
- Cast time
- Instant
- Target
- Enemy
- Range
- 28 metres
- Cost
- 2,538 Stamina
Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.
Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.
Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.
Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Resolve
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Grants Major Resolve for 10 seconds, increasing Physical and Spell Resistance by 5,984.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and gives you Major Resolve for 10 seconds. None of your three lines has a Major Resolve skill, so it takes the Resolve affix instead of Cowardice.
Open the Boss setup in the Build Editor to change skills, gear and stats.
Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Protect the Brood for AoE Major Breach. Reverberating Bash replaces Revealing Flare to trigger Void Bash and stack the pack.
What this setup brings
Keeps you alive
Your group gets
| Slot | Skill |
|---|---|
| Front 1 | Heart of Flame Ardent Flame Cast time: InstantDuration: 4 secondsCost: 3,510 Magicka Sustain: restores 12% of your missing Magicka and Stamina twice and heals you. Cast it whenever a bar runs low. |
| Front 2 | Unstoppable Brute Heavy Armor Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack. |
| Front 3 | Blood of the Elder Dragon Draconic Power Cast time: InstantDuration: 20 secondsCost: 4,320 Magicka Heals you and nearby allies with Major Fortitude and group Minor Courage. As a Draconic Power cast it keeps Elder Dragon's group Minor Brutality up. |
| Front 4 | Regenerative Ward Daedric Summoning Cast time: InstantDuration: 10 secondsCost: 3,780 Magicka Your damage shield for 10 seconds, a small heal, and Minor Intellect and Endurance for you and nearby allies. While it's up, Daedric Protection cuts your damage taken by another 5%. |
| Front 5 | Reverberating Bash One Hand and Shield Cast time: InstantRange: 7 metresCost: 2,700 Stamina Trash: stuns the target after 0.7 seconds and, since Update 52, applies Major Maim for 15 seconds. It's also the bash that triggers Void Bash to pull the pack into one stack. |
| Front R | Reviving Barrier Support Cast time: InstantDuration: 30 secondsCost: 250 Ultimate Shields and heals you and nearby group members for raid-wide damage. |
| Back 1 | Pulsar Destruction Staff Cast time: InstantCost: 3,780 Magicka Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you. |
| Back 2 | Elemental Blockade Destruction Staff Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka Area Chilled for Minor Maim and Brittle, and Minor Breach on Chilled targets. |
| Back 3 | Bound Aegis Daedric Summoning Cast time: InstantDuration: 3 secondsCost: 4,050 Magicka Minor Resolve and Minor Protection while slotted on either bar. Cast it right before a heavy hit for 50% more damage blocked, which takes your block to the 90% cap. |
| Back 4 | Wield Soul Scribed as Leashing Soul Cast time: InstantRange: 22 metresCost: 4,234 Magicka Scribed as Leashing Soul with the Resolve affix: the pull, and your Major Resolve for 10 seconds. |
| Back 5 | Razor Caltrops Assault Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger. |
| Back R | Standard of Might Ardent Flame Cast time: InstantDuration: 15 secondsCost: 200 Ultimate You take 15% less damage inside it and the group 10% less, plus Weapon and Spell Damage. |
Scribing
Scribed skill
Leashing Soul
Wield Soul · Pull / Druid's Resurgence / Resolve
- Cast time
- Instant
- Target
- Enemy
- Range
- 22 metres
- Cost
- 4,234 Magicka
Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.
Signature script: Restores 600 Magicka and 600 Stamina.
Affix script: Grants Major Resolve for 10 seconds, increasing Physical and Spell Resistance by 5,984.
Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and gives you Major Resolve for 10 seconds. None of your three lines has a Major Resolve skill, so it takes the Resolve affix instead of Cowardice.
Open the Trash setup in the Build Editor to change skills, gear and stats.
Flex skills
Swap these in when the fight or your group calls for it.
A permanent pet keeps Daedric Protection up all the time and gives 5% Max Health through Expert Summoner. Worth a slot if a fight is mostly sustained damage.
Major Protection while you stand in it, plus Minor Fortitude and Minor Heroism for the group, in place of Protect the Brood.
A bigger 6 second shield than Regenerative Ward, without the Minor Intellect and Endurance.
Roots a trash pack in place.
Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.
Passives
The passives that shape this build. They come with the skill lines, so there's nothing to slot.
10% more damage blocked, always on. With Bound Aegis cast you reach the 90% block cap.
Each Draconic Power cast gives the group Minor Brutality, and you get Health Recovery as you lose Health.
5% less damage taken while Regenerative Ward or Bound Aegis is active on you.
8% more healing received, always on.
20% more damage blocked with your shield on the front bar.
6% Max Health, Magicka and Stamina, since your gear has all three armour weights.
Health Recovery and a little Magicka and Stamina from each Heavy Armor piece when you take damage.
Gear
The front bar swaps Void Bash for Turning Tide. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let Turning Tide work from both bars.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Keeps you alive
Your group gets
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Archdruid Devyric Medium (monster) | Sturdy |
| Shoulders | Archdruid Devyric Light (monster) | Sturdy |
| Chest | Lucent Echoes Heavy | Sturdy / Reinforced |
| Hands | Lucent Echoes Heavy | Sturdy |
| Waist | Lucent Echoes Heavy | Sturdy |
| Legs | Lucent Echoes Heavy | Sturdy / Reinforced |
| Feet | Lucent Echoes Heavy | Sturdy / Reinforced |
| Neck | Turning Tide Jewellery | Infused |
| Ring 1 | Turning Tide Jewellery | Infused |
| Ring 2 | Turning Tide Jewellery | Infused |
| Front: main hand | Turning Tide One-handed sword | Infused |
| Front: off hand | Turning Tide Shield | Sturdy |
| Back bar | Turning Tide Ice staff (two-handed) | Infused |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
2 pieces · Earthen Root Enclave (veteran) + Undaunted chest
- (1 item)Adds 1487 Offensive Penetration.
