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Arcanist Tank

Hermaeus Mora's bulwark. Stacked shields, Crux-powered heals and group Major Force from a class mastery, so you don't need a set for it.

Update 52 (PTS)PvE · TankPure classIntermediateLast reviewed 2026-10-27

Update 52 (PTS) version

This page is the Update 52 version of this tank build. Update 52 is on the PTS until January 19, 2027, so numbers can still move. Skill and set tooltips still show the live Update 51 text; hover one that changes to see what's new. For what works in game today, switch to Update 51 in the version picker (top right, or in the menu on phones). The full list is in the Update 52 patch notes.

Overview

Soldier of Apocrypha is one of the best tank skill lines in the game. Cruxweaver Armor gives you Major Resolve, puts Minor Breach on anything that hits you and builds Crux. Impervious Runeward is an enormous one-second shield that spends Crux to heal you. Runeguard of Still Waters gives the whole group Minor Resolve. Gibbering Shelter soaks most of your incoming damage while shielding the group.

As a pure-class Arcanist you unlock Class Mastery. Ink-Scribe's Verve gives the group Major Force from your healing alone, and Erudite's Rigor turns every hit you take into group Major Vitality and Minor Cowardice on the attacker.

Every slot does a different job. One taunt per setup (the scribed Shield Throw on bosses, Unstoppable Brute on trash), so Runic Sunder isn't slotted; Crux comes from Evolving Runemend and Cruxweaver Armor instead. The scribed Wield Soul (Leashing Soul) is the pull, so Rune of Uncanny Adoration isn't slotted.

Strengths

  • Some of the best burst survival in the game, from stacked shields and Crux heals.
  • Group Major Force, Major Vitality, Minor Resolve and four Minor buffs from Zenas' Empowering Disc, without a set slot.
  • Strong Ultimate generation through Crux and Erudite's Rigor.

Weaknesses

  • Crux management, plus lots of Magicka-hungry buttons.
  • Crux builds more slowly without a Runic Sunder taunt. Cast Evolving Runemend before you need a big Runeward heal.
  • Major Force overlaps with an Arcanist healer, Saxhleel Champion or Aggressive Horn, so coordinate.

Buffs and debuffs you bring on bosses

Class Mastery

Pure-class characters with all three class lines at rank 50 can slot two Class Mastery passives (added in Update 50).

  • Your healing gives the group Major Force. Only one per group is needed.

  • Cruxweaver Armor adds group Major Vitality and Ultimate per Crux.

Tip

If an Arcanist healer already runs Ink-Scribe's Verve, pick something else.

What changes in Update 52

Update 52 is on the PTS (patch 12.2.0, from 26 October 2026) and goes live on 19 January 2027. This version follows the first PTS week, so numbers can still move. Skill and set tooltips on this page still show the live Update 51 text.

Class. No Arcanist changes in Update 52.

Trash taunt. Unstoppable and both its morphs (Heavy Armor) now taunt up to six enemies that weren't taunted in the last 7 seconds, so Unstoppable Brute takes Inner Rage's slot in the Trash setup. It still gives Major Resolve and 6 seconds of CC immunity, but snares you by 65% while that lasts, and it costs Stamina. Inner Beast no longer taunts: it pulls up to six enemies, from 22 metres (down from 28) for 3,213 Stamina, which makes it a flex pick for spread-out packs. The Tormentor set now taunts every enemy it damages. The Taunt script taunts six enemies only on Goading Smash and Goading Vault, which need a two-hander or a bow; Goading Throw stays single-target, so the Boss setup doesn't change.

Reverberating Bash. It now stuns after 0.7 seconds and applies Major Maim for 15 seconds. Void Bash already puts Major Maim on the whole pack, so the Trash setup doesn't change.

More damage for tanky builds. Juggernaut, Deadly Bash and the Cutting Defense star now add damage done to monsters when your Health and Armor outweigh your damage stats. A typical tank gets about 20% from Deadly Bash alone. Nothing to slot: the gear you already wear turns it on. Defensive Stance's block bonus, which wasn't applying, is fixed.