- (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.
5 pieces · Lucent Citadel (Gold Road); perfected on veteran
- (2 items)Adds 4% Healing Taken.
- (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
- (4 items)Adds 1206 Max Health.
- (5 perfected)Adds 1206 Max Health.
- (5 items)While you are above 50% Health, group members within 28m who aren't wearing Lucent Echoes gain 11% Critical Damage and Critical Healing. At 50% Health or below, you take 20% less damage from monsters.
5 pieces · Shipwright's Regret (Ascending Tide)
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 1206 Max Health.
- (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.
Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Lucent Echoes becomes Turning Tide for short pulls: block, then bash, to cleave the pack and give it Major Vulnerability. Turning Tide becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.
Pick a set for each block. The build's recommended gear is selected to start with.
Buffs and debuffs with this gear
Gold entries come from your gear; the rest come from your skills and passives.
Keeps you alive
Your group gets
Slots
| Slot | Set | Trait |
|---|---|---|
| Head | Magma Incarnate Medium (monster) | Sturdy |
| Shoulders | Spaulder of Ruin Light (mythic) | Sturdy |
| Chest | Turning Tide Heavy | Sturdy / Reinforced |
| Hands | Turning Tide Heavy | Sturdy |
| Waist | Turning Tide Heavy | Sturdy |
| Legs | Turning Tide Heavy | Sturdy / Reinforced |
| Feet | Turning Tide Heavy | Sturdy / Reinforced |
| Neck | Powerful Assault Jewellery | Swift |
| Ring 1 | Powerful Assault Jewellery | Swift |
| Ring 2 | Powerful Assault Jewellery | Swift |
| Front: main hand | Void Bash One-handed sword | Infused |
| Front: off hand | Void Bash Shield | Sturdy |
| Back bar | Powerful Assault Ice staff (two-handed) | Charged |
Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.
What the sets do
1 piece · The Dread Cellar (veteran) + Undaunted chest
Only 1 of 2 pieces, so the top bonus is off.
- (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
- (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.
1 piece · Antiquities (The Deadlands)
- (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.
5 pieces · Shipwright's Regret (Ascending Tide)
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 1206 Max Health.
- (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.
Full bonus on the back bar only.
- (2 items)Adds 1206 Max Health.
- (3 items)Adds 1096 Max Stamina.
- (4 items)Adds 129 Weapon and Spell Damage.
- (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.
2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran
- (2 perfected)Adds 965 Max Health.
- (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.
Alternative sets
Body swap for progression: group damage while everyone is alive, less damage taken as people die.
Group Major Force on every Ultimate, in place of Turning Tide if Vulnerability is already covered.
Monster swap for long blocking phases: blocking builds charges that restore Health, Magicka and Stamina.
Champion Points
Slottable stars only. Spend passive points in each tree along the path to these stars.
Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Rejuvenation
Recovery for all three resources.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Celerity replaces Rejuvenation so you get between packs faster.
- Ironclad
Less damage from direct attacks, which covers most boss mechanics.
- Duelist's Rebuff
Less damage from single-target hits.
- Bulwark
Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.
- Focused Mending
Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.
- Boundless Vitality
Max Health is the base of every heal and shield you have.
- Fortified
Armor until you hit the cap.
- Celerity
Trash: movement speed for running between packs.
- Bastion
Stronger shields from skills and sets.
- Steed's Blessing
Run between pulls faster.
- Gifted Rider
Faster mount.
Good swaps
Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.
Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.
Race
Max Health, Armor and Ultimate whenever you take damage.
Mundus
Magicka Recovery, since most of a tank's casts cost Magicka.
- below the armour capThe Lady
Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.
Attributes
Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.
Food
- defaultJewels of Misrule
Max Health with Magicka and Stamina Recovery, at a fraction of the price of Bear Haunch.
Adds Health Recovery on top, so it's slightly better, but it costs much more.
Potions
Tri-stat: restores Health, Magicka and Stamina at once.
- situationalHeroism potion
Minor Heroism for more Ultimate, when your resources hold up without tri-stats.
Gameplay
- 1Taunt bosses with Shield Throw (Goading Throw) and trash with Unstoppable Brute.
- 2Recast Wield Soul on the boss every 10 seconds for Major Resolve, between Goading Throws.
- 3Keep Regenerative Ward up; Daedric Protection only works while a Daedric Summoning ability is active on you.
- 4Cast Bound Aegis right before a heavy hit and block it.
- 5Alternate Blood of the Elder Dragon and Protect the Brood so Minor Brutality never drops, and press Heart of Flame whenever you're low on Magicka or Stamina.
- 6Keep Elemental Susceptibility on the boss and Heavy Attack every 15 seconds for Archdruid Devyric.
FAQ
What does the Dragonknight tank bring to the group?
On bosses it gives the group 6 buffs, including Major Fortitude, and puts 7 debuffs, including Major Breach, Major Vulnerability and Major Maim on the boss. The full list is under Overview.
What's the difference between the Boss and Trash setups?
Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.
Should I play this instead of the Dragonknight tank build?
Not yet without trying it. It does better on paper (see Score), but it hasn't been tested in trials. Check the points under Research notes first, and keep the Dragonknight tank build if your group relies on what it drops (Earthen Heart).