Gear to watch. Perfected Void Bash now gives Armor instead of Max Health. The Infused armour trait goes up to 40% and Impenetrable to 165. Gaze of Sithis raises your Armor cap by 13,200, and Dov-rha Sabatons, Knight-errant and Glorious Defender are reworked for shield tanks. The gear table stays as written until PTS numbers settle.

Skill Setups

Every tank build has a Boss and a Trash setup. On bosses you taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim; on trash Unstoppable Brute taunts the whole pack at once.

Taunt with Shield Throw scribed as Goading Throw instead of Inner Rage. It heals you each time the shield comes back and keeps Major Maim on the boss, so the boss hits 10% softer. Inner Rage's Radiate synergy is lost, which matters less on one target.

What this setup brings

Front bar

One hand & shield · Turning Tide

Zenas' Empowering Disc1
Shield Throw2
Evolving Runemend3
Impervious Runeward4
Energy Orb5
Gibbering ShelterR

Back bar

Ice staff · Turning Tide

Elemental Susceptibility1
Elemental Blockade2
Runeguard of Still Waters3
Wield Soul4
Cruxweaver Armor5
Glyphic of the TidesR
SlotSkill
Front 1Zenas' Empowering Disc

Curative Runeforms

Cast time: InstantDuration: 20 secondsCost: 3,780 Magicka

Minor Courage, Fortitude, Intellect and Endurance for you and the group.

Front 2Shield Throw

Scribed as Goading Throw

Cast time: InstantRange: 28 metresCost: 2,538 Stamina

Scribed as Goading Throw: your boss taunt. It heals you on return and keeps Major Maim on the boss. Recast it every 10 seconds.

Front 3Evolving Runemend

Curative Runeforms

Cast time: InstantCost: 4,590 Magicka

Your heal and main Crux builder.

Front 4Impervious Runeward

Soldier of Apocrypha

Cast time: InstantDuration: 6 secondsCost: 4,320 Magicka

Burst shield, plus a heal for each Crux you spend.

Front 5Energy Orb

Undaunted

Cast time: InstantDuration: 10 secondsCost: 3,780 Magicka

Group heal, and its Healing Combustion synergy gives DPS resources.

Front RGibbering Shelter

Soldier of Apocrypha

Cast time: InstantDuration: 10 secondsCost: 200 Ultimate

Your emergency button: soaks 60% of damage and shields the group.

Back 1Elemental Susceptibility

Destruction Staff

Cast time: InstantRange: 35 metresDuration: 30 secondsCost: 3,240 Magicka

Boss Major Breach; its Chilled and Concussion add Minor Maim, Brittle and Vulnerability.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets.

Back 3Runeguard of Still Waters

Soldier of Apocrypha

Cast time: InstantDuration: 20 secondsCost: 3,510 Magicka

Group Minor Resolve, Minor Protection and a self-heal for you, and a root.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul: the pull, with Major Cowardice.

Back 5Cruxweaver Armor

Soldier of Apocrypha

Cast time: InstantDuration: 30 secondsCost: 2,700 Magicka

Major Resolve, Minor Breach on attackers, Crux, and the Erudite's Rigor hook.

Back RGlyphic of the Tides

Curative Runeforms

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

Group heals and group Major Protection when fully charged.

Scribing

Scribed skill

Goading Throw

Shield Throw · Taunt / Sage's Remedy / Maim

Cast time
Instant
Target
Enemy
Range
28 metres
Cost
2,538 Stamina
Taunt

Focus script: Deals 2,145 Physical Damage to an enemy and taunts them for 15 seconds.

Sage's Remedy

Signature script: Heals you for 2,591 Health on return, scaling off your Max Health.

Maim

Affix script: Afflicts the enemy with Major Maim for 10 seconds, reducing damage done by 10%.

Goading Throw: a 28m taunt that heals you when the shield comes back and puts Major Maim on the boss for 10 seconds, so the boss deals 10% less damage.

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Cowardice

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Cowardice

Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.

Open the Boss setup in the Build Editor to change skills, gear and stats.

Taunt the pack with Unstoppable Brute: since Update 52 it taunts up to six enemies at once. Cast it once you're in the middle, since it snares you for 6 seconds. Pulsar takes Elemental Susceptibility's slot and spreads Chilled over the whole pack. Razor Caltrops replaces Runeguard of Still Waters for AoE Major Breach. Reverberating Bash replaces Energy Orb to trigger Void Bash and stack the pack.

What this setup brings

Front bar

One hand & shield · Void Bash

Zenas' Empowering Disc1
Unstoppable Brute2
Evolving Runemend3
Impervious Runeward4
Reverberating Bash5
Gibbering ShelterR

Back bar

Ice staff · Powerful Assault

Pulsar1
Elemental Blockade2
Razor Caltrops3
Wield Soul4
Cruxweaver Armor5
Glyphic of the TidesR
SlotSkill
Front 1Zenas' Empowering Disc

Curative Runeforms

Cast time: InstantDuration: 20 secondsCost: 3,780 Magicka

Minor Courage, Fortitude, Intellect and Endurance for you and the group.

Front 2Unstoppable Brute

Heavy Armor

Cast time: InstantDuration: 20 secondsCost: 2,943 Stamina

Trash taunt from Update 52: taunts up to 6 enemies that weren't recently taunted, with Major Resolve and 6 seconds of CC immunity. It snares you by 65% while the immunity lasts, so cast it once you're in the pack.

Front 3Evolving Runemend

Curative Runeforms

Cast time: InstantCost: 4,590 Magicka

Your heal and main Crux builder.

Front 4Impervious Runeward

Soldier of Apocrypha

Cast time: InstantDuration: 6 secondsCost: 4,320 Magicka

Burst shield, plus a heal for each Crux you spend.

Front 5Reverberating Bash

One Hand and Shield

Cast time: InstantRange: 7 metresCost: 2,700 Stamina

Trash: stuns the target after 0.7 seconds and, since Update 52, applies Major Maim for 15 seconds. It's also the bash that triggers Void Bash to pull the pack into one stack.

Front RGibbering Shelter

Soldier of Apocrypha

Cast time: InstantDuration: 10 secondsCost: 200 Ultimate

Your emergency button: soaks 60% of damage and shields the group.

Back 1Pulsar

Destruction Staff

Cast time: InstantCost: 3,780 Magicka

Trash: Chilled on the whole pack for Minor Brittle and Minor Maim, Minor Mangle, and Minor Protection for you.

Back 2Elemental Blockade

Destruction Staff

Cast time: InstantDuration: 15 secondsCost: 2,970 Magicka

Area Chilled for Minor Maim and Brittle on trash, and armour shred on Chilled targets.

Back 3Razor Caltrops

Assault

Cast time: InstantRange: 28 metresDuration: 10 secondsCost: 2,295 Stamina

Trash: AoE Major Breach and a snare on the pack, and a Powerful Assault trigger.

Back 4Wield Soul

Scribed as Leashing Soul

Cast time: InstantRange: 22 metresCost: 4,234 Magicka

Scribed as Leashing Soul: the pull, with Major Cowardice.

Back 5Cruxweaver Armor

Soldier of Apocrypha

Cast time: InstantDuration: 30 secondsCost: 2,700 Magicka

Major Resolve, Minor Breach on attackers, Crux, and the Erudite's Rigor hook.

Back RGlyphic of the Tides

Curative Runeforms

Cast time: InstantRange: 28 metresDuration: 15 secondsCost: 200 Ultimate

Group heals and group Major Protection when fully charged.

Scribing

Scribed skill

Leashing Soul

Wield Soul · Pull / Druid's Resurgence / Cowardice

Cast time
Instant
Target
Enemy
Range
22 metres
Cost
4,234 Magicka
Pull

Focus script: Deals 2,803 Magic Damage to an enemy, pulls them to you, and taunts them for 16 seconds if they are not already taunted.

Druid's Resurgence

Signature script: Restores 600 Magicka and 600 Stamina.

Cowardice

Affix script: Afflicts the enemy with Major Cowardice for 10 seconds, reducing Weapon and Spell Damage by 430.

Leashing Soul: pulls and taunts an add, refunds 600 Magicka and Stamina, and applies Major Cowardice.

Open the Trash setup in the Build Editor to change skills, gear and stats.

Flex skills

Swap these in when the fight or your group calls for it.

  • Minor Vulnerability and Minor Brittle on a single boss for 20 seconds.

  • Only if you drop your taunt. It is a taunt too, so don't slot two.

  • Group Major Expedition between trash packs.

  • Class pull with Minor Vulnerability. Swap it in for Wield Soul only if you don't have the grimoire yet.

  • Update 52: no longer a taunt; it pulls up to 6 enemies to you from 22 metres, for 3,213 Stamina. Good for spread-out packs, alongside Leashing Soul for single casters.

Passives

The passives that shape this build. They come with the skill lines, so there's nothing to slot.

Gear

The front bar swaps Void Bash for Turning Tide. Goading Throw already keeps Major Maim on the boss, and a single target has nothing to gather, so the extra pieces let Turning Tide work from both bars.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Monster set

Monster set

Head and shoulders

Slots

SlotSetTrait
HeadArchdruid Devyric

Medium (monster)

Divines
ShouldersArchdruid Devyric

Light (monster)

Divines
ChestPearlescent Ward

Heavy

Divines / Reinforced
HandsPearlescent Ward

Heavy

Divines
WaistPearlescent Ward

Heavy

Divines
LegsPearlescent Ward

Heavy

Divines / Reinforced
FeetPearlescent Ward

Heavy

Divines / Reinforced
NeckTurning Tide

Jewellery

Infused
Ring 1Turning Tide

Jewellery

Infused
Ring 2Turning Tide

Jewellery

Infused
Front: main handTurning Tide

One-handed sword

Infused
Front: off handTurning Tide

Shield

Sturdy
Back barTurning Tide

Ice staff (two-handed)

Infused

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

2 pieces · Earthen Root Enclave (veteran) + Undaunted chest

  • (1 item)Adds 1487 Offensive Penetration.
  • (2 items)When you deal damage with a Heavy Attack, after 1.2 seconds deal 650 Shock damage to up to 6 enemies in a 7 by 5 meter line on your target, applying Major Vulnerability to them for 7 seconds. Once every 15 seconds.

5 pieces · Dreadsail Reef (High Isle); perfected on veteran

  • (2 items)Adds 1206 Max Health.
  • (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
  • (4 items)Adds 4% Healing Taken.
  • (5 perfected)Adds 1206 Max Health.
  • (5 items)You and up to 11 group members gain Pearlescent Ward, which persists through death: up to 180 Weapon and Spell Damage based on how many group members are alive, and up to 66% damage reduction against non-player enemies based on how many are dead.

5 pieces · Shipwright's Regret (Ascending Tide)

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 1206 Max Health.
  • (5 items)When you Block, your next Bash within 10 seconds deals 2223 Magic damage to up to 6 enemies in a 5 by 10 meter line and applies Major Vulnerability for 10 seconds. Scales off Max Health. Once every 15 seconds.

Archdruid Devyric often misses moving packs, so the helm becomes a one-piece Magma Incarnate for recovery and the shoulders Spaulder of Ruin: crouch to give up to 6 allies 260 Weapon and Spell Damage. Turning Tide becomes Powerful Assault: you don't want to spend Ultimates on trash, and Razor Caltrops triggers it. Void Bash on the front bar pulls the pack together when you bash with Reverberating Bash, then puts Major Maim on all of it. That's for dungeons: trial adds can't be crowd controlled, so in trials keep the Boss front bar on trash too. The back-bar ice staff takes the Charged trait so Pulsar almost always applies Chilled, and the jewellery goes Swift for running between packs.

Pick a set for each block. The build's recommended gear is selected to start with.

Body

Body

Chest, hands, waist, legs and feet

Jewellery & back bar

Jewellery & back bar

Neck, both rings and the ice staff

Front-bar weapons

Front-bar weapons

One-handed sword and shield

Slots

SlotSetTrait
HeadMagma Incarnate

Medium (monster)

Divines
ShouldersSpaulder of Ruin

Light (mythic)

Divines
ChestPearlescent Ward

Heavy

Divines / Reinforced
HandsPearlescent Ward

Heavy

Divines
WaistPearlescent Ward

Heavy

Divines
LegsPearlescent Ward

Heavy

Divines / Reinforced
FeetPearlescent Ward

Heavy

Divines / Reinforced
NeckPowerful Assault

Jewellery

Swift
Ring 1Powerful Assault

Jewellery

Swift
Ring 2Powerful Assault

Jewellery

Swift
Front: main handVoid Bash

One-handed sword

Infused
Front: off handVoid Bash

Shield

Sturdy
Back barPowerful Assault

Ice staff (two-handed)

Charged

Sturdy and Divines are interchangeable on armour. Tri-Stat glyphs on jewellery are a fine swap if you need more resources.

What the sets do

1 piece · The Dread Cellar (veteran) + Undaunted chest

Only 1 of 2 pieces, so the top bonus is off.

  • (1 item)Adds 129 Magicka Recovery and 129 Stamina Recovery.
  • (2 items)When you heal yourself or a group member with a single target heal ability, grant the lowest Health group member within 28 meters Minor Courage and Minor Resolve for 10 seconds. The effect then bounces to a nearby group member within 8 meters, up to 3 times. Once every 15 seconds.

1 piece · Antiquities (The Deadlands)

  • (1 item)Crouch to toggle Aura of Pride: up to 6 group members within 12m gain 260 Weapon and Spell Damage, and you lose some Health, Magicka and Stamina Recovery per ally affected.

5 pieces · Dreadsail Reef (High Isle); perfected on veteran

  • (2 items)Adds 1206 Max Health.
  • (3 items)Gain Minor Aegis, reducing damage taken from monsters by 5%.
  • (4 items)Adds 4% Healing Taken.
  • (5 perfected)Adds 1206 Max Health.
  • (5 items)You and up to 11 group members gain Pearlescent Ward, which persists through death: up to 180 Weapon and Spell Damage based on how many group members are alive, and up to 66% damage reduction against non-player enemies based on how many are dead.

3 front / 5 back · Imperial City Tel Var merchants

Full bonus on the back bar only.

  • (2 items)Adds 1206 Max Health.
  • (3 items)Adds 1096 Max Stamina.
  • (4 items)Adds 129 Weapon and Spell Damage.
  • (5 items)When you cast an Assault ability in combat, you and up to 5 group members within 12m gain 307 Weapon and Spell Damage for 15 seconds.

2 pieces · front bar · Vateshran Hollows (Markarth); perfected on veteran

  • (2 perfected)Adds 965 Max Health.
  • (2 items)When you deal damage with Power Bash, you gain Call of the Void for 2 seconds, pulling enemies within 12m to you. When it ends, enemies in the area get Major Maim for 10 seconds. Once every 13 seconds.

Alternative sets

  • PUG body swap: buffs group crits while you stay above 50% Health.

  • PUG jewellery and weapons for dungeons.

  • Monster swap that turns your status effects into Ultimate.

  • Extends Turning Tide's Major Vulnerability when you cast an Ultimate.

Champion Points

Slottable stars only. Spend passive points in each tree along the path to these stars.

Warfare cuts single-target and direct damage, and Fitness adds Max Health, Armor and stronger shields.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Boundless Vitality

    Max Health scales every shield.

  2. Fortified

    Armor until you hit the cap.

  3. Bastion

    Runeward and Gibbering Shelter shields hit much harder.

  4. Rejuvenation

    Recovery for all three resources.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Celerity replaces Rejuvenation so you get between packs faster.

Warfare
  1. Ironclad

    Less damage from direct attacks, which covers most boss mechanics.

  2. Duelist's Rebuff

    Less damage from single-target hits.

  3. Bulwark

    Free Armor with a shield or frost staff. Swap for Enduring Resolve at the armour cap.

  4. Focused Mending

    Stronger single-target heals, which boosts your own self-heals and Goading Throw's heal.

Fitness
  1. Boundless Vitality

    Max Health scales every shield.

  2. Fortified

    Armor until you hit the cap.

  3. Bastion

    Runeward and Gibbering Shelter shields hit much harder.

  4. Celerity

    Trash: movement speed for running between packs.

Craft
  1. Steed's Blessing

    Run between pulls faster.

  2. Gifted Rider

    Faster mount.

Good swaps

  • Less AoE damage taken. Swap it in for Focused Mending on fights where the damage is mostly area attacks.

  • Less damage over time. Swap it in for Bulwark once you're at the armour cap, or for fights that are mostly damage over time.

Race

  • Max Health, Armor and Ultimate whenever you take damage.

Mundus

  • Magicka Recovery, since most of a tank's casts cost Magicka.

  • below the armour capThe Lady

    Adds Armor. Take it over The Atronach while your gear and CP leave you short of the armour cap.

Attributes

64 Health

Max Health is what every heal and shield you cast scales from. Food, mundus and Reduce Spell Cost jewellery cover your Magicka and Stamina. Keep Max Stamina above Max Magicka, though: the Combustion synergy restores whichever is higher, and you want it to be Stamina. If passives or sets push your Magicka up, put just enough points into Stamina to stay ahead and the rest into Health.

Food

Potions

  • Tri-stat: restores Health, Magicka and Stamina at once.

  • situationalHeroism potion

    Minor Heroism for more Ultimate, when your resources hold up without tri-stats.

Gameplay

  1. 1Taunt the boss with Shield Throw (Goading Throw) every 10 seconds for Major Maim; taunt trash with Unstoppable Brute. Pull adds and casters with Wield Soul.
  2. 2Keep Cruxweaver Armor and Runeguard of Still Waters up at all times; both last 20–30 seconds.
  3. 3Cast Evolving Runemend to build Crux between spikes, then spend it on Impervious Runeward heals when you get hit hard.
  4. 4Keep Zenas' Empowering Disc under the group; its buffs stay with them for 10 seconds after they leave it.
  5. 5Keep Elemental Susceptibility on the boss and Elemental Blockade under it for Breach and status effects.
  6. 6Block a heavy hit, then bash: Turning Tide cleaves a line and applies Major Vulnerability (once every 15s). Turning Tide is a boss set; the Trash setup wears Powerful Assault instead.
  7. 7Use Glyphic of the Tides on cooldown for group value; save Gibbering Shelter for burst phases.
  8. 8Agree with your group who brings Major Force so it isn't doubled up.

FAQ

What does the Arcanist tank bring to the group?

On bosses it gives the group 8 buffs, including Major Force, Major Vitality and Major Protection, and puts 9 debuffs, including Major Breach, Major Vulnerability, Major Cowardice and Major Maim on the boss. The full list is under Overview.

What's the difference between the Boss and Trash setups?

Bosses taunt with the scribed Shield Throw (Goading Throw) for its heal and Major Maim. Trash taunts the whole pack with Unstoppable Brute and swaps in skills and gear for packs of adds.

Why doesn't the Arcanist tank slot Runic Sunder?

It would be a second taunt. The build taunts with Shield Throw on bosses and Unstoppable Brute on trash, and builds Crux with Evolving Runemend and Cruxweaver Armor instead.